So maybe you dabble in MTG finance. You buy a few cards here and there and turn them in for some store credit when you’re short on cash. Maybe you’re just a player who wants to balance between buying a playset of every set that comes out and not being able to play the deck you want for two months. The grinder’s outlook on finance is different that people looking to speculate and turn a profit.
The grinder is a fickle person because his needs conflict. Grinders naturally want access to every card so they can play any deck, but also don’t want to be burned or overpay for cards that may go down or be less useful. This leads to a different mentality when it comes to buying cards—one that deserves some talk. I have a few rules I usually follow when new sets come out, allowing me to be competitive in Standard while still maintaining a savings account.
- Don’t buy any planeswalkers. This rule may change in a few years, but generally speaking, most planeswalkers will go down from their release price and usually very quickly. Some go up or stay the same, but the chances of that being the case are far less likely than a planeswalker’s price tanking on release day. Generally these cards are busts and will be easy and cheap to pick up when the next set nears release.
- Don’t buy mythics over $15. It’s really hard for any mythic rare to sustain that kind of price for any amount of time. It needs to be a four-of in many top-tier decks to see that kind of price tag (unless it is a planeswalker or a casual card). Ignore this rule if the card fits into one of our “buy” categories.
- Be careful when buying “similar” cards to older cards. Courser of Kruphix is a recent example of a card that is similar to Oracle of Mul Daya but could have ended up being very bad. In this case, the stars aligned and made it a $20-retail card for some time, but this is an extreme case. I would wait until after the first two weekends of SCG Opens before purchasing these kinds of cards. People will test them and if there is not a significant number in top eights, then they’re probably not good enough.
- Consider buying sub-$5 mythic rares. Most bulk mythics will stay about $3 or $4, but if you think one is better than its price tag suggests, pick it up. It likely won’t get much cheaper.
- Buy powerful, proven reprints. These cards are usually Modern all-stars or cards that carry a heavier price tag due to availability issues. Most of these cards fall dramatically from their previous price points but keep price tags close to that of their release day, at least throughout their set’s life cycle. These cards are impactful and powerful—multi-format players allowing you to unlock the maximum number of deck choices for the minimum amount of investment. Recent cards that fit into this category are Thoughtseize, Mutavault, Scavenging Ooze, etc. Avoid immediately picking up competitive cards that are buoyed too much by availability and casual demand, like Urborg, Tomb of Yawgmoth.
- Buy the dual lands. No seriously, just get it over with. Over the course of the lifetime of a block, the dual lands will only increase in price as the set in which they’re printed is drafted less and less. You need lands to play decks and everyone needs dual lands to be competitive. If you don’t own a reprinted land, buy those too. First printings of lands usually go up more, but even if reprints see a small dip, it won’t be enough that you should care. You should even buy the ones you don’t think you’ll use. At the end of the day, buying a full set of duals keeps the price at a minimum even if some go up and down.
- Buy cards with unique, powerful, and cost-effective abilities. Cards with effects that have never been done before, are not done often, or have not been done at that mana cost are worth investing in. These cards are most likely to be early spikers (assuming they are not already an exorbitant amount of money). Examples of this are Boros Reckoner and Hero’s Downfall.
- Buy the powerful uncommon. They’re not likely to get cheaper than their preorder prices. Would you rather spend $1 on a card you may be able to buy for $0.50 later or $1 on a card that might cost you $3 or $4 later? Chase uncommon are becoming more expensive as they become harder to open in quantity. Starting with Magic 2015, Wizards of the Coast has increased the number of uncommons in large sets to help the draft environment. Sometimes these are similar to older cards but with different names, which drives demand up. An example of this is Banishing Light (which is functionally an Oblivion Ring).
Try following these tips during the release of Khans of Tarkir and compare how much you spent to how much everything is worth with the release of the second set in the block. You will be surprised at how close these two numbers will end up being.
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