Sandro Rajalin

Splinter Twin in Legacy

This year’s Legacy Champs took place a few weeks ago, and was taken down by none other than Bob Huang, this time piloting a Grixis Delver deck. Grixis is very well positioned in today’s metagame, and it’s no surprise to me that it managed to put up a great finish, especially in the hands of an excellent pilot.

What did take me by surprise however was seeing a Splinter Twin deck, not just in the event, but in the top 8! Max Ansbro piloted a Blue Red Splinter Twin list splashing white all the way to the elimination rounds.

 

[deck title= Jeskai Splinter Twin by Max Ansbro]

 

[Creatures]

*3 Deciever Exarch

*3 Pestermite

*2 Snapcaster Mage

*2 Vendilion Clique

[/Creatures]splintertwin

 

[Spells]

*2 Jace, the Mind Sculptor

*4 Brainstorm

*4 Ponder

*4 Force of Will

*2 Counterspell

*1 Spell Snare

*1 Engineered Explosives

*4 Lightning Bolt

*4 Splinter Twin

*3 Dig Through Time

*1 Pyroblast

[/Spells]

 

[Lands]

*4 Island

*1 Mountain

*4 Scalding Tarn

*4 Flooded Strand

*1 Arid Mesa

*4 Volcanic Island

*1 Tundra

*1 Plateau

[/Lands]

 

[Sideboard]

*2 Relic of Progenitus

*2 Wear // Tear

*2 Ethersworn Canonist

*2 Sulfur Elemental

*2 Misdirection

*2 Pyroblast

*2 Flusterstorm

*1 Izzet Staticaster

[/Sideboard]

[/Deck]

 

I saw the list, and my interest was immediately piqued. I called some of my friends to tell them about it, and while none of them seemed as excited as I was, it wasn’t long before I was able to put the deck together. My friends were quick to lend me whatever cards I needed, and I took the deck for a spin at one of our local weekly Legacy tournaments.

 

Round 1 I sat down across a friend and excellent Shardless BUG player. My hand was a bit slow game 1, but an end of turn Pestermite took him by surprise and I proceeded to combo him out on the following turn. He evened things out in game 2, and we were off to a final game. Time was called and I conceded to his one copy of Night of Soul’s Betrayal. This was the first example of my inexperience with the deck punishing me. Had I been more skilled with it we wouldn’t have gone to time. I don’t know if I should have shaved on the combo during sideboarding to make such hate less devastating, or simply bring in some enchantment removal as protection, but I’m certain my chances would have been much higher, had I come prepared.

I lost the second round, and then got an unintentional draw in the third, once more showcasing my lack of experience piloting the deck. The fourth round I was paired against a friend on Burn. We played a couple more games after we had finished our match, and wow, did the matchup seem great for Splinter Twin! Nearly every game consisted of me having some way to deal with his creatures, and then killing him with the combo with countermagic still in hand. His inability to interact well with what I was doing, and the ease at which the Splinter Twin deck could answer his plays made the matchup a very favorable one for the blue deck.

 

I wasn’t too happy with my poor finish, but I still felt the deck had potential and that I myself had a lot to improve upon as a pilot. I found that knowing what type of game I was supposed to be playing was very difficult with this deck, and I’m certain I made at least a dozen terrible decisions.

It was for this reason that I decided not to give up on the deck just yet, and a few days later I found myself at home testing against a friend on Miracles. We played a lot of games and the matchup felt super tight and pretty even. My red cards were better than his white ones, but Counterbalance was just such a beating that I had trouble winning the games where he got it into play on turn two.

We talked a lot about the deck between games, trying to find a configuration of the deck that we were happy with. I wanted to add more snapcasters, but we came to the conclusion that the maindeck was fairly well tuned already, and it was tough to make room for it. The white splash had also felt pretty lackluster, and my friend recommended the card Desolate Lighthouse. Blue and red are both great colors in Legacy at the moment, and Desolate Lighthouse was the reward for staying nearly two colors. My opponent would be reluctant to tap out on his turn due to fearing the combo, and every turn I got to sculpt my hand a little bit more, giving me inevitability.desolatelighthouse

 

Two copies of Desolate Lighthouse felt like a great addition to the deck, and I’m definitely keeping them around. The combo won me a few games, but I was never happy to see any of the pieces in my opening hand, and felt much more comfortable just playing as a blue red control deck. Counterbalance was the problematic card, and I think if I could reliably deal with it the matchup would be strongly in Twin’s favor. Right now I am considering trying the green splash instead, playing three copies of Krosan Grip in the sideboard. It’s worse than Wear // Tear against Death and Taxes, but much better against Counterbalance. I think it’s worth a shot.

A lot of the time I wanted to shave on the combo going into game two, and play more of a fair game instead. The fear of the combo alone is often enough to put you in the driver’s seat, and I would much rather play to that advantage than cross my fingers and hope. This however leads to us being a bit short on win conditions (one of the reasons I wanted more Snapcaster Mages), and so I would like to fit another card that can win me the game somewhere in the 75.

 

Tips & Tricks

 

Splinter Twin isn’t just a combo piece. You can put it on a Snapcaster Mage as a ‘make-your-own’ Isochron Scepter. The 2/1 body isn’t always too impressive, so turning it into a swiss army knife of instants and sorceries is a great upgrade.

 

Pestermite and Deceiver Exarch can be used on your opponent’s upkeep to Rishadan Port them and hopefully buy a turn, allowing you to catch up or land a Jace, the Mind Sculptor.

 

The Miracles matchup is very tight and requires you to spend your resources carefully. You can gain an advantage from getting good use out of your weaker cards. Lightning Bolt can take out a Jace, and so can an end of turn Pestermite (with a little help).

 

Izzet Staticaster + Pestermite go very well together as you can untap the Staticaster to deal even more damage in a turn.

 

[deck title=Splinter Twin by Sandro Rajalin]

 

[Creatures]

*2 Pestermite

*3 Deceiver Exarch

*3 Snapcaster Mage

*2 Vendilion Clique

[/Creatures]

 

[Spells]

*4 Brainstorm

*4 Ponder

*4 Force of Will

*4 Lightning Bolt

*3 Dig Through Time

*2 Counterspell

*1 Pyroblast

*4 Splinter Twin

*3 Jace, the Mind Sculptor

[/Spells]

 

[Lands]

*2 Desolate Lighthouse

*4 Volcanic Island

*2 Tropical Island

*3 Island

*1 Mountain

*4 Scalding Tarn

*4 Flooded Strand

*1 Polluted Delta

[/Lands]

 

[Sideboard]

*3 Krosan Grip

*1 Null Rod

*2 Sulfur Elemental

*1 Izzet Staticaster

*2 Flusterstorm

*2 Pyroblast

*2 Relic of Progenitus

*1 Blood Moon

[/Sideboard]

[/Deck]

This is the list I will be trying next. The original version felt a bit tight on mana at times, so I’ve added an additional land to bring the total to 21. With the addition of another land I decided to add a third Jace and two copies of Desolate Lighthouse in order to mitigate the chances of flooding.

Null Rod does some work against Miracles in addition to replacing the Ethersworn Canonist as combo hate against Storm. It also deals with the equipment in Death and Taxes, something I think will be necessary now that I’ve cut the Wear // Tear for Krosan Grip.

Blood Moon is a card that just straight up wins against some decks, and a single copy can go a long way in a deck where Dig Through Time can help find it.

 

I still haven’t quite figured out this deck. Blue and red are both very strong colors in the format at the moment, and I’m not sure as to whether the Splinter Twin aspect is actually good or just cute. What I do know is that the deck is very challenging and fun to play, and I want to take it for at least another spin or two before I make up my mind. 

Until next time,

Sandro Rajalin.

A Look at the MKM Series in Toulouse

The MKM Series in Toulouse happened just a few days ago, and with it the Legacy main event. Over a hundred people showed up to play in the tournament, making it a fairly large event. Out of all these people, only eight were left for the elimination rounds, and while there’s a lot to say about each individual decklist, first I want to take a look at what the top 8 itself looked like. Without further ado…

Grixis Delver

UWR Control

Four Color Delver

Grixis Aggro

UWR Control

Aggro Loam

BUG Control

MUD

Interestingly enough we see zero copies of Miracles in the top 8, despite the deck making up thirteen percent of the metagame, and twice as much as the second most played deck; ANT (a complete metagame breakdown can be found on their website). Both Four Color Delver and Aggro Loam (we really need a better name for that deck) however continued to impress, making a showing in yet another larger legacy event. This is just one event, and we should be careful not to read too much into these results. Still, when two decks keep consistently putting up top 8 finishes, that’s a sign that something’s going on. Right now Legacy is evolving, and we are witnessing the process.

While Miracles failed to impress this time, there was still plenty of control decks to be seen in the top 8, and lots of innovation. Miracles has long been the go-to control deck of the format, and it’s nice to see that there are other options. Let’s dive in and take closer look, starting with the winning list; UWR Control by Miguel Alcoriza.

 

Alcoriza Miguel – UWR Control

 

Land

1x PLAINS

2x ARID MESA

3x SCALDING TARN

3x TUNDRA

3x VOLCANIC ISLAND

4x FLOODED STRAND

4x ISLAND

Creature

3x SNAPCASTER MAGE

Instant

1x SECURE THE WASTES

4x FORCE OF WILL

2x COUNTERSPELL

2x PYROBLAST2x FLUSTERSTORM

1x SPELL SNARE

4x DIG THROUGH TIME

4x BRAINSTORM

4x SWORDS TO PLOWSHARES

Sorcery

4x PONDER

4x PREORDAIN

1x SUPREME VERDICT

2x COUNCIL’S JUDGEMENT

Other

2x JACE, THE MIND SCULPTOR

Sideboard

1x RED ELEMENTAL BLAST

1x BLOOD MOON

1x SUPREME VERDICT

2x WEAR/TEAR

2x SURGICAL EXTRACTION

2x PYROCLASM

2x VENDILION CLIQUE

4x MEDDLING MAGE

SecureTheWastes

This deck features sixteen pieces of library manipulation, eleven pieces of counter magic, seven removal spells and twenty lands, alongside two copies of Jace, the Mind Sculptor, three Snapcaster Mage and one Secure the Wastes as its win conditions.

Game one this deck has a lot of disruption, but no real clock or soft lock to put pressure on the combo decks. That changes quickly after sideboarding though, when the full four copies of Meddling Mage and two copies of Vendilion Clique are brought in to give you another angle of attack.

Rather than Terminus, this deck plays Supreme verdict, as the aforementioned miracle is less exciting when you don’t have Sensei’s Divining Top in your deck. What’s more interesting is the inclusion of the second Council’s Judgement. With both Aggro Loam and Four Color Delver on the rise, the decision to run a second copy makes a lot of sense, as it gives you more outs to some of the troublesome permanents seen in those decks, namely Sylvan Library and Chalice of the Void. With two copies of Council’s Judgement and a single Spell Snare, you should have a decent shot at combating those cards.

The biggest eyebrow-raiser in this deck is certainly the singleton Secure the Wastes, a card rarely seen in Legacy. As far as big spells go however it serves as a nice supplement for Entreat the Angels that also happens to work quite well with Snapcaster Mage. As a matter of fact, Secure the Wastes has many uses. You can play it on turn two to trade with an opposing Dark Confidant, or use it to hold off a Tarmogoyf later in the game, while simultaneously getting in for several points of damage every turn. It also deals excellently with Young Pyromancer, negating the value they would normally get from having a single card produce multiple bodies.

 

Next up we have Paul Ridoux and his MUD deck

Ridoux Paul – MUD

 

Land

2x CAVERN OF SOULS

2x VESUVA

4x WASTELAND

4x ANCIENT TOMB

4x CITY OF TRAITORS

4x CLOUDPOST

4x GLIMMERPOST

Artifact

1x SPINE OF ISH SAH

1x STAFF OF DOMINATION

2x LIGHTNING GREAVES

3x TRINISPHERE

4x CHALICE OF THE VOID4x GRIM MONOLITH

Creature

1x BLIGHTSTEEL COLOSSUS

1x PLATINUM EMPERION

1x STEEL HELLKITE

1x SUNDERING TITAN

3x WURMCOIL ENGINE

4x KULDOTHA FORGEMASTER

4x LODESTONE GOLEM

4x METALWORKER

Other

2x UGIN, THE SPIRIT DRAGON

Sideboard

1x DUPLICANT

2x PHYREXIAN REVOKER

1x CRUCIBLE OF WORLDS

1x DEFENSE GRID

1x ENSNARING BRIDGE

1x PITHING NEEDLE

2x WITCHBANE ORB

2x GRAFDIGGER’S CAGE

2x TORMOD’S CRYPT

2x ALL IS DUST

 

Paul’s list seems to be a fairly stock MUD lists, with no really unconventional card choices. It has been established by now that Ugin, the Spirit Dragon deserves a spot in this deck, as the card has continuously  proven its worth. Time will tell if Orb of Warding will replace Witchbane Orb in the sideboard going forward. It does cost an extra mana, but having a card that deals with both Tendrils of Agony and Empty the Warrens seems sweet.

Chalice of the Void is very well positioned right now, and MUD is definitely one of the better decks to take advantage of that. If you expect a lot of blue decks, perhaps it’s time you consider MUD.

 

The next deck on our list is Gabriel Deloison’s Grixis Delver deck, featuring a few gems of its own. I present to you…

 

Deloison Gabriel – Grixis Delver

 

Land

3x VOLCANIC ISLAND

1x TROPICAL ISLAND

3x UNDERGROUND SEA

3x SCALDING TARN

3x FLOODED STRAND

1x POLLUTED DELTA

Creature

4x DELVER OF SECRETS

4x DEATHRITE SHAMAN

3x YOUNG PYROMANCER

2x GURMAG ANGLER

1x TRUE-NAME NEMESIS

Instant

4x DAZE

4x BRAINSTORM

4x FORCE OF WILL

4x LIGHTNING BOLT

2x DIG THROUGH TIME

1x KOLAGHAN’S COMMAND

1x SPELL PIERCE

Sorcery

4x PONDER

3x GITAXIAN PROBE

1x FORKED BOLT

Sideboard

2x ABRUPT DECAY

1x KOLAGHAN’S COMMAND

2x PYROBLAST

1x RED ELEMENTAL BLAST

2x SURGICAL EXTRACTION

1x PITHING NEEDLE

1x GRAFDIGGER’S CAGE

1x SUBMERGE

2x CABAL THERAPY

1x FLUSTERSTORM

1x ELECTRICKERY

 

Gabriel piloted his Grixis Delver list to a top 4 finish. Sadly this list is missing four cards, but seeing as there are only fourteen lands, I have an idea as to what the missing slots may be. Anyway, the card that catches my eye here is the one maindeck Kolaghan’s Command. Kolaghan’s Command is a highly versatile spell indeed, but normally the mana cost would be detrimental for its chances of being included in a deck like this. Grixis Delver does have a lot of trouble playing against Chalice of the Void, and in fact I beat the deck twice on the back of that card at GP Lille. It could be that the one Kolaghan’s Command is a concession to Chalice of the Void as a miser’s answer that is maindeckable thanks to still being live in other matchups.

The next thing to note is that there are only two copies of Cabal Therapy in the entire 75. In my experience with Grixis decks, their ability to completely rip a hand apart with Gitaxian Probe + Cabal Therapy has been one of its major strengths, which makes the decision to cut down on therapies seem questionable. With Gabriel opting to play Gurmag Angler and True-Name Nemesis, shaving a Gitaxian Probe and a Young Pyromancer however, the power level of Cabal Therapy goes down. Compared to its controlling counterpart, the Grixis Delver deck is a bit lacking in terms of staying power, so having a card like True-Name Nemesis to mitigate that weakness is definitely appealing. I’m not sure I agree with the way this deck is built, but I can definitely see where Gabriel is coming from.

 

Next up we have an interesting take on BUG Control, a deck that hasn’t been seeing too much play lately. Let’s take a look at what Carles Minion brought to the table!

 

Minion Carles – BUG

 

Land

2x ISLAND

1x FOREST

1x SWAMP

3x UNDERGROUND SEA

2x BAYOU

2x TROPICAL ISLAND

3x WASTELAND

4x POLLUTED DELTA

1x VERDANT CATACOMBS

3x MISTY RAINFOREST

1x CREEPING TAR PIT

Creature

2x TARMOGOYF

3x SNAPCASTER MAGE

1x TASIGUR, THE GOLDEN FANG

Instant

4x BRAINSTORM

1x DIG THROUGH TIME4x ABRUPT DECAY

1x SPELL PIERCE

2x FLUSTERSTORM

4x FORCE OF WILL

2x COUNTERSPELL

Sorcery

1x PONDER

2x INNOCENT BLOOD

2x TOXIC DELUGE

1x LIFE FROM THE LOAM

2x THOUGHTSEIZE

Enchantment

1x PERNICIOUS DEED

Other

3x JACE, THE MIND SCULPTOR

2x LILIANA OF THE VEIL

Sideboard

3x SURGICAL EXTRACTION

2x SCAVENGING OOZE

1x MAELSTROM PULSE

2x PERNICIOUS DEED

1x INNOCENT BLOOD

1x FLUSTERSTORM

1x GOLGARI CHARM

1x VENDILION CLIQUE

1x SYLVAN LIBRARY

1x UMEZAWA’S JITTE

1x NIHIL SPELLBOMB

 

This deck aims to trade one for one with the opponent and then land a planeswalker to run away with the game. It has a lot of the traditional elements of BUG Control; discard spells, countermagic and removal. The singleton Spell Pierce looks a bit out of place in a deck that’s looking to go this long, but is very efficient early on, and can be made live later in the game thanks to Life from the Loam + Wasteland.

The anti synergy of Tarmogoyf and Innocent Blood is a little unfortunate, but having a creature that can stand in the way of opposing critters as well as live through Toxic Deluge can be quite valuable. This way your opponent will have to add more creatures to the table if they are to attack past your blocker, making your sweeper even better. Tasigur takes this one step further, as he survives Pernicious Deed in addition to Toxic Deluge.

After sideboard you have the option of adding even more creatures in the form of Scavenging Ooze and Vendilion Clique, enabling you to take a more proactive stance versus the combo decks, and potentially other control decks as well.

Game one versus combo your best bet is to get a Liliana of the Veil into play to keep their hand in check. A combination of hand disruption and permission should be enough to get there.

These BUG Control decks have a certain draw to them. It seems as if every card they draw has an impact on the game. There is very little ‘air’ in a deck like this, and the power level of each individual card is very high.

 

Rodriguez Pozo Javier – 4C Delver

 

Land

2x VOLCANIC ISLAND

2x UNDERGROUND SEA

2x TROPICAL ISLAND

2x FLOODED STRAND

2x MISTY RAINFOREST

3x POLLUTED DELTA

3x WASTELAND

3x SCALDING TARN

Creature

3x TARMOGOYF

4x DEATHRITE SHAMAN

1x SNAPCASTER MAGE

4x DELVER OF SECRETS

Instant

3x DIG THROUGH TIME

4x FORCE OF WILL

4x DAZE

4x BRAINSTORM

2x SPELL PIERCE

3x ABRUPT DECAY

4x LIGHTNING BOLT

Sorcery

4x PONDER

Enchantment

1x SYLVAN LIBRARY

Sideboard

1x SURGICAL EXTRACTION

2x GOLGARI CHARM

1x NULL ROD

1x SULFURIC VORTEX

2x SUBMERGE

1x VENDILION CLIQUE

2x FLUSTERSTORM

1x HYDROBLAST

1x RED ELEMENTAL BLAST

1x PYROBLAST

1x GRAFDIGGER’S CAGE

1x PITHING NEEDLE

This is the stock Four Color Delver list. The deck has been making top 8 after top 8, placing very well in larger legacy tournaments lately. While these lists are very much alike, there are a few things to note about this one. First is the decision to play the 3-1 split between Tarmogoyf and Snapcaster Mage and the 19:th land over the maindeck Red Elemental Blast. This is the version that was taken to a top 8 at GP Lille by Petr Sochurek. Playing a 3-1 split makes sense when you don’t want to overload on Tarmogoyf, and because Snapcaster Mage is the more mana hungry card you want the extra land. Most of the time you will be flashing back a one mana spell, but every now and then you need a Dig Through Time or Abrupt Decay with your Snapcaster Mage, which is when the importance of the additional mana source becomes especially apparent.

 

In the sideboard we see a couple of interesting card choices that differ a bit from what we’re used to. Javier opted to go with a Grafdigger’s Cage and a Surgical Extraction over the two copies of Nihil Spellbomb that Petr Sochurek had in his sideboard. Surgical Extraction is quite strong with Snapcaster Mage, although not quite as good as when paired with discard spells. It also happens to be much better against Punishing Fire, a popular inclusion in Aggro Loam (or should I say Punishing Blue?) that can single handedly deal with almost all of your threats. Grafdigger’s Cage is great against Elves! and dedicated graveyard decks, and doesn’t mess with your Tarmogoyfs. I can definitely respect the decision to go with the more powerful card, even if it’s not as good against the top decks. Legacy is a diverse format, and stepping into a tournament you are likely to face a variety of decks.

Sulfuric Vortex is an interesting choice. Traditionally strong against Miracles it might seem like a sound decision, seeing as how that deck is currently very popular. To cast Sulfuric Vortex however you need double red, and unless you have a Deathrite Shaman that is a serious stretch if you also want to be playing Tarmogoyf and Abrupt Decay. Sulfuric Vortex does have some utility against Batterskull, but I’d much rather have access to Ancient Grudge in my sideboard. Especially now that many Miracles players have adopted Monastery Mentor, making them far better at taking a proactive stance and racing the enchantment, I would be hesitant to include Sulfuric Vortex outside of Burn.

 

Gonzalez Ruben – Grixis Aggro

 

Land

3x UNDERGROUND SEA

3x VOLCANIC ISLAND

4x SCALDING TARN

3x POLLUTED DELTA

1x FLOODED STRAND

1x BLOODSTAINED MIRE

1x MOUNTAIN

2x ISLAND

Creature

2x SNAPCASTER MAGE

1x TASIGUR, THE GOLDEN FANG

1x GURMAG ANGLER

4x YOUNG PYROMANCER

Instant

4x BRAINSTORM

4x FORCE OF WILL

4x DIG THROUGH TIME

2x TERMINATE

1x RED ELEMENTAL BLAST

1x PYROBLAST

4x LIGHTNING BOLT

Sorcery

4x GITAXIAN PROBE

4x PONDER

4x CABAL THERAPY

Other

2x JACE, THE MIND SCULPTOR

Sideboard

1x NULL ROD

1x PITHING NEEDLE

1x RED ELEMENTAL BLAST

1x ELECTRICKERY

2x FORKED BOLT

2x SPELL PIERCE

2x FLUSTERSTORM

3x SURGICAL EXTRACTION

2x BLOOD MOON

This deck is listed as Grixis Aggro, and to be honest I don’t really see why. While it is certainly capable of coming out of the gates quickly with an army of Young Pyromancer tokens or an early Tasigur, the Golden Fang, it should be even better suited for games that go long. All your cards are very powerful and your answers are very efficient. The low land count and high density of cantrips means you will most likely be getting a steady stream of gas, and should provide you with both card quality advantage and virtual card advantage. Dig Through Time is also a beast going long, and this is one of the best Dig Through Time decks in the format. It is Grixis Control.

I finally picked up this deck a few days ago after having had my eyes on it for quite some time, and was super impressed with how consistently powerful it felt. There have been a few different variations of this deck going around, with the main difference being whether they play Deathrite Shaman or not. At first glance this might seem like just any other Grixis Control list, but there are a couple of interesting decisions here that I want to take a closer look at. First up we have the choice of removal spells. Four copies of Lightning Bolt is a given, but after that things start to get more interesting.

A singleton Murderous Cut was a common inclusion for a while, since it deals with most creatures for a small cost and this deck fills the graveyard so easily anyway. There are two main problems with Murderous Cut however, and they’re the reason I would stay away from the card right now. For starters, it is a lot worse on turn one, and having this in hand as your only removal spell when your opponent deploys a turn one Mother of Runes or Goblin Lackey is not a spot I want to be in. Secondly, while having enough feeding delve may not be a problem in a vacuum, you have to account for the fact that you also want to be chaining Dig Through Times. Other versions of this deck have had four additional cantrips, and sometimes even Thought Scour. Once you move away from those however, Murderous Cut gets a lot worse.

Forked Bolt is a card I like quite a bit, especially if you’re expecting a lot of Young Pyromancer mirrors. The problem is that it fails to shore up any of your weaknesses. You already have an answer to smaller creatures in Lightning Bolt. What you’re missing is a way to deal with all the Tarmogoyfs, Gurmag Anglers and Knight of the Reliquaries your opponent might throw at you, and Forked Bolt doesn’t help with any of that.

When I played this deck I had Terminate, and it’s a card I would play again. It’s not flashy, but it gets the job done. It does have the same problem as Murderous Cut with it being unable to answer a turn one play on the draw, but gets better as the game goes on. In a deck that is built to trade one for one it is essential that your removal spells do what they’re supposed to. Because of the low land count however you also need them to be efficient in order to not fall behind on tempo early on. This is why I think Terminate is a better fit for the sideboard, as games usually slow down a bit after board.

Next up we have the counter magic. When I played this deck it had three copies of Counterspell and a lone Jace, the Mind Sculptor. Ruben’s version has two Pyroblast effects and an additional copy of Jace. This can easily be explained by the fact that my metagame is less blue, with more creature decks seeing play, making Counterspell preferable over Pyroblast. Pyroblast also happens to be more narrow, and three copies feels a bit much, which means you get to fit in another Jace instead.

 

Romero Vilardell Adria – Jeskai Control

 

Land

3x ISLAND

4x POLLUTED DELTA

4x FLOODED STRAND

3x VOLCANIC ISLAND

3x TUNDRA

1x PLAINS

1x MISHRA’S FACTORY

1x KARAKAS

Creature

1x VENDILION CLIQUE

3x SNAPCASTER MAGE

Instant

4x FORCE OF WILL

2x LIGHTNING BOLT

4x SWORDS TO PLOWSHARES

4x BRAINSTORM1x FLUSTERSTORM

1x SPELL PIERCE

3x DIG THROUGH TIME

1x PYROBLAST

2x COUNTERSPELL

Sorcery

4x PONDER

4x PREORDAIN

1x PYROCLASM

1x SUPREME VERDICT

2x COUNCIL’S JUDGEMENT

Other

2x JACE, THE MIND SCULPTOR

Sideboard

2x BLOOD MOON

2x WEAR/TEAR

1x FLUSTERSTORM

1x VENDILION CLIQUE

2x SURGICAL EXTRACTION

3x MEDDLING MAGE

1x PYROCLASM

2x PYROBLAST

1x SECURE THE WASTES

 

Ah, another innovative UWR Control list! It is very similar to the winning list, and even has the signature Secure the Wastes, only this time it’s in the sideboard. The fact that both decks made it to the top 8 is for me reason enough to at least have a closer look at the archetype. That will have to wait for another time though, as for now we’re going to examine the differences between the two lists.

Adria plays three additional removal spells (the two Lightning Bolts and the one-of Pyroclasm) where the other list had a second Pyroblast, a Spell Snare, and the fourth Dig Through Time. Eight pieces of dedicated creature removal might be too much, but when I play a deck like this I always want to have an answer ready for my opponent’s creatures. If you have to spend your cantrips looking for a removal spell you might find yourself shuffling away otherwise good cards or keeping bad Ponders just because you desperately need to answer their threat, and that is a recipe for failure. I’d much rather play it safe and not skimp on the removal. Having a second sweeper also takes a lot of the pressure off when facing an army of Young Pyromancer tokens, and Pyroclasm is a much more efficient answer than Secure the Wastes.

Having shaved some of the counter magic, Adria’s list is weaker to combo. To compensate for this, the singleton Secure the Wastes has been replaced with a Vendilion Clique, serving as both disruption and a victory condition.

Aside from Storm, Spell Snare also has a lot of utility against various problematic permanents, such as Counterbalance and Chalice of the Void. Having split the two copies of Flusterstorm in order to fit in a Spell Pierce ensures you still have as many ways to deal with these cards.

 

Chhen Patrick – Loam

 

Land

4x WASTELAND

3x VERDANT CATACOMBS

3x WINDSWEPT HEATH

3x GROVE OF THE BURNWILLOWS

2x BAYOU

2x TRANQUIL THICKET

1x TAIGA

1x SCRUBLAND

1x FOREST

1x SAVANNAH

1x BARREN MOOR

1x KARAKAS

1x MAZE OF ITH

1x URBORG, TOMB OF YAWGMOTH

Artifact

4x CHALICE OF THE VOID

4x MOX DIAMOND

Creature

1x DRYAD ARBOR

4x DARK CONFIDANT

4x KNIGHT OF THE RELIQUARY

1x GADDOCK TEEG

1x DEATHRITE SHAMAN

1x SCAVENGING OOZE

Instant

3x PUNISHING FIRE

3x ABRUPT DECAY

Sorcery

2x GREEN SUN’S ZENITH

2x LIFE FROM THE LOAM

Enchantment

2x SYLVAN LIBRARY

Other

3x LILIANA OF THE VEIL

Sideboard

2x ETHERSWORN CANONIST

2x CHOKE

2x GOLGARI CHARM

1x MAELSTROM PULSE

2x THOUGHTSEIZE

1x RECLAMATION SAGE

2x SLAUGHTER GAMES

3x LEYLINE OF THE VOID

This is essentially the exact same list that we’ve seen repeatedly doing well in tournaments lately. The only change that has been made here was to replace the second copy of Barren Moor with a second Tranquil Thicket. Tranquil Thicket seems stronger in general, whereas Barren Moor helps cast Liliana of the Veil, and also works very well alongside Life from the Loam and Urborg, Tomb of Yawgmoth.

This deck just keeps performing extremely well over and over again. It’s time we recognise its place among the best decks in Legacy.

 

As for me, the journey outside my comfort zone has been great. I’ve kept my promise, trying new things in Legacy and playing better decks. So far I have tried both Grixis Control and Omnitell, going 4-0 and 3-1 respectively. My confidence as a player has been renewed, and I couldn’t be more excited to keep working on the format, exploring new ideas. There’s a WMCQ coming up, where I’ll be playing Mono Red, so for the time being most of my energy is directed towards learning the ropes in Standard.

Once the WMCQ is over however it’s all about Legacy, as the first season of our legacy league is coming to an end. Sixteen players will be competing for the title of Stockholm Legacy Champion, hundreds of dollars in legacy staples, and a handmade playmat by @PG_Alterations.
LegacyS1Playmat

Until next time,

Sandro Rajalin

 

 

 

Looking Back and Looking Forward: Analyzing GP Lille

Grand Prix Lille was two weeks ago, and before I get to the story of how my own trip went, I want to talk about the Grand Prix itself, what performed well, and what that means for Legacy.

Looking at the top 8, we see two Miracles decks facing off against each other in the finals, with the eventual champion of the event, Claudio Bonanni, piloting a list with both Monastery Mentor and Daze, much like Kazuya Murakami’s list from his top 8 at GP Kyoto earlier this year.

Miracles by Claudio Bonanni, 1st place at GP Lille

Creatures

4 Monastery Mentor

2 Snapcaster Mage

Spells

4 Ponder

4 Brainstorm

4 Sensei’s Divining Top

4 Counterbalance

3 Daze

2 Pyroblast

1 Counterspell

4 Force of Will

3 Swords to Plowshares

3 Terminus

2 Dig Through Time

Lands

2 Arid Mesa

3 Scalding Tarn

4 Flooded Strand

4 Island

1 Plains

3 Volcanic Island

3 Tundra

Sideboard

1 Red Elemental Blast

1 Disenchant

1 Wear // Tear

1 Engineered Explosives

1 Surgical Extraction

1 Rest in Peace

1 Pyroclasm

2 Flusterstorm

2 Vendilion Clique

2 Ethersworn Canonist

1 Blood Moon

1 Jace, the Mind Sculptor 

Monastery Mentor allows the deck to take a proactive stance when needed, especially when it is backed up by Daze. Daze also gives you more ways to fight decks like Omnitell, and significantly increasing your chances of winning the counter war on the turn two Counterbalance in the mirror match. On the other hand, having these cards in your deck does have its drawbacks, such as making your opponent’s Terminus more live, or drawing a Daze on turn seventeen. Still, the upsides are very much real, especially so when you considering the surprise factor, and how much better a card like Daze gets when your opponents don’t expect you to have it.

Backing up a bit we see a top 8 that looks as follows.

  • Miracles
  • Miracles
  • Infect
  • Aggro Loam
  • 4 Color Delver
  • 4 Color Delver
  • Lands
  • Aggro Loam

Here we see that several archetypes managed to put multiple copies in the top 8. Miracles has been largely accepted as the default best deck for a while now, and it had no problems living up to its reputation this time. Interestingly enough though, both Four Color Delver and Aggro Loam, the breakout decks from Prague Eternal, saw two players finishing in the top 8, suggesting that they may more than just ‘good decks’, but actual contenders for the title of ‘the deck to beat’. For the time being, that honor remains with Miracles, but it is refreshing to see more archetypes doing so well.

 

Four Color Delver by Thomas Van Der Paelt

Main Deck

4 Delver of Secrets

4 Deathrite Shaman

4 Tarmogoyf

4 Ponder

4 Brainstorm

3 Spell Pierce

4 Daze

4 Force of Will

4 Lightning Bolt

2 Abrupt Decay

1 Red Elemental Blast

3 Dig Through Time

1 Sylvan Library

3 Wasteland

1 Scalding Tarn

4 Polluted Delta

4 Flooded Strand

2 Volcanic Island

2 Underground Sea

2 Tropical Island

Sideboard

1 Red Elemental Blast

1 Abrupt Decay

1 Grafdigger’s Cage

1 Nihil Spellbomb

2 Submerge

2 Golgari Charm

2 Flusterstorm

1 Vendilion Clique

1 Pithing Needle

1 Dread of Night

1 Ancient Grudge

1 Pyroblast

 

Four Color Delver by Petr Sochurek

Main Deck

4 Delver of Secrets

4 Deathrite Shaman

3 Tarmogoyf

1 Snapcaster Mage

 4 Ponder

4 Brainstorm

3 Spell Pierce

4 Daze

4 Force of Will

4 Lightning Bolt

2 Abrupt Decay

3 Dig Through Time

1 Sylvan Library

3 Wasteland

4 Flooded Strand

2 Polluted Delta

2 Misty Rainforest

2 Scalding Tarn

2 Tropical Island

2 Volcanic Island

2 Underground Sea

Sideboard

1 Sylvan Library

1 Wasteland

2 Nihil Spellbomb

3 Red Elemental Blast

2 Flusterstorm

2 Dismember

1 Golgari Charm

1 Forked Bolt

1 Vendilion Clique

1 Ancient Grudge

 

The two Four Color Delver lists from the top 8 of GP Lille share 58 out of 60 cards (not accounting for different fetchlands), and Pets Sochurek’s maindeck is identical to the one Tomás Már made the top 8 of Prague Eternal with.

Back then we had multiple versions of the deck. Here we see both players playing a more streamlined mana base. We see both players opting for Tarmogoyf over True-Name Nemesis, and Spell Pierce over Thoughtseize. It seems we are getting to a consensus for the what the stock list of Four Color Delver should look like.

Broadening our scope to the top 16 we see multiple copies of both Storm and Omnitell falling just short of top 8. I think this is in part due to more people finally having figured out how to combat Omnitell. Still, the two decks did account for nearly a third of the top 16, and they are definitely forces to be reckoned with. Notice how two out of three Storm players in the top 16 opted to go with the additional kill conditions and business spells, each packing two copies of Tendrils of Agony and a single Empty the Warrens, as well as the second Past in Flames. Enabling the natural combo more often seems like a most excellent idea when your opponents plan to fight you with countermagic, and I like this idea a lot.

There is more innovation to be found in this top 16, such as three copies of Sulfur Elemental out of Martin Vonasek’s Storm sideboard, and Lukas Blohon playing Monastery Mentor over Young Pyromancer in his Omnitell sideboard. Overall though, the top tables at Grand Prix Lille showcased a perfect example of beautiful deck construction; tweaking good decks to beat the opposition while not getting cute doing so.

Going forward I expect both Four Color Delver and Aggro Loam to be considered a force to be reckoned with. At this point they have been putting up consistent results over two larger tournaments. When you have a deck that is powerful, consistent and proactive, that is a recipe for success, and now we have two.

I’ll be interested to see how the metagame will adapt to these newcomers among tier 1 decks. The banned and restricted announcement brought no changes, so we won’t see that shaking up the meta game for at least a while. For now though, two new and powerful contenders have joined the scene, and the rest of the format in turn will have to adapt.

I am also very curious as to what the evolution of Miracles is going to look like. Carsten Kotter has been experimenting with a list completely foregoing Swords to Plowshares in the maindeck in favor of more countermagic and library manipulation to make you better positioned in the mirror, as well as against the combo decks. Claudio Bonnani’s list featured Daze and Monastery Mentor, whereas Olivier Ruel was on a more traditional list.

As for how my own tournament went, I ended up going 4-4, drop with Goblins. Despite my poor record however ö I still had a great time in Lille. I got to eat good food and socialize with my friends. I got to meet many other legacy players and talk to them about the format. I met with GoboLord, who has written the opening post on the Goblins thread and is one of the best and most dedicated Goblins players in the world today, and we had a long and informative discussion, sharing our thoughts about the deck with one another. I got to play some very memorable games, and if you want to know more in detail how my matches went, be sure to keep an eye out on the Goblins thread.

I was happy with how I played and I had a decent list. I can’t complain about my draws or my matchups, nor about the quality of my opponents’ draws, and still I only managed to put up a mediocre result. This has made me realize what I’ve been fighting to disprove for so long; if I want to consistently put up great results in Legacy, Goblins isn’t the way to go. I still love the deck and I’m still confident it can put up good results (hat’s off to Aston Ramsden’s 152:nd place finish), but it’s time for me to start working on something else. I will still keep playing Goblins at my local legacy weekly tournaments. The deck is my baby after all and I love working on the puzzle that is tuning it, but by the time GP Seattle comes around I will be playing something else. I’ve made my decision and accepted what I need to do. Now I have a lot of catching up to do. In the meantime, does anybody have a deck I can borrow on Magic: Online? I have to get to work on Legacy.

SCV Legacy Open – A Tournament Report

Last week the Scandinavian Open series came to Malmö, Sweden. I was there, ready to rock some Legacy! Unfortunately I didn’t do as well as I’d hoped, ending with an unimpressive 3-3 record. Still, I got to meet some cool people, play lots of Legacy and watch my best friend doing alters on site (If you haven’t seen it yet, you can find her work here). All in all it was a good weekend.SCV Alters

 

I arrived to the site Saturday morning after an eight hour long train ride. I spent the day hanging around the site, talking to some acquaintances, and watching my friend Jesper make the top 8 of the sealed event. Day one finished and my best friend and I, as well as some fellow judges that had been judging during during the event, had dinner at a Japanese restaurant in central Malmö. We found a place to crash in one friendly judge’s apartment, and having spent the night before sitting on a train for eight hours, we were very grateful! Sunday morning we returned to the site, and I spent the first round scouting as I had a bye from doing well in earlier events. This is the list I played.

[deck title=Rbw Goblins by Sandro Rajalin]
[Creatures]
4 Goblin Lackey
3 Mogg War Marshal
2 Goblin Rabblemaster
2 Goblin Warchief
1 Goblin Chieftain
4 Goblin Matron
4 Goblin Ringleader
1 Krenko, Mob Boss
1 Goblin Sharpshooter
1 Tuktuk Scrapper
3 Gempalm Incinerator
[Non-Creature Spells]
4 Aether Vial
3 Chalice of the Void
3 Tarfire
1 Warren Weirding
[Lands]
4 Wasteland
4 Cavern of Souls
4 Snow-Covered Mountain
2 Badlands
2 Plateau
3 Bloodstained Mire
2 Wooded Foothills
2 Arid Mesa
[/lands]
[Sideboard]
1 Chalice of the Void
2 Ethersworn Canonist
3 Relic of Progenitus
4 Cabal Therapy
2 Pyrokinesis
2 Wear // Tear
1 Earwig Squad
[/sideboard]
[/deck]

Round 1 – Affinity 2-0

G1 I already knew what my opponent was as I had watched him playing in the first round. Knowing what I was up against I played a turn one Chalice of the Void for zero on the play and my opponent didn’t play much magic this game.

G2 was super interesting. My opponent played a Signal Pest and a Frogmite, followed by a Myr Enforcer a turn later. The Frogmite was met with a Tarfire as an Aether Vial was ticking up. Master of Etherium and Etched Champion joined the fun shortly thereafter. Goblin Matron found a Mogg War Marshal before moving onto chump blocking duty. A Tuktuk Scrapper found its way onto the battlefield via the Aether Vial, taking care of Master of Etherium before teaming up with Mogg War Marshal to trade with the enforcer. At this point I was at three life, facing down an Etched Champion and a Signal Pest. I had five lands and a vial on three. Fortunately my Goblin Ringleader found a Tarfire to deal with the Signal Pest, leaving me at one life after taking a hit from the Etched Champion. On my turn I played a second ringleader, finding me another matron. Goblin Matron into Warren Weirding was enough to stabilize, and I won the game from there.

2-0

 

Round 2 – Merfolk 0-2

Having managed to beat a difficult matchup I was feeling pretty good about myself going into the feature match, albeit still shaken from an incredibly close game. I sat down and greeted my opponent, but couldn’t quite remember what deck he was on (I knew it was either Merfolk or Storm).

G1 My hand was unimpressive, but had multiple Chalice of the Void, so I kept, thinking that if he was on Storm I would be in good shape. He wasn’t and ran me over as I didn’t draw what I needed to get me out of the situation.

G2 I mulliganed a hand with two Gempalm Incinerator but no turn one or two play. I kept a six consisting of Goblin Lackey and five lands, as they can’t interact with it too well. I was hoping to draw gas and steal the game. I didn’t, and I’m thinking it might have been wiser to go to five here.

2-1

 

Round 3 Jesper on Food Chain 0-2

This was an off camera feature match and while I was paired with both a friend and a poor matchup I was in a good mood. Not much to say about this match.

G1 I tried to get a Goblin Sharpshooter online, but it was in vain as I was too late and found myself facing down the combo of Food Chain + Misthollow Griffin.

2-2

 

Round 4 MUD 1-2

This matchup can feel like a cakewalk at times, when they don’t really do much and you simply run them over. This wasn’t one of those times and both G1 and G3 had my opponent resolving multiple game winning threats that I couldn’t deal with.

2-3

 

Round 5 Miracles 2-0

This is normally a positive albeit skill intensive matchup for me, and I was really impressed with rabblemaster here.

G2 was particularly interesting as my opponent played a Humility on fifteen life. I however had a Chalice of the Void on one, so he had difficulties dealing with my army of 1/1s. A Terminus, Entreat the Angels, Vendilion Clique and Containment Priest did their best to stop the assault while a Jace, the Mind Sculptor began fate sealing. Apparently however 1/1s for three and four mana are good enough for the job sometimes and I killed my opponent with one card in hand against a Jace that was ready to ultimate otherwise.

3-3

 

I wasn’t feeling too great about my record, but I had managed to defeat the one deck I had expected to face, even through a powerful hate card. Goblin Rabblemaster had impressed me, and I felt confident in my decision to cut down on the silver bullets in order to improve the quality of my average draw. Three Relic of Progenitus is likely too much though, and I’ll be going down to two.

 

My friend Jesper made top 8 once again, but lost in the semifinals to an Omnitell player, which meant the finals would be an Omnitell mirror. The winner of the event, Kjartan Uldahl, was on an innovative Blue Black build that had foregone Cunning Wish completely in favor of Intution and the third Emrakul. Here is the list that took down the Scandinavian Legacy Open in Malmö.

 

UB Omnitell by Kjartan Uldahl, 1st place at SCV Legacy Open MalmöIntuition

 

Creatures (3)

3 Emrakul, the Aeons Torn

 

Non-Creature Spells (38)

4 Gitaxian Probe

4 Ponder

4 Preordain

4 Brainstorm

4 Dig Through Time

2 Intuition

4 Force of Will

1 Spell Pierce

2 Flusterstorm

1 Thoughtseize

4 Show and Tell

4 Omniscience

 

Lands (19)

5 Island

2 Underground Sea

1 Misty Rainforest

4 Polluted Delta

4 Scalding Tarn

2 City of Traitors

1 Boseiju, Who Shelters All

 

Sideboard

2 Disfigure

2 Flusterstorm

2 Grafdigger’s Cage

2 Massacre

2 Thoughtseize

1 Boseiju, Who Shelters All

1 Duress

1 Echoing Truth

1 Swamp

1 Vendilion Clique

 

Kjartan was a friendly and competent player. I asked him about the deck and the reasoning behind some of card choices, and he was happy to answer.

 

S – What would you say are the main advantages/disadvantages of your build compared to the stock Omnitell lists?

K – You get a better combo/mirror matchup. There’s not a lot of EtB triggers being played against Omnitell at the moment, so Cunning Wish is not at its best right now.When you DO face it, you’ll have an answer, just not a perfect one. You also get to play 15 cards in your sideboard instead of 5, which gives you more options and flexibility.

 

S – I notice you don’t play Cunning Wish, what is the reasoning behind this?

K – Cunning Wish is the card with the highest variance in regular Omnitell. When you’re sculpting in the early game it’s basically a brick that can’t find any of your combo pieces. Dig Through Time and Intuition do double duty and can represent any piece you need both before and after Show and Tell has resolved. When Omniscience hits the board Cunning Wish is suddenly the BEST card in the deck, but overall it’s just too inconsistent.

 

S – How do you feel about Thoughtseize? When is it good, and why should you play them main/side?

K – Thoughtseize is always good. You don’t see a lot of hate game one, so it’s better to just execute your own plan and protect it with counter magic in case they have anything to disrupt you. Spending time and slowing yourself down disrupting their hand can actually cost you the game. After sideboard it gets a lot better as they bring in more targeted hate cards. The maindeck one-of is there as a miser’s out to cards we can’t deal with because we don’t have Cunning Wish.

 

S – You seem confident in Intuition in this deck, would you explain what role it usually plays?

K – Intuition is a great card that can get all the things Cunning Wish can’t, those being Show and Tell and Omniscience. It’s often used as counter bait at the end of                                                                                              their turn, and much like with Dig Through Time, if they don’t counter it they usually lose anyway. The synergy with Dig Through Time is just a nice bonus.

 

S – Your version seems better suited at playing the control game, is this assessment correct?

K – There’s a lot of matchups where you DO turn into a control deck after board, mainly Reanimator and Storm. The Intuitions however are often boarded out, simply because Dig Through Time is that good on its own. The only thing you need to win the Delver matchups is time, and Disfigure buys you a lot more time than any conditional counterspells or discard would.

 

Omnitell is one of the strongest decks in Legacy right now, and I believe Kjartan is on to something with his build. Lately I have seen many respected players moving towards Intuition. Playing more than one however has not been feasible due to its high mana cost. Removing Cunning Wish solves this problem and gives you more room to adapt during sideboarding. The single Thoughtseize maindeck does look a bit odd in my eyes, and I wouldn’t be surprised if I were to find that an additional Flusterstorm or Intuition was a better use for that slot. On the other hand Kjartan obviously knows what he’s doing, and I wouldn’t mess with his list until I’ve tried it for myself. I really like the two copies of Disfigure in the sideboard, and the idea of using Thoughtseize to make sure the coast is clear to go off in the mirror is very appealing to me.

 

As for Goblins, I didn’t do too well this time. Legacy is a diverse format, and I wasn’t prepared for some of the decks I was paired against. Moving forward I would cut one copy of Relic of Progenitus, although I’m not sure what’s going to replace it. Both Blood Moon and Magus of the Moon have the potential to singlehandedly win games in certain matchups, but also seem like the type of card that is much better in theory than in practice. With no way to search for it, a card that doesn’t win the game when you’re behind and which can be dealt with by your opponent floating mana and then casting Abrupt Decay isn’t necessarily what I want. That being said, if Four-Color Delver is represented at GP Lille, this seems like just the card to wreck them with.


I will be staying in Lille this weekend. If everything goes according to plan I will have found a configuration that I’m satisfied with, and you will get to see me doing battle on camera. If not, I will be playing the game I love and spending time with many awesome people, enjoying a nice trip. Whatever the result I’ll be back next week with a report on how it went, although it is my ambition that by that time it will already be known.

Five Cards You Should Be Playing in Legacy Right Now

Grand Prix Lille is coming up and we’re doing our best to figure out the metagame in order to get an advantage. The hope is that by making accurate predictions we will be better able to construct our decks to beat what other people are bringing to the tournament. While metagames vary depending on your location, it’s clear that the two most popular decks are Miracles and Omnitell. Both decks play a lot of library manipulation and are highly consistent as a result. Omnitell in particular is centered around this advantage, with stock lists rocking a full sixteen cantrips alongside both Dig Through Time and Cunning Wish. Rounding out the ‘decks to beat’ section over at ‘The Source’ we have Team America, Blade Control, Grixis Control and Death & Taxes. This doesn’t necessarily mean that these are the decks that will see the most play at GP Lille (although I’m confident both Miracles and Omnitell will be highly represented). For this reason I’m more interested in looking at the recurring themes – the shared characteristics between these decks – than I am at targeting specific decks (with Miracles and Omnitell being the exceptions). This article is a list of cards that are well positioned in today’s metagame, similar to what Carsten Kotter has done in the past. Some of these cards are all around well positioned against the current metagame, whereas some are strong in specific strategies, where they solve a particular problem for the deck.

Relic of Progenitus

Looking at the top decks at the moment, they all utilize the graveyard to some extent. Dig Through Time has proven to be one of the strongest cards in Legacy, and BUG Delver and Shardless BUG still have Tarmogoyf. During the Treasure Cruise era a number of people experimented with graveyard hate to fight the powerful, new Ancestral Recall. I was never a fan of this as that would often require you to play slower cards, losing tempo to the very aggressive Viking Funeral deck. Dig Through Time however is a different animal, making for a slower metagame.

The other issue I would normally have with using graveyard hate to fight delve spells is that you’re playing a card that deals with only a few of theirs, and only if you draw it before they can deploy them. Relic of Progenitus neatly circumvents this problem by requiring a very low investment. A one mana card that also cantrips is one that you will almost never be unhappy to have in your hand.I prefer Relic over Nihil Spellbomb for its ability to keep the graveyard empty, which is what you want in drawn-out games versus a Dig Through Time deck.

The main reason Relic doesn’t see more play at the moment is that not every strategy can realistically afford to include it. Many decks take advantage of their own graveyards and can’t afford to pop Relic to blow it up. In addition to this Relic is also often a low power card that doesn’t win you the game, making it difficult to fit into the decks that are already skimping on victory conditions in favor of library manipulation as they would rather play more copies of Ponder or Preordain. In the decks where it does fit however I’m always happy to have it in my opening hand. If you’re on Goblins, Merfolks, Death & Taxes I would strongly recommend this card.

Ethersworn Canonist

With Omnitell taking over as the number one combo deck of the format we must also adapt to these changes, making sure we have the most effective disruption. Omnitell is a combo deck that is both highly consistent and highly resilient, especially to more traditional means of fighting combo, such as Thoughtseize and Force of Will. While they do have ways to deal with permanents through the power of their Cunning Wish sideboards, it is a much more awkward task for a deck that is used to things always running smoothly. Ethersworn Canonist slots nicely into existing creature strategies, particularly Death & Taxes, but there are other cards that will accomplish the same thing for you. Eidolon of Rhetoric is the more expensive option, but it survives cards like Massacre. The mana cost isn’t too much of a drawback against Omnitell either, as it’s usually safer to put it into play off of Show and Tell than risk it getting countered.

If you’re on a Reanimator strategy or something similar I would go with Iona, Shield of Emeria as she already fits so nicely into your own game plan. Trinisphere is quite strong in many of the decks designed to beat up on fair decks, such as Pox, Food Chain and MUD, and is often even stronger than Ethersworn Canonist against Omnitell due to them being able to cast spells on your turn as well. Rule of Law and Arcane Laboratory do not see much play at the moment, but they fulfill a similar role.

Vendilion Clique

Vendilion Clique provides both instant speed disruption and a clock, making it ideal for decks with little need to tap out on their own turn, such as Miracles. It also happens to be very well positioned against the format’s top two decks. You can cast Vendilion Clique in response to a miracle trigger or during their end step to make sure the coast is clear for you to resolve a powerful spell on your own turn. Casting it in response to a Show and Tell and stripping away their Omniscience is the dream, as you will not only have dealt with one of their combo pieces, but they will have wasted another, as well as a turn’s worth of mana.

There are so many tricks you can do with a Vendilion Clique that the potential for outmaneuvering maneuvers that will quickly cripple their plan is high. The best part is that it’s by nature a proactive card, meaning it’s very much live even when the ability doesn’t add much value! Did I mention it does a pretty good job at carrying an Umezawa’s Jitte?

 

Krosan Grip

Krosan Grip answers Sensei’s Divining Top, Counterbalance and Omniscience, as well as various equipments and powerful one-ofs, such as Sylvan Library. Krosan Grip doesn’t go into as many decks as Disenchant would, but it’s particularly strong when the decks you want it against all have the ability to counter it, flip a top, or bounce a Batterskull. Just keep in mind that Counterbalance will still trigger and counter it if they have a three on top.

If you don’t feel like keeping three mana up at all times you could go with Seal of Cleansing or Seal of Primordium instead. Put one into play off of Show and Tell and you will be able to respond to their Cunning Wish Dig Through Time by blowing up their Omniscience, forcing them back to square one. As for creature decks I would strongly consider maindecking two to three copies of Qasali Pridemage, as it’s already a powerful threat on its own. Golgari Charm is an elegant option for black green players as it also answers their sideboard plan of Young Pyromancer.

 

Slaughter Games

 

This is one of those cards that if you resolve it against Mono Blue Omnitell it will almost certainly win you the game. A powerful effect indeed, hence why it’s priced at four mana. Four mana is a lot in Legacy, and since Omnitell can easily go off before turn four, I’d usually stick to other hate. However, for slower decks that normally pose a poor combo matchup this type of ‘I-win-the-game-spell’ is precisely the type of card you need, especially if you’re able to reach four mana earlier than normal, slow your opponent down for a turn, or both. Just take a look at Niklas Kronberger’s Abzan Loam list that claimed first place at Prague Eternal last week.

 

[deck title=Abzan Loam by Niklas Kronberger, 1st place at Prague Eternal]
[Creatures]
1 Deathrite Shaman
4 Dark Confidant
1 Scavenging Ooze
1 Gaddock Teeg
4 Knight of the Reliquary
[/creatures]
[Noncreature Spells]
4 Mox Diamond
4 Chalice of the Void
2 Sylvan Library
2 Life from the Loam
3 Punishing Fire
3 Abrupt Decay
2 Green Sun’s Zenith
3 Liliana of the Veil
[/noncreature spells]
[lands]
2 Bayou
1 Scrubland
1 Taiga
1 Forest
3 Windswept Heath
3 Verdant Catacombs
3 Grove of the Burnwillows
1 Urborg, Tomb of Yawgmoth
4 Wasteland
1 Maze of Ith
1 Karakas
1 Tranquil Thicket
2 Barren Moor
1 Dryad Arbor
[/lands]
[Sideboard]
1 Maelstrom Pulse
2 Slaughter Games
2 Choke
1 Reclamation  Sage
2 Ethersworn Canonist
2 Golgari Charm
2 Thoughtseize
3 Leyline of the Void
[/sideboard]
[/deck]

The deck plays cards like Deathrite Shaman, Green Sun’s Zenith and Mox Diamond to ramp its mana, alongside powerful disruption in the form of Thoughtseize and Chalice of the Void (among other cards). Versus fair, blue decks that skimp on action cards in favor of cantrips being able to snipe their best cards can prove to be a great advantage. Miracles is a lot less scary when you no longer have to fear Entreat the Angels for example. This is why many Goblins players have adopted Earwig Squad as a one-of, myself included. Storm opponents scoop when their namesake cards are taken away. Stoneforge Mystic turns into a mere Squire when you take away their equipments. Another option is to play Slaughter Games as a Burning Wish target, effectively granting you access to multiple copies even in game one.


This weekend I will be participating in the Scandinavian Open in Malmö, Sweden. My last big tournament before GP Lille. You can catch the stream over at twitch.tv/svmtv and hopefully see me doing battle in the top 8. If you happen to be at the tournament site, be sure to stop by my friend who makes amazing alters. She will be taking commissions on site, and I strongly encourage you to check out her Facebook page; MTG Alterations & Art by P.G. Berg

New is Always Better – Over the Top with Twelvepost

Hello and welcome back! It’s time for another segment of segment of New is Always Better. Last time we had a look at a couple of innovative takes on Death and Taxes. The concept was simple; take an established archetype and study the different ways in which people have put their own twists on it.

In a format as diverse as Legacy the sheer amount of decks out there can seem overwhelming to newer players. Still, the format has been around for a long time, and experienced legacy players tend to be familiar with a large portion of the decks. If you’ve been playing Legacy for long enough you will likely have stumbled upon even the roguest of decks at least once. Being familiar with a deck however is far from the same thing as being up to date on it, and you don’t want to be the person missing out on day two because the last time you saw a certain deck in action was two years ago. While it’s practically impossible to keep up with everything that’s going on in Legacy, there are things one can do in order to learn how to look for signs that something new is going on.

A few weeks ago I was playing versus an Esper Control deck during a weekly legacy tournament at my local game store. My opponent showed me multiple Gitaxian Probes, as well as a copy of Darkblast. With this information in mind I was able to deduce the presence of Monastery Mentor, allowing me to sideboard accordingly. I still made errors due to my inexperience playing against the card and because I failed to fully trust my intuition, but at least when the first Monastery Mentor arrived I was prepared for it.

Being able to make these connections and deduce information about your opponent’s deck can be very important when figuring out what you need to play around. In this case it was easier for me because I had spent a lot of time of my own brewing with the mentor, and knew which cards I would have wanted to play alongside it. How to best make these connections and draw conclusions about the contents of your opponent’s deck is a complex topic that would require far more discussion to fully explore. What you can do is think like a deck builder and use your intuition and reasoning skills to the best of your abilities. If a Shardless BUG player is playing the full set of Baleful Strix, maybe that means they don’t have maindeck Toxic Deluge. If an Esper Stoneblade opponent plays Cabal Therapy, that likely means they also have Lingering Souls.

The ability to figure out what your opponent is up to is a valuable skill to develop, but just like deducing Monastery Mentor was easier for me, keeping an eye out for how decks change can help us come prepared. Legacy is a format ripe for brewing and trying new things. People do it all the time! What we really need to be aware of is when many people begin to adopt a new tech. Sometimes it’s because that tech is legitimately good. Sometimes it’s because it’s new and exciting. Sometimes it’s a meta call. Meddling Mage out of the sideboard of a Shardless deck is an example of such a twist. A light splash changes how several matchups play out post board, and if you’re unaware of that change you might find yourself operating under false presumptions, losing to a surprise blowout.

Examining these new twists to established archetypes is what New is Always Better is all about. Today I want to take a closer look at a deck at an admittedly powerful deck that doesn’t see too much play in legacy: Twelvepost. Twelvepost in all its variations utilize the Locus lands Cloudpost and Glimmerpost to generate an abundance of mana in order to ramp into a very powerful endgame, often in the form of an eldrazi. For reference, here is Jeremiah Rudolph’s list from 2014.

[deck title=12-Post by Jeremiah Rudolph]
[Creatures]
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
[/creatures]
[Spells]
4 Brainstorm
4 Sensei’s Divining Top
4 Crop Rotation
3 Expedition Map
2 Candelabra of Tawnos
3 Pithing Needle
3 Show and Tell
4 Repeal
2 Moment’s Peace
[/spells]
[Lands]
1 Forest
2 Island
1 Bojuka Bog
1 Glacial Chasm
4 Glimmerpost
4 Cloudpost
2 Vesuva
1 Eye of Ugin
1 Karakas
4 Misty Rainforest
4 Tropical Island
[/spells]
[/deck]

I didn’t include the sideboard here as the individual card choices there are likely more of a reaction to a specific metagame. If people are abandoning Sneak and Show in favor of Omnitell you’re going to want to switch up your sideboarding strategy. This certainly applies to maindeck decisions as well, but to a lesser extent. Generally decks will be more focused at executing their own strategy game one, whereas post sideboard games tend to be more interactive, as reactive/disruptive cards are brought in to target specific matchups.

Speaking of focusing on executing one’s own game plan, take a look at Jeremiah’s list again. This deck doesn’t just play a bunch of Locus lands which will sooner or later allow it to start casting fifteen-mana spells. The deck plays the full four copies of Crop Rotation and even has three Expedition Maps to help ramp up the mana. Granted, the deck also plays a number of utility lands, so the tutors aren’t there solely for the purpose of ramping, but fact remains that this is a build that is very focused on progressing its own plan.

A quick look at the “Turbo Eldrazi” thread over at the source shows two fairly popular builds, namely the blue green one, and the green white one. The color blue offers some consistency in the form of Brainstorm, as well as the option to play counter magic out of the sideboard. Show and Tell provides a nice way to accelerate your own game plan, but many have started moving away from the card, as Omnitell has gotten very popular, which makes resolving a Show and Tell of your own a very risky proposition.

Twelvepost is very well known for its strong matchup against Miracles, also known as ‘the best deck in legacy’, and for good reason. If you expect a field heavy with Miracles, there are a lot of arguments for Twelvepost. Miracles is a control deck that aims to win through inevitability – a strategy that folds easily when your opponent’s plan consists of building towards a superior endgame.

The combo matchup will still be an uphill battle, and many players are looking for ways to fight this Omnitell menace. Some have chosen to go with more all around good cards, such as Force of Will, Flusterstorm and Krosan Grip. Others play more dedicated hate. One way to go about things is to make sure the creatures you ramp into match up well versus the Omnitell decks. This could mean playing something like Iona, Shield of Emeria (if you’re in white) or Tidespout Tyrant (if you’re playing blue). Venser, Shaper Savant is also a strong card that goes very well with your own Karakas. If you’re holding Iona when they cast Show and Tell you simply put her into play and name blue before they get the chance to do anything. With Tidespout Tyrant you can bounce their Omniscience in response to them casting a spell by casting a spell of your own, such as Brainstorm or Crop Rotation. As for Venser, keep in mind that sometimes it’s preferable to keep him in hand rather than put him into play off of Show and Tell, as they can often go off in response to the trigger, in which case you’d rather be the one to react when they make a move.

[deck title=UG Twelvepost by Sandro Rajalin]
[Creatures]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
2 Tidespout Tyrant
4 Primeval Titan
1 Venser, Shaper Savant
[/creatures]
[Spells]
4 Sensei’s Divining Top
3 Expedition Map
4 Brainstorm
2 Ponder
3 Repeal
3 Flusterstorm
4 Crop Rotation
2 Ugin, the Spirit Dragon
[/spells]
[Lands]
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Misty Rainforest
1 Polluted Delta
4 Tropical Island
1 Island
1 Forest
1 Karakas
1 Bojuka Bog
1 Glacial Chasm
1 Eye of Ugin
1 Cavern of Souls
[/lands]
[/deck]

This is a rough draft of mine and a collection of some of the ideas that I like going into a tournament with the deck at the moment. Flusterstorm is a bit narrow, but I wanted to keep the instant count high for Tidespout Tyrant, and Flusterstorm works beautifully for that purpose.

Twelvepost has a formidable matchup against the most popular deck in the format, and it has recently gotten a new and powerful toy to play with in the form of Ugin, the Spirit Dragon. Neither Wasteland nor Blood Moon see much play today either, as the top two decks (Miracles and Omnitell) both play a lot of basic lands.

Bonus Lists!

Following are some interesting and innovative Twelvepost lists that I’ve come across, to show just how much room for innovation there really is. Enjoy!

This list was played at my LGS a couple of months ago by a very proficient 12 Post player who’s done a lot of experimenting with the deck. After first having faced off against this list I asked him about the deck, and he shared with me the following insight; “the more I play the control role, the more I win”. An interesting point with regards to how one should approach the fundamental strategy of the deck.

Skimming through the ‘Turbo Eldrazi’ primer on the source I quickly found the same sentiment expressed in other words; “the most successful variant of the deck is as a Control deck that has the ability to combo finish.” This particular list utilizes the white splash alongside a slightly lower curve of creatures for more early game interaction versus the fair decks.

[deck title=Bant Post by Anton Torefeldt]
[Creatures]
4 Primeval Titan
2 Thragtusk
1 Restoration Angel
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons torn
[/creatures]
[Spells]
4 Sensei’s Divining Top
4 Brainstorm
3 Crop Rotation
3 Repeal
3 Show and Tell
1 Oblivion Ring
4 Terminus
2 Ugin, the Spirit Dragon
[/spells]
[Lands]
4 Cloudpost
4 Glimmerpost
1 Eye of Ugin
1 Glacial Chasm
1 Karakas
4 Misty Rainforest
3 Flooded Strand
3 Tropical Island
1 Savannah
1 Tundra
1 Island
1 Forest
1 Plains
1 Flagstones of Trokair
[/lands]
[/deck]

This version takes a much more controlling approach to the game than Jeremiah’s list does. The white splash for Terminus gives the deck a tool for fighting opposing creature decks, buying more time to set up your own late game, which will in all likelihood be superior to theirs in strength.Thragtusk, as well as Restoration Angel, also offers more ways of interaction in the early game, making this list better fit for fighting fair creature decks. In addition to this the deck has abandoned Vesuva completely, as the card is much less impressive when you’re looking to cast a bunch of interactive spells early on, rather than simply ramping as fast as you can. Granted, this deck is still capable of ramping very fast, which is one of the reasons for why it’s able to compete. After all, a hardcast Emrakul, the Aeons Torn is a pretty good answer to most things in Legacy. Up next we have an interesting BUG Post list, splashing for removal spells in the form of Abrupt Decay and Pernicious Deed, as well as a couple of attractive cards in the sideboard.

[deck title=BUG Post]
[Creatures]
4 Deathrite Shaman
2 Sylvan Caryatid
4 Primeval Titan
1 Emrakul, the Aeons Torn
[/creatures]
[Spells]
4 Abrupt Decay
2 Pernicious Deed
2 Ponder
4 Brainstorm
3 Crop Rotation
2 Show and Tell
4 Green Sun’s Zenith
3 Ugin, the Spirit Dragon
[/spells]
[Lands]
1 Island
2 Forest
3 Tropical Island
1 Underground Sea
1 Bayou
4 Misty Rainforest
2 Polluted Delta
2 Verdant Catacombs
4 Cloudpost
4 Glimmerpost
1 Dryad Arbor
1 Eye of Ugin
[/lands]
[Sideboard]
2 Notion Thief
3 Flusterstorm
3 Thoughtseize
1 Pernicious Deed
1 Reclamation Sage
3 Pithing Needle
2 Extirpate
[/sideboard]
[/deck]

This list is an example of a Twelvepost deck favoring the black splash. Deathrite Shaman allows for more early game acceleration, and Pernicious Deed is a way to slow down creature decks, as well as dealing with various problematic permanents. Abrupt Decay is even stronger here, and can be an invaluable tool if you expect people to bring dedicated hate cards such as Blood Moon. In addition to the usual cantrips, this list also runs two copies of Ponder, as well as the full set of Green Sun’s Zenith to increase consistency. It does accomplish this by moving away from Sensei’s Divining Top though, which hurts, although this means that you can now bring in Pithing Needle to fight Miracles, not that we needed much additional help in that matchup. Overall this list is more similar to the BUG Control or BUG Nic fit decks, with a lower curve and more ways to permanently deal with opposing creatures. This approach certainly seems a lot stronger when you have access to eight copies of Primeval Titan.

If the goal is to be a control deck, this is one possible approach. I wouldn’t go with this version in the current meta game, but if you’re a dedicated Twelvepost player this list provides a way to keep up a fight even in the face of cards like Blood Moon. Thoughtseize out of the sideboard is also a nice addition as it allows us to diversify our combo hate, making it more difficult for them to answer. It’s also an all-around strong card.

These particular lists are a couple of months old by now, and the metagame has evolved since then. It is up to us as players to keep up and adapt to those changes in order to stay ahead. Legacy is in a state of constant flux, and we must be constantly reexamining and reevaluating our previously formed ideas about the nature of the format if we are to remain flexible and open.

Next week I’ll be back with a new article where I’ll talk about some cards that I think are very well positioned in Legacy at the moment. Until then you can find me on Twitter at @SandroRajalin if you’re up for more legacy content!

 

Until next time,

Sandro Rajalin

 

New is Always Better – Getting Tricksy with Death and Taxes

Death and Taxes has been a real force in Legacy for quite a while now. The deck may not be particularly powerful in itself, but it’s built in such a way as to position itself very well versus the format. Utilizing several different hatebears, Death and Taxes will make life hard for many opponents. Thalia, Guardian of Thraben laughs in the face of decks filled with Brainstorms and Ponders. Phyrexian Revoker can stifle many strategies if you know what to name with it. “Nice Sensei’s Divining Top/Sneak Attack/Lion’s Eye Diamond you got there”. While lists have varied over time the core concept of the deck has remained intact; a mono white deck filled with disruptive creatures and mana denial. The deck made a name for itself when Thomas Enevoldsen and Michael Bonde both took it to the top 8 of GP Strasbourg in 2013, with Enevoldsen eventually winning the whole thing. If you were paying attention back then however, you will know that the deck was already doing well in the hands of Thomas Enevoldsen. He had taken down the Danish Legacy Masters with it months earlier, and even took it to a twelfth place finish at GP Ghent in 2012. Still, GP Strasbourg was when the deck really had its big break. For reference, here’s the list he used to take it down.

This list is still relatively similar to many of the Death and Taxes lists we see today. People will shave a card here and there, tweak the numbers according to their preferences, or choose to go with more recent inclusions such as Spirit of the Labyrinth, Brimaz, King of Oreskos and Containment Priest. The core concept however has remained the same for a long time. Until now. If you follow news in Legacy you likely won’t have missed this new take on Death and Taxes that popular MTGO streamer Bahra has been playing recently. To be fair, people have been splashing different colors in Death and Taxes before, but this is the first time I’ve seen the red splash get this much attention. Let’s take a look.

[Deck title=R/W Taxes by Bahra]
[Creatures]
*3 Phyrexian Revoker
*4 Flickerwisp
*2 Imperial Recruiter
*3 Magus of the Moon
*1 Mirran Crusader
*4 Mother of Runes
*1 Serra Avenger
*4 Stoneforge Mystic
*4 Thalia, Guardian of Thraben
[/Creatures]
[Noncreature Spells]
*4 Aether Vial
*4 Swords to Plowshares
*1 Umezawa’s Jitte
*1 Batterskull
*1 Sword of Fire and Ice
[/Noncreature Spells]
[Lands]
*4 Wasteland
*4 Rishadan Port
*2 Karakas
*2 Plateau
*3 Plains
*3 Flooded Strand
*4 Windswept Heath
*1 Cavern of Souls
[/Lands]
[Sideboard]
*1 Pithing Needle
*1 Ratchet Bomb
*3 Ethersworn Canonist
*2 Kor Firewalker
*3 Rest in Peace
*2 Council’s Judgment
*3 Sudden Demise
[/Sideboard]
[/Deck]

Magus of the Moon can singlehandedly win games versus decks heavy with nonbasic lands, such as Shardless BUG and Lands. Imperial Painter posted really strong results last time Shardless BUG and Esper Deathblade decks were everywhere, and that was largely due to the strength of Blood Moon effects. Imperial Recruiter can recruit your hatebear of choice, and gets even better after sideboard, essentially giving you two more copies of whatever hoser creatures you choose to include. Sudden Demise provides some much needed assistance in the Elves matchup, giving you a way to clear their board. Those things all seem great, but they come at the cost of a weaker mana base and a deck that feels a lot clunkier. Whether the red splash is worth it or not will depend on the expected metagame, but whether you’re planning to play this deck or not you should know what to expect when your Death and Taxes opponent shows you a Plateau.

One twist on Death and Taxes that there hasn’t been as much fuss about is the blue splash. Death and Taxes is an incredibly tricky deck, full of intricate interactions, and this version takes it one step further! Check out this innovative take on the deck that a friend of mine piloted at a local 54-people tournament recently.

[Deck title=Tricks and Taxes]
[Creatures]
*4 Mother of Runes
*2 Gilded Drake
*2 Phyrexian Revoker
*3 Spirit of the Labyrinth
*4 Stoneforge Mystic
*4 Thalia, Guardian of Thraben
*4 Flickerwisp
*3 Vendilion Clique
*2 Venser, Shaper Savant
[/creatures]
[Noncreature Spells]
*4 Aether Vial
*4 Swords to Plowshares
*1 Umezawa’s Jitte
*1 Batterskull
[/noncreature spells]
[Lands]
*4 Flooded Strand
*2 Island
*3 Karakas
*2 Plains
*3 Polluted Delta
*4 Tundra
*4 Wasteland
[/lands]
[Sideboard]
*3 Ethersworn Canonist
*3 Meddling Mage
*2 Phyrexian Revoker
*4 Rest in Peace
*2 True-Name Nemesis
*1 Venser, Shaper Savant
[/sideboard]
[/deck]

This deck is sweet! If you thought Venser, Shaper Savant was good alongside Karakas, wait until you get to do it with an Aether Vial in play. How would you like casting Vendilion Clique in your opponent’s draw step when you have a Spirit of the Labyrinth? What about using Flickerwisp on your own Gilded Drake to effectively steal another creature? Sure, there are things I dislike about this iteration of the deck (such as the mana base and the absence of Containment Priest), but this deck is so full of neat tricks and powerful ways to abuse its cards that I can’t help but fantasize about all the potential interactions it presents. It’s a Death and Taxes list, but it also reminds me of this deck:

[Deck title=U/W Vial by Travis Gibson]
[Creatures]
*4 Mother of Runes
*2 Weathered Wayfarer
*4 Stoneforge Mystic
*4 Serra Avenger
*3 True-Name Nemesis
*1 Brimaz, King of Oreskos
*1 Vendilion Clique
[/creatures]
[Noncreature Spells]
*4 Aether Vial
*1 Umezawa’s Jitte
*1 Sword of War and Peace
*1 Batterskull
*4 Swords to Plowshares
*4 Brainstorm
*1 Ponder
*4 Daze
*2 Force of Will
*2 Spell pierce
[/noncreature spells]
[Lands]
*2 Island
*2 Plains
*1 Cephalid Coliseum
*1 Karakas
*4 Tundra
*1 Wasteland
*1 Mishra’s Factory
*2 Windswept Heath
*4 Flooded Strand
[/lands]
[/deck]

This deck lacks the traditional disruptive elements of a Death and Taxes deck. Instead you have an aggro control deck with a fairly strong tempo plan. You lose out on a lot of what makes Death and Taxes a deck, but on the other hand you get to play with Brainstorm. I like how it’s built like an aggressive, threat heavier Stoneblade deck, but the Weathered Wayfarer package seems like it’s a bit too cute and not something I would be happy about drawing in the late game. The mana base is also stronger. The deck is more evenly split between its colors, and has already moved away from the mana disruption package. I think this deck has merit, though it may need further tuning.

As I mentioned earlier my main dislike about the Tricks and Taxes list was the mana base. Neither Venser, Shaper Savant nor Vendilion Clique is especially splash friendly, with both requiring double blue to cast. Thankfully though, the decks you want them against aren’t ones that typically play Wasteland, so it’s not as much of a drawback as one might think. I put together a first draft of what I would like the deck to look like. Losing out on Rishadan Port sucks and Venser just might be too cute for maindeck inclusion, but other than that I’m fairly happy about how it looks. Moving some Meddling Mages to the maindeck gives the deck more room for high impact sideboard cards, which should lead to better game two and three matchups versus a lot of the field. At first I wanted to fit some copies of Containment Priest in there as well, as the deck already wants to be playing the full four Flickerwisps, but the blue splash is enough more reliant on Aether Vial that I deemed it not worth it.

[Deck title=Tricks and Taxes by Sandro Rajalin]
[Creatures]
*4 Mother of Runes
*4 Thalia, Guardian of Thraben
*4 Stoneforge Mystic
*2 Phyrexian Revoker
*2 Gilded Drake
*2 Meddling Mage
*2 Spirit of the Labyrinth
*4 Flickerwisp
*2 Vendilion Clique
*1 Venser, Shaper Savant
[/creatures]
[Noncreature Spells]
*4 Aether Vial
*4 Swords to Plowshares
*1 Umezawa’s Jitte
*1 Batterskull
[/noncreature spells]
[Lands]
*4 Tundra
*1 Hallowed Fountain
*1 Cavern of Souls
*4 Flooded Strand
*3 Arid Mesa
*3 Plains
*4 Wasteland
*3 Karakas
[/lands]
[/deck]

The addition of both Meddling Mage and Vendilion Clique should give the deck some much needed tools to fight the Miracles menace. I don’t know how good Gilded Drake actually is, but it seems super sweet in this deck and should be able to swing games on its own. I’m inclined to believe that Venser, Shaper Savant is too clunky and might not end up making the cut, but I would rather have it from the start to see if it has merit and then cut if it does not. In that case we could probably afford to shave a land, or fit some Rishadan Ports in there. Hallowed Fountain is there as insurance versus decks that are capable of wastelanding us multiple times. Cavern of Souls is a nod to Miracles. An uncounterable Vendilion Clique to stop their Terminus should buy you enough time to finish them off, and if you have a Karakas you get to do it over and over again. I don’t imagine this deck will be tearing up the legacy metagame anytime soon, but I always enjoy an innovative twist on an established archetype. The legacy format is so diverse that a skilled pilot can always do well in any given tournament if they’re up to date on the current metagame and can tune their deck to beat it. Decks that go under the radar gain a lot of percentages because people simply don’t know how to play against them properly. This is especially true if those decks are also packing tricks that players aren’t used to seeing; tricky interactions with a high blowout potential. We saw this phenomenon years ago with the original Death and Taxes, and we’ve seen it with Infect in the hands of Tom ‘the boss’ Ross.

 

My name is Sandro Rajalin. I’m a Magic player, writer, and Legacy aficionado from Stockholm, Sweden. You can follow me on Twitter for all my magic related content at @SandroRajalin or email me at [email protected]