Welcome back for Brewing With Shadows over Innistrad, and a new world order for Standard. With this latest set Standard is now a three block format that currently consists of Dragons of Tarkir, Magic Origins, Battle for Zendikar, Oath of the Gatewatch, and Shadows over Innistrad. This is a super exiting time, because screw Siege Rhino and free rolling four color decks with the fetchlands, I won’t miss them. I’ve brought fifteen decks for you today, sideboards not included. Instead of having a fleshed out sideboard foe these decks, I have included four sideboard suggestions as cards you should heavily consider when constructing the sideboard for the deck. Now that that’s out of the way, let’s get to the deck lists…
This is one of the obvious decks to build with the new cards, but with a few cards people haven’t been considering such as Scion Summoner as some additional ramp to make sure you get to your bigger spells. Most lists will run more token makers and less ramp spells, but the mana gets super difficult the more you push it into red.
The format seems to have slowed down a bit, which should give rise to some midrange decks doing well. I would be surprised if this deck isn’t at least a small part of the metagame over the next couple of months.
This deck really only lost Ugin, the Spirit Dragon, but actually gained a few options. I made a conscious decision to cut Explosive Vegetation for Hedron Archive to more easily facilitate Delirium on Traverse the Ulvenwald, if it doesn’t turn out to be good then it should go back in that slot. Expect a ton of this deck until players figure out how to fight it best.
This deck heavily benefits from Ugin, the Spirit Dragon leaving the format, but does get worse mana and loses Outpost Siege. I may give it another shot soon if there aren’t too many control decks to fight through.
I expect quite a bit of red aggro in the coming months, whether it’s Rakdos Aggro, Atarka Red, Mono Red, or even Rakdos Vampires I don’t know, but it has lost a lot of punch with this rotation. This version is just focused on going fast with efficient creatures, and maybe getting a small amount of card advantage back with Asylum Visitor and Abbot of Keral Keep.
This is likely the default for most aggressive red players, as it doesn’t stumble all over its mana. Village Messenger will likely only be mediocre, but it’s still probably going to flip and deal three damage if you go first. There is only one discard outlet for Fiery Temper in this deck, but often times you’re just going to cast it on your opponents turn anyways making the discount mostly irrelevant.
This seems like it will be a fun fair combo deck, but I have no idea if it will be any good. Turning on Delirium for Traverse the Ulvenwald will be pretty easy in this deck, so there are a few silver bullet lands. This sideboard could also give you some silver bullet creatures and/or lands to aid in devouring the land.
This deck hasn’t seen any love in a while, but it doesn’t lost much. With the format slowing down and a repeatable mill thirteen cards effect, it will be a little easier to get there. I expect quite a few players to make use of their Jace, Vryn’s Prodigys in this deck since he’s not as easy to flip anymore.
This deck lost its best one drop and combo kill, and barely gained anything. It will likely see some play, but the removal is now much better in this format making it’s weak creatures and spells seem unexciting. But it did gain Thing in the Ice and a variety of Madness spells that could be good depending on how the metagame shapes up.
This is how I envision Atarka Red now after playing red decks almost exclusively for the past two years. Another card that could be considered in the sideboard is Nissa, Voice of Zendikar, but she will be hard to cast quite frequently. I expect a lot of this deck for a while, most likely misbuilt and warping it’s mana to have Nissa, Voice of Zendikar in the main.
This will be another deck that players will gravitate to, but I’m not sure it’s all that good. If it is, it will be time to break out the Virulent Plagues to shut this deck down. This deck really only gains Archangel Avacyn, which might not even be all that great in it with Dragonlord Dromoka being a great option in that slot as well. But with a slower metagame it will be easier to set up the kind of plays this deck wants to do.
This seems like it could be either really good or terrible depending on what the other decks are trying to do. I hope it’s really good, because I do like to play Jund when I can. It doesn’t have the best options for removal though, and could be gone under by some fast aggro decks.
This is the deck that everyone is talking about as the aggro deck of the format, and it does seem pretty powerful. I expect a lot of variations on this deck as long as Shadows over Innistrad is legal, since the only vampire not from the set in it is Drana, Liberator of Malakir , and we will assuredly get more good vampires in Eldritch Moon.
Esper didn’t lose a heck of a lot that couldn’t be replaced, but the mana it lost is pretty painful. I expect to see a lot of this deck as people try to make the mana work. I will be glad to no longer have to worry about Dig Through Time.
I saved my favorite for last, and to everyones shock it’s not a red deck. I started with the Golgari Eldrazi Rock deck in my brewing process, and once I saw Declaration in Stone and Anguished Unmaking I knew this is where I wanted to be to start the new standard format. This deck should be capable of fighting anything the format can throw at it with proper sideboarding. Some options that are being considered are Virulent Plague, Pick the Brain, Grasp of Darkness and Ruinous Path. I have completed a sideboard for this one, as it’s what I will initially be testing.
That’s all I have for now. I’ll see you again for Brewing With Eldritch Moon. If you have any questions or comments, please feel free to leave them below and I will do my best to answer them.
Thanks for reading,
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