Welcome back for part two of Brewing with Born of the Gods. You can read part one here. Once again, I can’t provide tuned lists or sideboards, as there’s no way I could test that much, but I can provide some suggestions to consider for each sideboard. I’ve updated a couple of the top-tier decks this time, as well. That way, we’ll have an idea of where those decks are going with the new cards.
Naya just keeps getting all kinds of fun toys. Unfortunately, they can’t all fit in the same deck due to most of them costing so much mana. One that does fit quite well, though, is Brimaz, King of Oreskos, since he’s an early drop that helps create a lot of board advantage. If Naya doesn’t pick up with this set, it will soon, as it is the number one deck in Theros Block Constructed tournaments right now.
Boros Aggro is another deck that greatly benefits from Brimaz, King of Oreskos. Searing Blood is also another solid addition that keeps the board clear for your troops to march to victory. While I don’t see this deck getting a lot of play, it will show up and surprise its way to victory.
Mono-Black Aggro is a serious consideration now. It has an aggressive element while still being able to run Pack Rat and Thoughtseize quite effectively. This deck also gains Pain Seer, to help generate card advantage, and Bile Blight, which is one of the best removal spells we’ve seen in Theros block so far. I suspect this may replace some of the other B/x aggro decks in the format, due to having an easier time with its mana base.
The boogeyman of the format, Mono-Black Devotion, gets some new firepower too, which is pretty scary, considering how dominant it has been the last few months. I, for one, hope it didn’t gain enough to keep it at the top of the heap, as I would like to see a more diverse variety of decks in Standard. Notably, it can now splash any color except green with scry lands—and green will be possible in a few months when the next set is released.
This is more Azorius Control splashing green for Kiora, the Crashing Wave, but she is really quite good in this kind of deck. The sideboard also opens up for cards like Voice of Resurgence to fight other controls decks, and Selesnya Charm to exile those beefy monsters and pesky gods. I won’t be surprised when Azorius Control decks ditch black and Dark Betrayal for green and Kiora, the Crashing Wave.
Go big or go home—that’s the motto of the Gruul Monsters deck. The addition of Xenagos, God of Revels to this deck makes it that much more potent. Now you too can be swin for fourteen with a hasted Polukranos, World Eater, bloodrushed by a Ghor-Clan Rampager on turn five. This deck will likely continue to be a recurring monster in the format, as it has been in the past.
Turn 5: untap, draw, kill you…that’s what the Archangel Combo deck wants to do, but now it has more options to be able to play as a normal aggro deck. For those who don’t know the combo, let me break it down for you. When you gain a life, Archangel of Thune lets you put a +1/+1 counter on all your creatures, then you draw a card from putting a +1/+1 counter on Fathom Mage, then you gain a life from Horizon Chimera because you drew a card, which starts the whole chain over again until you have lots of cards, life, and giant monsters. While it doesn’t see much play, it does keep getting more toys to make it a pretty appealing option.
So far, Grixis Control hasn’t seen much play because most of the things it can do, Azorius or Esper Control can do better. But a deck doesn’t always have to do certain things better than others to be a good deck. I wouldn’t be surprised to see someone playing Grixis over some of the other control options currently available. It gets a fairly unique set of spells to keep the board clear. The cards that really give it a good push are Drown in Sorrow, which can keep the board clear of small creatures, and Whelming Wave, which bounces every creature that sees play except Mutavault.
The other boogeyman of Standard, Mono-Blue Devotion also got a few new toys. While cards like Thassa’s Rebuff may or may not end up in the main deck, Fated Infatuation is destined for abuse with Master of Waves to make even more tokens at instant speed. Other nice tricks are using Fated Infatuation to make instant-speed Tidebinder Mages or using it as a Rampant Growth by copying a Mutavault.
Finally, we have Orzhov Humans, bringing back currently underused gems like Cartel Aristocrat and Imposing Sovereign while allowing some new toys like Pain Seer and Bile Blight to really shine. This deck is pretty customizable, with cards like Orzhov Charm and Brimaz, King of Oreskos not making the cut in the above list. This is another deck that can use the Pack Rat and Thoughtseize two-card whammy we’ve been seeing in Standard for a while now. It also has the ability to just go with a resource denial plan against control decks. Using Sin Collector and Thoughtseize to disrupt your opponents’ hands and Spirit of the Labyrinth to keep them from drawing a bunch of extra cards is pretty powerful.
So Many Brews
That’s all I have for Born of the Gods, but expect more brews once we get Journey into Nyx in May. I always have a ton of fun brewing, and as long as people keep reading, I’ll keep writing. If you have any questions or comments, please feel free to leave them for me and I will try to get back to everyone.
Thanks for Reading,
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