Card Advantage

Unified Theory of Commander: Card Advantage

We’ve already spilled quite a bit of digital ink discussing the first two elements of the Unified Theory of Commander: mana and draw. Over the last four articles in this series, we learned why to make mana production a priority during deck construction and how to utilize card draw to create options that help our decks succeed….

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Unified Theory of Commander: Draw

Let’s continue our discussion of the Unified Theory of Commander with a simple question. Would you generally rather be the player at the table with zero cards in hand or the player with a full hand of seven cards? No, this isn’t a trick question. It’s a thought exercise to make sure you are in…

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