mana

Getting LUCKy: Mulligans

If I had to guess why most games are won and lost in Magic,  the first stop on the blame train would be mulligans. A good number of players have a hard time knowing what is keepable and what would be better as a random six.  An even larger number of players don’t know when…

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Unified Theory of Commander: Mana Follow-Up

I advised my readers in my previous article that acquiring mana was a big deal in Commander. As it turns out, it’s such a big deal that I wasn’t able to contain it all in one post. After we published the first piece, so many comments, questions, and (gasp!) criticisms came pouring in that I felt like…

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Unified Theory of Commander: Mana

Playing the biggest, splashiest, and most ridiculous spells in Magic is one of Commander’s best selling points. EDH isn’t called “Battlecruiser Magic” for nothing. But these format-defining spells won’t ever create incredible moments of gameplay if you don’t have the mana necessary to cast them. Having your favorite cards stuck in hand is no fun….

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Jim Casale – Long-Term Plans: The Mana

Welcome, ladies and gentlemen, to another installment of Long-Term Plans! Today, we’ll discuss the most important part of any Commander Deck: the mana!  But before that, I have a few Commander-related finance calls that I’d like to share with you. $$$ Commander 2013 was a set with only 51 new cards. Among them are [card]True-Name…

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All Magic Has a Price – #2 – Supporting the Local Card Shop

All Magic Has a Price   J. Graves Tampa, FL Let me know your thoughts at [email protected] Follow @jwgravesFL   Supporting the Local Card Shop Intro Thanks for all the wonderful feedback on the first issue of All Magic Has a Price. I appreciate each comment. Toward the end of this article, I will talk…

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