It’s been a long, hard couple of months after making top eight in back-to-back tournaments with my Mono-Green Beast Wars deck that I discussed here. Since then, I’ve been to two more PTQs and GP Cincinatti, but was unable to recapture the success I previously had with the deck. However, some others had quite a bit of success with different versions of Mono-Green.
Immediately after my first article went up, Stephen Girdner revised the list to his liking and made top eight of a PTQ.
Later he revised it further and won a Magic Online Premier Event with it.
Mason Lange made the top eight of an SCG Open with a very different version.
Recently, even Raphael Levy has taken up the Mono-Green mantle with this list.
What comes next for Mono-Green, you ask? Well, I’m not entirely sure, but there are a ton of options including a splash with any other color. I’ll be covering what I would do with the deck with each color combination and a straight Mono-Green update below.
The blue splash offers a couple interesting options for the main including Kiora’s Follower for ramp/defensive purposes, and Simic Charm which does absolutely everything you could want a card to do in this deck. The only real issue the blue splash has is that it can’t protect itself from Supreme Verdict, and that is a problem if control decks become more popular.
The black splash doesn’t offer much in the main deck outside of removal like Putrefy, but it does offer the best sideboard options of any of the color splashes. You gain protection from Supreme Verdict with Thoughtseize and Golgari Charm, and access to more removal with Putrefy. I tried some of the various other removal earlier in the season, but Ultimate Price and Doom Blade were just too narrow when I needed to hit various threats. I came to the conclusion that Putrefy, which can hit pretty much anything, was the best option available.
The white splash adds the second best sideboard options, and one of the best main deck cards among any of the versions of Mono-Green. Adding a card like Voice of Resurgence adds a lot of protection against decks like Mono-Black Devotion, Esper Control, and U/W Control. The sideboard all-stars in this version are Banishing Light, allowing you to deal with nearly anything, Deicide, which lets you deal with those pesky Detention Spheres and gods, and Ready // Willing, allowing you to survive board wipes and occasionally get value with the other half.
The red splash adds a lot to the main deck, but nothing relevant to the sideboard. Adding Ghor-Clan Rampager adds the much-needed effect of allowing you to push through your opponent’s creatures with your efficient monsters. Speaking of which, Domri Rade gives you a steady stream of gas that can push you through those board stalemates and wrath effects.
And finally, the mono-green version, which has the benefit of a mana base that won’t occasionally slow you down or cost you a bunch of life. This will likely be very relevant for the first few weeks of the format, as players like to push the most aggressive strategies available until those decks get put in check. The only card this version of the deck really gained is the green Wrath of God in Setessan Tactics. The biggest issue the mono-green deck faced before was its inability to remove threats from the board, but with Setessan Tactics, you not only get that ability, but you can now have an additional pump spell in the deck to push through those final points of damage.
That’s all I have for now. I’m very excited for the prospects of Mono-Green Aggro in the near future, and hopefully you are as well. If you have any questions or comments, please leave them below and I will try my best to give you an answer.
Thanks for reading,
@joshuamilliken on Twitter
P.S. – Hail Hydra!
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