Strategy

Unified Theory of Commander: Answers

Up through this point in the Unified Theory of Commander, we’ve been primarily concerned with what our own decks want to do. Threats define the goals of the deck, while Draw and Mana give us access to those threats and the ability to cast them. As we move into the fourth element in our theory,…

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Friday Night Brainstorm: Dissecting FKK Drafting

FKK (Fate Reforged – Khans of Tarkir – Khans of Tarkir) drafting has been quite a joy for me the past couple of weeks. I’ve drafted the format quite a bit and learned a lot about it along the way. It isn’t an easy format, though, so I’ve dissected it down to share my understanding of…

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C(ube) + C(ommander) Magic Factory #9 – Disruption in EDH Part 2

Welcome back to C+C Magic Factory.  It’s been a hot minute since I picked up the [card]Bloodletter Quill[/card] as end-of-year job duties caught up with me, but now that we are in the warm relaxation of the summer, it’s time once again to talk some EDH.  In part one of this now three-part mini series…

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C(ube) + C(ommander) Magic Factory #8: Disruption in EDH, Part 1

Play more spot removal. Play less spot removal. Play enchantment removal, some of which must exile or tuck. Play counters. Play mana ramp. Play wraths. Play enough threats. Don’t dilute your game plan. Play artifact removal. Play board wipes. Play enough lands (seriously, play enough lands.) Deckbuilding mantras for EDH come at us constantly.  If we…

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