Episode Archives

Brainstorm Brewery #156 – Banana

Not satisfied with the depth of discussion last week about the impending changes to Magic Online, the gang doubles down and goes deep, this time enlisting the help of MTGPrice writer Travis Allen (@wizardbumpin) to untangle the web of uncertainty regarding the future of Magic Online. As with any good podcast, not everyone agrees but there is certainly money to be made for intrepid investors. Or is there? I’m not going to tell you here, listen and find out, man. Sheesh.

 

 

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Looking Back and Looking Forward: Analyzing GP Lille

Grand Prix Lille was two weeks ago, and before I get to the story of how my own trip went, I want to talk about the Grand Prix itself, what performed well, and what that means for Legacy.

Looking at the top 8, we see two Miracles decks facing off against each other in the finals, with the eventual champion of the event, Claudio Bonanni, piloting a list with both Monastery Mentor and Daze, much like Kazuya Murakami’s list from his top 8 at GP Kyoto earlier this year.

Miracles by Claudio Bonanni, 1st place at GP Lille

Creatures

4 Monastery Mentor

2 Snapcaster Mage

Spells

4 Ponder

4 Brainstorm

4 Sensei’s Divining Top

4 Counterbalance

3 Daze

2 Pyroblast

1 Counterspell

4 Force of Will

3 Swords to Plowshares

3 Terminus

2 Dig Through Time

Lands

2 Arid Mesa

3 Scalding Tarn

4 Flooded Strand

4 Island

1 Plains

3 Volcanic Island

3 Tundra

Sideboard

1 Red Elemental Blast

1 Disenchant

1 Wear // Tear

1 Engineered Explosives

1 Surgical Extraction

1 Rest in Peace

1 Pyroclasm

2 Flusterstorm

2 Vendilion Clique

2 Ethersworn Canonist

1 Blood Moon

1 Jace, the Mind Sculptor 

Monastery Mentor allows the deck to take a proactive stance when needed, especially when it is backed up by Daze. Daze also gives you more ways to fight decks like Omnitell, and significantly increasing your chances of winning the counter war on the turn two Counterbalance in the mirror match. On the other hand, having these cards in your deck does have its drawbacks, such as making your opponent’s Terminus more live, or drawing a Daze on turn seventeen. Still, the upsides are very much real, especially so when you considering the surprise factor, and how much better a card like Daze gets when your opponents don’t expect you to have it.

Backing up a bit we see a top 8 that looks as follows.

  • Miracles
  • Miracles
  • Infect
  • Aggro Loam
  • 4 Color Delver
  • 4 Color Delver
  • Lands
  • Aggro Loam

Here we see that several archetypes managed to put multiple copies in the top 8. Miracles has been largely accepted as the default best deck for a while now, and it had no problems living up to its reputation this time. Interestingly enough though, both Four Color Delver and Aggro Loam, the breakout decks from Prague Eternal, saw two players finishing in the top 8, suggesting that they may more than just ‘good decks’, but actual contenders for the title of ‘the deck to beat’. For the time being, that honor remains with Miracles, but it is refreshing to see more archetypes doing so well.

 

Four Color Delver by Thomas Van Der Paelt

Main Deck

4 Delver of Secrets

4 Deathrite Shaman

4 Tarmogoyf

4 Ponder

4 Brainstorm

3 Spell Pierce

4 Daze

4 Force of Will

4 Lightning Bolt

2 Abrupt Decay

1 Red Elemental Blast

3 Dig Through Time

1 Sylvan Library

3 Wasteland

1 Scalding Tarn

4 Polluted Delta

4 Flooded Strand

2 Volcanic Island

2 Underground Sea

2 Tropical Island

Sideboard

1 Red Elemental Blast

1 Abrupt Decay

1 Grafdigger’s Cage

1 Nihil Spellbomb

2 Submerge

2 Golgari Charm

2 Flusterstorm

1 Vendilion Clique

1 Pithing Needle

1 Dread of Night

1 Ancient Grudge

1 Pyroblast

 

Four Color Delver by Petr Sochurek

Main Deck

4 Delver of Secrets

4 Deathrite Shaman

3 Tarmogoyf

1 Snapcaster Mage

 4 Ponder

4 Brainstorm

3 Spell Pierce

4 Daze

4 Force of Will

4 Lightning Bolt

2 Abrupt Decay

3 Dig Through Time

1 Sylvan Library

3 Wasteland

4 Flooded Strand

2 Polluted Delta

2 Misty Rainforest

2 Scalding Tarn

2 Tropical Island

2 Volcanic Island

2 Underground Sea

Sideboard

1 Sylvan Library

1 Wasteland

2 Nihil Spellbomb

3 Red Elemental Blast

2 Flusterstorm

2 Dismember

1 Golgari Charm

1 Forked Bolt

1 Vendilion Clique

1 Ancient Grudge

 

The two Four Color Delver lists from the top 8 of GP Lille share 58 out of 60 cards (not accounting for different fetchlands), and Pets Sochurek’s maindeck is identical to the one Tomás Már made the top 8 of Prague Eternal with.

Back then we had multiple versions of the deck. Here we see both players playing a more streamlined mana base. We see both players opting for Tarmogoyf over True-Name Nemesis, and Spell Pierce over Thoughtseize. It seems we are getting to a consensus for the what the stock list of Four Color Delver should look like.

Broadening our scope to the top 16 we see multiple copies of both Storm and Omnitell falling just short of top 8. I think this is in part due to more people finally having figured out how to combat Omnitell. Still, the two decks did account for nearly a third of the top 16, and they are definitely forces to be reckoned with. Notice how two out of three Storm players in the top 16 opted to go with the additional kill conditions and business spells, each packing two copies of Tendrils of Agony and a single Empty the Warrens, as well as the second Past in Flames. Enabling the natural combo more often seems like a most excellent idea when your opponents plan to fight you with countermagic, and I like this idea a lot.

There is more innovation to be found in this top 16, such as three copies of Sulfur Elemental out of Martin Vonasek’s Storm sideboard, and Lukas Blohon playing Monastery Mentor over Young Pyromancer in his Omnitell sideboard. Overall though, the top tables at Grand Prix Lille showcased a perfect example of beautiful deck construction; tweaking good decks to beat the opposition while not getting cute doing so.

Going forward I expect both Four Color Delver and Aggro Loam to be considered a force to be reckoned with. At this point they have been putting up consistent results over two larger tournaments. When you have a deck that is powerful, consistent and proactive, that is a recipe for success, and now we have two.

I’ll be interested to see how the metagame will adapt to these newcomers among tier 1 decks. The banned and restricted announcement brought no changes, so we won’t see that shaking up the meta game for at least a while. For now though, two new and powerful contenders have joined the scene, and the rest of the format in turn will have to adapt.

I am also very curious as to what the evolution of Miracles is going to look like. Carsten Kotter has been experimenting with a list completely foregoing Swords to Plowshares in the maindeck in favor of more countermagic and library manipulation to make you better positioned in the mirror, as well as against the combo decks. Claudio Bonnani’s list featured Daze and Monastery Mentor, whereas Olivier Ruel was on a more traditional list.

As for how my own tournament went, I ended up going 4-4, drop with Goblins. Despite my poor record however ö I still had a great time in Lille. I got to eat good food and socialize with my friends. I got to meet many other legacy players and talk to them about the format. I met with GoboLord, who has written the opening post on the Goblins thread and is one of the best and most dedicated Goblins players in the world today, and we had a long and informative discussion, sharing our thoughts about the deck with one another. I got to play some very memorable games, and if you want to know more in detail how my matches went, be sure to keep an eye out on the Goblins thread.

I was happy with how I played and I had a decent list. I can’t complain about my draws or my matchups, nor about the quality of my opponents’ draws, and still I only managed to put up a mediocre result. This has made me realize what I’ve been fighting to disprove for so long; if I want to consistently put up great results in Legacy, Goblins isn’t the way to go. I still love the deck and I’m still confident it can put up good results (hat’s off to Aston Ramsden’s 152:nd place finish), but it’s time for me to start working on something else. I will still keep playing Goblins at my local legacy weekly tournaments. The deck is my baby after all and I love working on the puzzle that is tuning it, but by the time GP Seattle comes around I will be playing something else. I’ve made my decision and accepted what I need to do. Now I have a lot of catching up to do. In the meantime, does anybody have a deck I can borrow on Magic: Online? I have to get to work on Legacy.

Deck is Great, Magic is Great, I’m Great: A PPTQ Win Tournament Report

So I just won a PPTQ… Yeah it feels good. It feels better than good actually, it feels fucking great to be one tournament away from a dream I have had for a very long time. Apparently the best way to prepare for a tournament is to have a bunch of friends over have a drink or two go for a late night swim make some smores and team draft MMA2. Ya know, just your average tournament testing. I got to reanimate [card]Ulamog’s Crusher[/card] with [card]Artisan of Kozilek[/card] which was so gasssss!!!

Anyway back to the point of serious competitive Magic and not crushing mildly inebriated team drafts. I have been playing the same Nightmare Jund list for the past two months and the deck is pure gas.

[Deck Title= Nightmare Jund]
[creatures]
4 Dark Confidant
2 Huntmaster of the Fells
1 Olivia Voldaren
2 Scavenging Ooze
1 Snapcaster Mage
4 Tarmogoyf
1 Tasigur, the Golden Fang
[/creatures]
[Spells]
2 Abrupt Decay
3 Kolaghan’s Command
4 Lightning Bolt
3 Terminate
3 Inquisition of Kozilek
1 Maelstrom Pulse
2 Thoughtseize
3 Ashiok, Nightmare Weaver
[/spells]
[Lands]
4 Verdant Catacombs
3 Wooded Foothills
2 Bloodstained Mire
4 Blackcleave Cliffs
2 Raging Ravine
1 Blood Crypt
1 Breeding Pool
1 Overgrown Tomb
1 Stomping Ground
1 Watery Grave
2 Forest
2 Swamp
[/lands]
[sideboard]
2 Anger of the Gods
1 Damnation
2 Feed the Clan
4 Fulminator Mage
1 Izzet Staticaster
1 Keranos, God of Storms
2 Leyline of the Void
1 Night of Souls’ Betrayal
1 Outpost Siege
[/sideboard]
[/deck]

Last weekend I 0-4 dropped from a PPTQ. I wasn’t having fun. I wanted to win more than anything else and I was killing myself just trying to get the win. That whole plan was not working out for me. It turns out though that casual kitchen table drafting with great friends is a great way to correct my mindset and start climbing out of the Levine trench that I have fallen pretty deeply into.

elevine41

 

Although I still feel like I’m in the trench I feel as though I am no longer as far down as I used to be and I at least like to think I’m somewhere around the Average area on the graph although with my constant chatter and horribly sarcastic jokes I can totally understand people lumping me in with Kind of a D-Bag. Such is life and anyway now I get to talk about Magic more and all of my matches woo!

Round 1: GB Elves

Actually nothing much to see here. I had tons of removal game 1 and my opponent didn’t. Game 2 I mulliganed to four and game three my opponent got stuck on two lands in a five card hand. It was a pretty easy 2-1 although the matchup can get really grindy. I feel as though the matchup is in my favor just on the basis that as a Jund variant we have a solid 50% matchup game 1 and we can sideboard into five different Wrath effects which can just slaughter the match. 1-0

Round 2 :UR Delver

No offense to my opponent intended but this deck without the addition of black and the powerful delve creatures feels like a joke. [card]Ashiok, Nightmare Weaver[/card] is more insane vs Grixis Delver but they also get there in this matchup when it turns out that the best creature Jund can have in play while drawing two cards a turn is [card]Young Pyromancer[/card] and it is even better when you can steal them. Swag points from this match came when I bolted then Snapped back the bolt off of Ashiok to finish off my opponent. 2-0

Round 3: Bant Company

So this was my first matchup of the day where the namesake card of the deck really was shining. Ashiok is in the deck to dominate the BGx mirrors and also slaughter some creatures matchups and with the addition of [card]Eternal Witness[/card] to all of the [card]Collected Company[/card] decks you just start rolling in value. I was playing against a player who is known for some very unsavory things and has been banned once or twice by the DCI. I let it get to me a little and I punted game one when I had him dead on board while playing Russian Roulette with a [card]Dark Confidant[/card] desperately trying not to die. Games 2 and 3 I was able to use some of our power board wipes while riding Ashiok’s value train to winnersville. 3-0

Round 4: Death and Taxes

Somehow a mono-white Death and Taxes deck was 3-0 and I was more than happy to be their opponent. I killed a lot of creatures game 1 and had a great meal at [card]Olivia Voldaren[/card]’s ultra gassy taco hut. I lost game 2 to [card]Archangel of Tithes[/card] which is so gas but [card]Damnation[/card] and Ashiok’s express train to value town won game 3.

Round 5: Jund

I intentionally drew with a local Jund player I know because it was in my best interest to lock up top 8 and lock a good matchup into it as well.

Round 6: Jund

I intentionally drew with my eventual finals opponent because like we drove together and could lock up top 4 seeds so it was just kinda better all the way around. Like no need to shit on a friend when you can both come out ahead.

Quarterfinals: Affinity

I played my friend Charles this round who you may remember from when I won NJ states a couple months ago. I died super hard game 1. Like just so dead, like I was the dead horse that I am beating right now about how dead I was. Game 2 we both weren’t able to count. I was at 10 life and he sacrificed all of his artifacts to have a 10/10 [card]Arcbound Ravager[/card] and attacked it was then seen that I had a [card]Night of Souls Betrayal[/card] in play and I went to one life and won the game. Game 3 I got a sick 4 for 1 off of Anger of the Gods followed by a Kolaghan’s Command 2 for 1. It was sick. I won. It was great!

Semifinals: BW Tokens

I was dreading this matchup so much because one for one removal is just dead vs token generators that are routinely 3 or 4 for 1s. I died super hard game 1 because like I legit can’t beat spirit tokens with every single deck I ever play in Modern. Game 2 I found out that [card]Maelstrom Pulse[/card] is actually BAE and [card]Snapcaster Mage[/card] targeting Maelstrom Pulse is like super ultra BAE. Long story short I drew A LOT of board wipes and was able to win the match in game 3.

Finals: Jund

Remember that guy from round 6? Yeah his name is Alvaro and he wanted prizes and I wanted an invite so this one was super easy. I got my congratulatory handshake and hug. It was great, I won, and now my plans for Sunday and the rest of my summer weekends are completely ruined #Tilt.

So back to the deck now which is totally GAS. Breeding Pool is mostly interchangeable with Steam Vents because both seem to be correct about 50% of the time and right now I am enjoying having the extra green source in the deck. One of my big things that I did today was dropping my second copy of Night of Souls Betrayal so I could play Izzet Staticaster and that card is great.

Anyway I’m incredibly hungry and tired and need to go eat something so I’m gonna wrap this up. This deck is great if you want to grind out all of the midrange creature matchups while sacrificing some points versus combo. That is basically the gist of it and Magic is an amazing game. P.S. Alvaro can rap about Spiderman like its nobodies business like I think hearing that was the greatest part of the day and I Q’ed for the RPTQ today.

Oh I totally have this deck on MTGO now so expect some videos or even streaming sometime soon! I’ll update when I get everything together.

Money Draught #36 – The One About The Proxy Guy, Markets, and Mass Hysteria

Money Draught X Proxy Guy: Iridescent, Profound, Weird…its that shit that you love. That real, real Money Draught shit.

 

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Brainstorm Brewery #155 – Modo Times, They Are A-Changin’

Get hype. Marcel is back and the gang is firing on all cylinders with a mid-afternoon cast that should have more energy than the usual “record at midnight” shenanigans the gang usually gets up to. There is a lot on the old docket and… look, it’s an episode of Brainstorm Brewery. Do you need to be sold on the cast at this point? Do you trust us to know what we’re doing? Just put this podcast in your head and let us entertain you for an hour.

 

  • Finance 101 is all about when to buy a spec (and when not to)
  • How did Origins impact Standard and Modern?
  • BIG changes coming to MODO. Who’s impacted? Find out, nerd.
  • We read some e-mails! Finally!
  • Pick of the week!
  • Support our Patreon! DO IT. You know this cast makes you more than $1 a week

Need to contact us? Hit up [email protected]

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

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Marcel White – E-mail – Twitter

Kitchen Table Magic – Love and Hate in Multiplayer

I recently spent four and a half days playing multiplayer Magic with my brother and two friends over a long weekend. This was the fourth annual event playing Magic from wake-up to pass-out. We rent a double suite and spend 16 hours a day playing nothing but multiplayer Magic. It gave me many chances to reflect on and apply my understanding of Love and Hate. In the previous article, we uncovered sources of multiplayer hate, and in this sequel, we will look at the other side of the coin. It is all about the Love.

Love

Again, I’ll restate the obvious. Humans are emotional creatures, even Spikes. If another player offers a carrot, it is hard to say no or not use that action in our future game calculations of who to target and attack. If you can woo another player into this scenario, you earn an advantage. It is often advantageous to cultivate alliances with gifts, and those who unduly cross those alliances reap negative rewards from both you and other players who view those actions as treacherous. I think a majority of multiplayer games use the Commander format, and that is what I have the most experience with, but most of the types of love can apply to other multiplayer variants like Planechase and Archenemy as well.

There are a number of actions that can generate love. I hope to explore a number of them in the paragraphs that follow. Remember that political tricks need to be used judiciously. Using too many or too often will tip your hat to the other players and they will start reacting differently than you might expect.

Commander Love

In multiplayer Magic there are few commanders that garner love and hate like [card]Zedruu, the Greathearted[/card]. Zedruu has the ability to [card]Donate[/card] permanents to your opponents. Sometimes those cards are negative, sometimes completely benign, and sometimes they are beneficial to the donatee. There is an EDH player out there who created a Zedruu deck with the explicit goal of garnering an alliance with at least one other player by casting and donating good equipment ([card]Sword of Fire and Ice[/card], anyone?) and then having the donatee sign a little contract signifying the terms of the deal. Ingenious. The Deck is called Zed’s Make ‘Em Dead Emporium, and it takes the idea of making alliances by doing good things for other players to the next level. I am not sure whether these contracts will be welcomed at your kitchen table or LGS, but verbal contracts are an integral part of most multiplayer Magic circles.

Combat Love

When you attack an opponent, that generates hate. When you provide reasoning not to attack an opponent, that can generate some love. “I am going to attack Jimmy, because I’ve decided that Pam is going to be my friend this game,” is a way to initiate some love between you and one of your opponents. Sure, Pam might just decide to attack you on her turn to put a prompt end to that alliance, but she might also attack the same opponent you attacked and give you a bestie high five. As with all of these political maneuvers, they can backfire, but why not give it a try? You can read opponents through multiple games to see which ones are most susceptible to these kinds of moves, and focus you energy where it is most effective. Try not to overuse it, though.

Problematic Permanent Removal Love

If an opponent casts a particularly problematic permanent for another opponent and you have the ability to take out that permanent, you can often garner some amount of love if you set it up before the action. “James, I can get rid of that [card]Propaganda[/card] for you. I can tell that you really want to attack Samantha.” If James bites, you can prevent James from attacking you and instead promote an attack against Samantha. Win-Win! This is especially potent if the permanent or effect is preventing a player from playing their game like a [card]Meekstone[/card] or [card]Bruna, Light of Alabaster[/card].

Lost the Last Game Love

You lost the last game, so milk it! If other players have a choice of attacks or targets, point out that you lost the last game. “Are you sure you want to attack me? I got smoked last game, remember?” Many players will take pity because they don’t like being the one who sits out after being killed first. Most people will avoid making you sit out first twice in a row.

You Killed the Other Guy Last Game Love

In multiplayer, there is a common event where it is your turn and the board state is in perfect alignment. If you attack Heather, John wins. If you attack John, Heather wins. You don’t have enough to kill both of them. If you don’t attack, you can clearly see that the next player will kill both you and the last opponent. You get to decide who wins, and it’s not going to be you. Which of your opponents will likely avoid killing you first next game if you allow them to win this game? Make your decision and swing, then ensure that the winner remembers at the opportune moment in a future game. “Remember when you won that game after I killed Heather?”

 

In the next article, we will explore the opposite of table hate, table love.

Best Laid Plans #2 – A Line in the Sands of Delirium

Be it WotC shafting artists out of their art, the surprise DCI banning of an infamous figure, or buggy AAA games with day-1 DLC, the crew is fired up and have some opinions that need to be expressed. Ken and Shane get a bit aggressive, and don’t care if you don’t like it. A line has been drawn, but where does everyone stand? You might be surprised! Then things lighten up with everyone’s Punt Of The Week and Ken put outs a call to aspiring judges.

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Money Draught #35 – The One About Holiday Cube, HoF 15, and Aggression

There’s a food chain and some people choose to be bottom feeders, don’t be a flounder.

 

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Brewing with Magic Origins

Welcome back for Brewing with Magic Origins!

This is the last “Core Set” we will be getting. Blocks will now be two sets and rotates twice a year starting with Battle for Zendikar, which will make things a lot more interesting for me as a brewer.

Today I have nine Standard and three Modern decks for you to battle with. For those of you reading one of “Brewing” articles for the first time, I will provide you with four “Sideboard Suggestions” as cards to start with for your sideboard and not a fully formed sideboards since I could not test the decks and get them out in time to make them relevant if I did. Let’s get to some decks…

Goblins

This is one of the decks on every ones mind, and will be a heavily played deck for a while regardless of whether it’s good or not. You may note the absence of [card]Goblin Glory Chaser[/card], that’s to make room for more creatures that get your [card]Goblin Piledriver[/card]s and [card]Goblin Rabblemaster[/card]s though more often. Without an early wrath effect or spot removal nearly every turn this deck can get out of control very quickly, and that will be the biggest draw for it.

[deck title= Goblins]
[Creatures]
4 Foundry Street Denizen
4 Frenzied Goblin
4 Goblin Piledriver
4 Subterranean Scout
4 Goblin Rabblemaster
4 Goblin Heelcutter
[/Creatures]
[Spells]
4 Dragon Fodder
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
[/Spells]
[Land]
20 Mountain
[/Land]
[/deck]

Sideboard Suggestions: [card]Fiery Impulse[/card], [card]Magmatic Chasm[/card], [card]Obelisk of Urd[/card], and [card]Roast[/card].

Elves

Elves is the other deck that everyone has their eye on at the moment, just waiting to see how competitive it is. Many lists I have seen are trying to run a bunch of spot removal, when all the deck wants to do is overwhelm the opposition. I have worked in some removal of sorts with [card]Reclamation Sage[/card], [card]Eyeblight Assassin[/card], and [card]Gilt-Leaf Winnower[/card] as good one ofs to draw or [card]Chord of Calling[/card] for to clear a path. I would be surprised if this deck isn’t heavily played right out of the gates.

[deck title= Golgari Elves]
[Creatures]
4 Elvish Mystic
4 Gnarlroot Trapper
4 Dwynen’s Elite
4 Elvish Visionary
1 Reclamation Sage
1 Eyeblight Assassin
1 Yeva Forcemage
1 Nissa, Vastwood Seer
4 Shaman of the Pack
4 Sylvan Messenger
2 Dwynen, Gilt-Leaf Daen
1 Gilt-Leaf Winnower
[/Creatures]
[Spells]
4 Collected Company
3 Chord of Calling
[/Spells]
[Land]
4 Llanowar Wastes
4 Temple of Malady
1 Urborg, Tomb of Yawgmoth
8 Forest
4 Swamp
[/Land]
[/deck]

Sideboard Suggestions: [card]Bow of Nylea[/card], [card]Eyeblight Massacre[/card], [card]Nylea’s Disciple[/card], and [card]Thoughtseize[/card].

Azorius Enchantments

This was one of the more interesting decks that I worked on, and I will likely test this out. If it does start to do well expect [card]Back to Nature[/card] to start popping up in every green decks sideboard. Other problems could be [card]Perilous Vault[/card] and [card]Ugin, the Spirit Dragon[/card]. This deck may even want to splash other colors in the near future to combat specific decks.

[deck title= Azorius Enchantments]
[Spells]
4 Myth Realized
4 Silkwrap
4 Suspension Field
4 Font of Fortunes
2 Font of Vigor
4 Monastery Siege
4 Banishing Light
2 Bident of Thassa
4 Starfield of Nyx
4 Sigil of the Empty Throne
[/Spells]
[Land]
4 Temple of Enlightenment
4 Flooded Strand
12 Plains
4 Island
[/Land]
[/deck]

Sideboard Suggestions: [card]Celestial Flare[/card], [card]End Hostilities[/card], [card]Font of Vigor[/card], and [card]Negate[/card].

Burn

I’ve been working on Burn for a while now, and I can tell you I’m super excited for [card]Exquisite Firecraft[/card] and even more so for [card]Molten Vortex[/card]. I previously ran green to splash for [card]Atarka’s Command[/card] which did steal games from time to time, but would lose constantly to flood or four toughness guys which is easier to deal with in this build. I don’t expect to see as much of this deck early on since people are looking more at Goblins.

[deck title= Burn]
[Creatures]
2 Zurgo Bellstriker
4 Lightning Berserker
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Goblin Rabblemaster
[/Creatures]
[Spells]
2 Molten Vortex
4 Searing Blood
4 Magma Jet
4 Lightning Strike
4 Exquisite Firecraft
4 Stoke the Flames
[/Spells]
[Land]
20 Mountain
[/Land]
[/deck]

Sideboard Suggestions: [card]Arc Lightning[/card], [card]Outpost Siege[/card], [card]Roast[/card], and [card]Satyr Firedancer[/card].

White Weenie

White Weenie is a classic, and with [card]Kytheon, Hero of Akros[/card] and [card]Bonded Construct[/card] has endless one drops. This build doesn’t run any creatures that cost more than two, but they all allow a huge amount of utility along with the equipment package to try to push through any kind of late game. I don’t expect a lot of White Weenie, but won’t be surprised to see it doing well.

[deck title= White Weenie]
[Creatures]
3 Kytheon, Hero of Akros
4 Bonded Construct
4 Soldier of the Pantheon
4 Dragon Hunter
4 Mardu Woe-Reaper
4 Relic Seer
3 Anafenza, Kin-Tre Spirit
3 Hidden Dragonslayer
[/Creatures]
[Spells]
3 Gods Willing
3 Swift Reckoning
1 Sigil of Valor
1 Throwing Knife
1 Spear of Heliod
1 Hall of Triumph
1 Godsend
[/Spells]
[Land]
20 Plains
[/Land]
[/deck]

Sideboard Suggestions: [card]Cleric of the Forward Order[/card], [card]Hallowed Moonlight[/card], [card]Hushwing Gryff[/card], and [card]Vyrn Wingmare[/card].

Mono Black Devotion

This is definitely a deck again, but fortunately without cards like [card]Pack Rat[/card] and [card]Underworld Connections[/card] providing an endless stream of threats and card advantage it will definitely be a lot less of a chore to play against. This deck is definitely competing with Abzan Aggro for the same spot in the metagame, but while being a slightly worse version of Abzan Aggro. That usually doesn’t stop people, so expect to see some Mono Black Devotion for a while.

[deck title= Mono Black Devotion]
[Creatures]
4 Despoiler of Souls
3 Liliana, Heretical Healer
1 Erebos, God of the Dead
4 Erebos’s Titan
4 Grey Merchant of Asphodel
1 Sidisi, Undead Vizier
[/Creatures]
[Spells]
4 Thoughtseize
3 Bile Blight
4 Sign in Blood
4 Hero’s Downfall
2 Whip of Erebos
2 Murderous Cut
[/Spells]
[Land]
22 Swamp
2 Nykthos, Shrine to Nyx
[/Land]
[/deck]

Sideboard Suggestions: [card]Drown in Sorrow[/card], [card]Duress[/card], [card]Self-Inflicted Wound[/card], and [card]Stain the Mind[/card].

Mono Blue Devotion

Mono Blue Devotion is sort of back. While not quite at the power level of it’s original iteration, it will still be a fairly good deck that can just power out wins. What it really needs are some better removal spells, but you have to work with what you have access to. One of the bigger issues will be [card]Dromoka’s Command[/card], which will be an absolute blowout almost every time. Some counterspells and [card]Monastery Siege[/card] out of the sideboard can help mitigate some of those weaknesses.

[deck title= Mono Blue Devotion]
[Creatures]
4 Faerie Miscreant
4 Hypnotic Siren
4 Harbinger of Tides
4 Frost Walker
4 Shorecrasher Elemental
4 Thassa, God of the Sea
4 Master of Waves
[/Creatures]
[Spells]
2 Claustrophobia
2 Jace, the Living Guildpact
2 Bident of Thassa
3 Dig Through Time
[/Spells]
[Land]
2 Nykthos, Shrine to nyx
21 Island
[/Land]
[/deck]

Sideboard Suggestions: [card]Dissolve[/card], [card]Encase in Ice[/card], [card]Monastery Siege[/card], and [card]Negate[/card].

Izzet Artifacts

This is likely the most fringe deck I’ve worked on in a while. While it is a possibility, it is a couple cards off from being good. Many of the new cards that were added from Magic Origins cost just one mana too much. Some people will play it, but I would be surprised to see it doing well.

[deck title= Izzet Artifacts]
[Creatures]
4 Ornithopter
4 Bonded Construct
4 Runed Servitor
4 Chief of the Foundry
3 Pia and Kiran Nalaar
2 Reclusive Artificer
1 Hangarback Walker
[/Creatures]
[Spells]
4 Springleaf Drum
4 Ghostfire Blade
2 Military Intelligence
4 Shrapnel Blast
4 Ensoul Artifact
[/Spells]
[Land]
4 Temple of Epiphany
4 Shivan Reef
4 Darksteel Citadel
4 Mana Confluence
2 Island
2 Mountain
[/Land]
[/deck]

Sideboard Suggestions: [card]Foundry of the Consuls[/card], [card]Negate[/card], [card]Phyrexian Revoker[/card], and [card]Tomb of the Spirit Dragon[/card].

Gruul Dragons

This deck gained a few very good cards, but they shouldn’t change it too much. One card that could be either really big or just a dud is [card]Ravaging Blaze[/card], though when it is good it will be amazing. Another interesting gain is [card]Avaricious Dragon[/card], which can bury your opponent under card advantage if it survives. [card]Nissa, Vastwood Seer[/card] isn’t super exciting, but hitting seven lands is fairly reasonable in this deck and a [card]Bordeland Ranger[/card] isn’t the worst in such a mana hungry deck.

[deck title= Gruul Dragons]
[Creatures]
4 Elvish Mystic
4 Rattleclaw Mystic
2 Den Protector
4 Deathmist Raptor
2 Goblin Rabblemaster
2 Nissa, Vastwood Seer
2 Avaricious Dragon
4 Thunderbreak Regent
4 Stormbreath Dragon
[/Creatures]
[Spells]
4 Draconic Roar
2 Exquisite Firecraft
3 Ravaging Blaze
[/Spells]
[Land]
4 Temple of Abandon
4 Wooded Foothills
2 Haven of the Spirit Dragon
2 Mana Confluence
6 Forest
5 Mountain
[/Land]
[/deck]

Sideboard Suggestions: [card]Barrage of Boulders[/card], [card]Gaea’s Revenge[/card], [card]Roast[/card], and [card]Xenagos, the Reveler[/card].

Atarka Burn

I’ve been running Atarka Burn since [card]Atarka’s Command[/card] came out, but haven’t had the chance to really talk about it. With the addition of [card]Molten Vortex[/card] one of the biggest issues I’ve been having gets fixed, as generally I’ve been losing to drawing eight to ten lands per game. By keeping the deck just red and green you don’t get to keep white sideboard cards like [card]Kor Firewalker[/card], but you don’t take nearly as much damage from your own lands. My cut to add the pair of [card]Molten Vortex[/card] was two [card]Flames of the Blood Hand[/card], which is one of the most frequent cards to get cut during sideboarding.

[deck title= Atarka Burn]
[Creatures]
4 Goblin Guide
4 Monastery Swiftspear
1 Grim Lavamancer
4 Eidolon of the Great Revel
[/Creatures]
[Spells]
2 Molten Vortex
4 Lightning Bolt
4 Lava Spike
4 Skullcrack
4 Searing Blaze
4 Atarka’s Command
4 Rift Bolt
2 Flames of the Blood Hand
[/Spells]
[Land]
3 Stomping Ground
4 Bloodstained Mire
4 Wooded Foothills
8 Mountain
[/Land]
[/deck]

Sideboard Suggestions: [card]Destructive Revelry[/card], [card]Dismember[/card], [card]Dragon’s Claw[/card], and [card]Grim Lavamancer[/card].

Goblins

Getting [card]Goblin Piledriver[/card] is a huge win for the Goblins archetype in Modern, as one of the biggest things that was missing was a great two drop. The addition of black for sideboard cards adds a lot of options like [card]Warren Weirding[/card] against the Bogles deck or [card]Dismember[/card] against [card]Splinter Twin[/card] decks. Some of the more powerful goblins cost a little extra mana, so [card]Warren Instigator[/card] is there to drop them in for free like a less effective [card]Goblin Lackey[/card]. While it probably won’t be heavily played, goblins now have some power behind them.

[deck title= Goblins]
[Creatures]
4 Goblin Guide
3 Legion Loyalist
2 Goblin Bushwacker
4 Goblin Piledriver
4 Warren Instigator
4 Mogg War-Marshall
4 Goblin Chieftain
1 Goblin King
2 Goblin Rabblemaster
1 Krenko, Mob Boss
1 Ib Halfheart, Goblin Tactician
1 Siege-Gang Commander
[/Creatures]
[Spells]
4 Goblin Grenade
4 Lightning Bolt
[/Spells]
[Land]
4 Auntie’s Hovel
2 Blood Crypt
4 Bloodstained Mire
3 Cavern of Souls
8 Mountain
[/Land]
[/deck]

Sideboard Suggestions: [card]Dismember[/card], [card]Earwig Squad[/card], [card]Thoughtseize[/card], and [card]Warren Weirding[/card].

Elves

Elves got a huge gain in Magic Origins, and I would be surprised if there aren’t more great elves in Battle for Zendikar. While it got a few different cards, the biggest is [card]Shaman of the Pack[/card] which can just straight up kill your opponent. The rest don’t really want to be more than one of’s since they’re just silver bullet cards. This probably won’t change the popularity of Elves much in Modern since it is already seeing a fair amount of play, but it does make it slightly better.

[deck title= Elves]
[Creatures]
4 Elvish Mystic
4 Heritage Druid
3 Llanowar Elves
1 Gnarlroot Trapper
4 Nettle Sentinel
4 Elvish Visionary
1 Spellskite
1 Scavenging Ooze
1 Reclamation Sage
4 Elvish Archdruid
2 Ezuri, Renegade Leader
2 Shaman of the Pack
1 Sylvan Messenger
1 Fauna Shaman
[/Creatures]
[Spells]
4 Collected Company
4 Chord of Calling
[/Spells]
[Land]
4 Gilt-Leaf Palace
3 Cavern of Souls
2 Nykthos, Shrine to Nyx
1 Pendelhaven
9 Forest
[/Land]
[/deck]

Sideboard Suggestions: [card]Beast Within[/card], [card]Dismember[/card], [card]Fracturing Gust[/card], and [card]Phyrexian Revoker[/card].

That’s all I have for now. I’ll see you again for Brewing With Battle for Zendikar. If you have any questions or comments, please feel free to leave them below and I will do my best to answer them.

Thanks for reading,

Josh Milliken

@joshuamilliken on Twitter

Brainstorm Brewery #154 – Originsal Gangsters

Yeah, there’s no Marcel this week. HEY! Don’t go anywhere! There’s still a perfectly good podcast, jackass. Not only that, Marcel has agreed to step in and do the intro and outro. What a deal! You can’t beat that with a Woodland Bellower. Make no mistake, this is a full episode, filled with intrigue and financial calls and more intrigue. Aren’t you intrigued? You better be! We doubled down on the intrigue. Sucker.

 

  • Marcel shows up for the intro
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  • What do we think of Origins?
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SCV Legacy Open – A Tournament Report

Last week the Scandinavian Open series came to Malmö, Sweden. I was there, ready to rock some Legacy! Unfortunately I didn’t do as well as I’d hoped, ending with an unimpressive 3-3 record. Still, I got to meet some cool people, play lots of Legacy and watch my best friend doing alters on site (If you haven’t seen it yet, you can find her work here). All in all it was a good weekend.SCV Alters

 

I arrived to the site Saturday morning after an eight hour long train ride. I spent the day hanging around the site, talking to some acquaintances, and watching my friend Jesper make the top 8 of the sealed event. Day one finished and my best friend and I, as well as some fellow judges that had been judging during during the event, had dinner at a Japanese restaurant in central Malmö. We found a place to crash in one friendly judge’s apartment, and having spent the night before sitting on a train for eight hours, we were very grateful! Sunday morning we returned to the site, and I spent the first round scouting as I had a bye from doing well in earlier events. This is the list I played.

[deck title=Rbw Goblins by Sandro Rajalin]
[Creatures]
4 Goblin Lackey
3 Mogg War Marshal
2 Goblin Rabblemaster
2 Goblin Warchief
1 Goblin Chieftain
4 Goblin Matron
4 Goblin Ringleader
1 Krenko, Mob Boss
1 Goblin Sharpshooter
1 Tuktuk Scrapper
3 Gempalm Incinerator
[Non-Creature Spells]
4 Aether Vial
3 Chalice of the Void
3 Tarfire
1 Warren Weirding
[Lands]
4 Wasteland
4 Cavern of Souls
4 Snow-Covered Mountain
2 Badlands
2 Plateau
3 Bloodstained Mire
2 Wooded Foothills
2 Arid Mesa
[/lands]
[Sideboard]
1 Chalice of the Void
2 Ethersworn Canonist
3 Relic of Progenitus
4 Cabal Therapy
2 Pyrokinesis
2 Wear // Tear
1 Earwig Squad
[/sideboard]
[/deck]

Round 1 – Affinity 2-0

G1 I already knew what my opponent was as I had watched him playing in the first round. Knowing what I was up against I played a turn one Chalice of the Void for zero on the play and my opponent didn’t play much magic this game.

G2 was super interesting. My opponent played a Signal Pest and a Frogmite, followed by a Myr Enforcer a turn later. The Frogmite was met with a Tarfire as an Aether Vial was ticking up. Master of Etherium and Etched Champion joined the fun shortly thereafter. Goblin Matron found a Mogg War Marshal before moving onto chump blocking duty. A Tuktuk Scrapper found its way onto the battlefield via the Aether Vial, taking care of Master of Etherium before teaming up with Mogg War Marshal to trade with the enforcer. At this point I was at three life, facing down an Etched Champion and a Signal Pest. I had five lands and a vial on three. Fortunately my Goblin Ringleader found a Tarfire to deal with the Signal Pest, leaving me at one life after taking a hit from the Etched Champion. On my turn I played a second ringleader, finding me another matron. Goblin Matron into Warren Weirding was enough to stabilize, and I won the game from there.

2-0

 

Round 2 – Merfolk 0-2

Having managed to beat a difficult matchup I was feeling pretty good about myself going into the feature match, albeit still shaken from an incredibly close game. I sat down and greeted my opponent, but couldn’t quite remember what deck he was on (I knew it was either Merfolk or Storm).

G1 My hand was unimpressive, but had multiple Chalice of the Void, so I kept, thinking that if he was on Storm I would be in good shape. He wasn’t and ran me over as I didn’t draw what I needed to get me out of the situation.

G2 I mulliganed a hand with two Gempalm Incinerator but no turn one or two play. I kept a six consisting of Goblin Lackey and five lands, as they can’t interact with it too well. I was hoping to draw gas and steal the game. I didn’t, and I’m thinking it might have been wiser to go to five here.

2-1

 

Round 3 Jesper on Food Chain 0-2

This was an off camera feature match and while I was paired with both a friend and a poor matchup I was in a good mood. Not much to say about this match.

G1 I tried to get a Goblin Sharpshooter online, but it was in vain as I was too late and found myself facing down the combo of Food Chain + Misthollow Griffin.

2-2

 

Round 4 MUD 1-2

This matchup can feel like a cakewalk at times, when they don’t really do much and you simply run them over. This wasn’t one of those times and both G1 and G3 had my opponent resolving multiple game winning threats that I couldn’t deal with.

2-3

 

Round 5 Miracles 2-0

This is normally a positive albeit skill intensive matchup for me, and I was really impressed with rabblemaster here.

G2 was particularly interesting as my opponent played a Humility on fifteen life. I however had a Chalice of the Void on one, so he had difficulties dealing with my army of 1/1s. A Terminus, Entreat the Angels, Vendilion Clique and Containment Priest did their best to stop the assault while a Jace, the Mind Sculptor began fate sealing. Apparently however 1/1s for three and four mana are good enough for the job sometimes and I killed my opponent with one card in hand against a Jace that was ready to ultimate otherwise.

3-3

 

I wasn’t feeling too great about my record, but I had managed to defeat the one deck I had expected to face, even through a powerful hate card. Goblin Rabblemaster had impressed me, and I felt confident in my decision to cut down on the silver bullets in order to improve the quality of my average draw. Three Relic of Progenitus is likely too much though, and I’ll be going down to two.

 

My friend Jesper made top 8 once again, but lost in the semifinals to an Omnitell player, which meant the finals would be an Omnitell mirror. The winner of the event, Kjartan Uldahl, was on an innovative Blue Black build that had foregone Cunning Wish completely in favor of Intution and the third Emrakul. Here is the list that took down the Scandinavian Legacy Open in Malmö.

 

UB Omnitell by Kjartan Uldahl, 1st place at SCV Legacy Open MalmöIntuition

 

Creatures (3)

3 Emrakul, the Aeons Torn

 

Non-Creature Spells (38)

4 Gitaxian Probe

4 Ponder

4 Preordain

4 Brainstorm

4 Dig Through Time

2 Intuition

4 Force of Will

1 Spell Pierce

2 Flusterstorm

1 Thoughtseize

4 Show and Tell

4 Omniscience

 

Lands (19)

5 Island

2 Underground Sea

1 Misty Rainforest

4 Polluted Delta

4 Scalding Tarn

2 City of Traitors

1 Boseiju, Who Shelters All

 

Sideboard

2 Disfigure

2 Flusterstorm

2 Grafdigger’s Cage

2 Massacre

2 Thoughtseize

1 Boseiju, Who Shelters All

1 Duress

1 Echoing Truth

1 Swamp

1 Vendilion Clique

 

Kjartan was a friendly and competent player. I asked him about the deck and the reasoning behind some of card choices, and he was happy to answer.

 

S – What would you say are the main advantages/disadvantages of your build compared to the stock Omnitell lists?

K – You get a better combo/mirror matchup. There’s not a lot of EtB triggers being played against Omnitell at the moment, so Cunning Wish is not at its best right now.When you DO face it, you’ll have an answer, just not a perfect one. You also get to play 15 cards in your sideboard instead of 5, which gives you more options and flexibility.

 

S – I notice you don’t play Cunning Wish, what is the reasoning behind this?

K – Cunning Wish is the card with the highest variance in regular Omnitell. When you’re sculpting in the early game it’s basically a brick that can’t find any of your combo pieces. Dig Through Time and Intuition do double duty and can represent any piece you need both before and after Show and Tell has resolved. When Omniscience hits the board Cunning Wish is suddenly the BEST card in the deck, but overall it’s just too inconsistent.

 

S – How do you feel about Thoughtseize? When is it good, and why should you play them main/side?

K – Thoughtseize is always good. You don’t see a lot of hate game one, so it’s better to just execute your own plan and protect it with counter magic in case they have anything to disrupt you. Spending time and slowing yourself down disrupting their hand can actually cost you the game. After sideboard it gets a lot better as they bring in more targeted hate cards. The maindeck one-of is there as a miser’s out to cards we can’t deal with because we don’t have Cunning Wish.

 

S – You seem confident in Intuition in this deck, would you explain what role it usually plays?

K – Intuition is a great card that can get all the things Cunning Wish can’t, those being Show and Tell and Omniscience. It’s often used as counter bait at the end of                                                                                              their turn, and much like with Dig Through Time, if they don’t counter it they usually lose anyway. The synergy with Dig Through Time is just a nice bonus.

 

S – Your version seems better suited at playing the control game, is this assessment correct?

K – There’s a lot of matchups where you DO turn into a control deck after board, mainly Reanimator and Storm. The Intuitions however are often boarded out, simply because Dig Through Time is that good on its own. The only thing you need to win the Delver matchups is time, and Disfigure buys you a lot more time than any conditional counterspells or discard would.

 

Omnitell is one of the strongest decks in Legacy right now, and I believe Kjartan is on to something with his build. Lately I have seen many respected players moving towards Intuition. Playing more than one however has not been feasible due to its high mana cost. Removing Cunning Wish solves this problem and gives you more room to adapt during sideboarding. The single Thoughtseize maindeck does look a bit odd in my eyes, and I wouldn’t be surprised if I were to find that an additional Flusterstorm or Intuition was a better use for that slot. On the other hand Kjartan obviously knows what he’s doing, and I wouldn’t mess with his list until I’ve tried it for myself. I really like the two copies of Disfigure in the sideboard, and the idea of using Thoughtseize to make sure the coast is clear to go off in the mirror is very appealing to me.

 

As for Goblins, I didn’t do too well this time. Legacy is a diverse format, and I wasn’t prepared for some of the decks I was paired against. Moving forward I would cut one copy of Relic of Progenitus, although I’m not sure what’s going to replace it. Both Blood Moon and Magus of the Moon have the potential to singlehandedly win games in certain matchups, but also seem like the type of card that is much better in theory than in practice. With no way to search for it, a card that doesn’t win the game when you’re behind and which can be dealt with by your opponent floating mana and then casting Abrupt Decay isn’t necessarily what I want. That being said, if Four-Color Delver is represented at GP Lille, this seems like just the card to wreck them with.


I will be staying in Lille this weekend. If everything goes according to plan I will have found a configuration that I’m satisfied with, and you will get to see me doing battle on camera. If not, I will be playing the game I love and spending time with many awesome people, enjoying a nice trip. Whatever the result I’ll be back next week with a report on how it went, although it is my ambition that by that time it will already be known.

Pitt Imps Podcast #126 Mine Ja Bidness

So in a week of 2 GP’s (1 legacy, 1 Limited), I got to talk about Zach Jesse again. We also put our feet squarely in  our mouths. That’s right its time for our best of Origins review. We also do a little exercise to see who gets into the MTG Hall of Fame. So its long, go listen. Host Angelo     Twitter  @ganksuou Co-Host Mike     Twitter  @Huntmaster_Mike Co-Host  Will     Facebook You Vote For The Hall of Fame Show Email    [email protected] The Pitt Imps comes to you each week by Taitan Game Shop and Brainstorm Brewery

MTG After Hours #13 – Live from #GPVegas!

Yes this is the only surviving recordings to make it out of GP Vegas 2015, cherish these remnants and bask in their iridescence.

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Brainstorm Brewery #153 – Magic Origins Set Review

Magic Origins set review

 

  • Magic Origins set review
  • Marcel pronounces some words funny
  • Support our Patreon! We will use the money to make the cast better, not pay ourselves.
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Brainstorm Brewery #152 – Failbag

Marcel’s not around and it’s hard to want to do anything at all. We read some e-mails, then we read more e-mails, then… e-mails. Look, we could have taken a week off with Marcel here but we did an episode. And it’s an informative one. We didn’t mess around, we dug deep and made an episode happen. You should be thanking us. Nerds.

 

  • Finance 101 is from an e-mail
  • So are all the other topics
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Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

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Money Draught #34 – The One About MTG Spam Bots, Origins, and Dying in Armor

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Weekend Magic: 6/26-6/28

Last weekend brought us Grand Prix: Singapore, Grand Prix: Buenos Aires, and the Star City Games Open: Baltimore. Singapore featured Modern as the format, while Buenos Aires and Baltimore gave us the usual dose of Standard action. Let’s take a look at the results.

 

Grand Prix: Singapore

 

Format – Modern

 

Decklists

 

Masaaki took down Singapore piloting Affinity, which he also had to beat in a mirror match finals. Key parts of the affinity deck include the usual suspects [card]Arcbound Ravager[/card], [card]Etched Champion[/card], [card]Steel Overseer[/card], and [card]Memnite[/card], however Masaaki opted to play two [card]Spellskite[/card]s in the main deck in order to help combat the onslaught of targeted removal and Splinter Twin lists that are running rampant in Modern. Definitely expect to see Affinity after these results!

 

Rouding out the Top 8 were two Jund, Abzan Midrange, Temur Twin, 4-Color Company, and Temur Delver.

 

Jund is also still a force to be reckoned with. Duke opted to play more planeswalkers main deck by including a full playset of [card]Liliana of the Veil[/card] and one [card]Chandra, Pyromaster[/card]. Kawasaki included cards like [card]Night of Souls Betrayal[/card] and [card]Damnation[/card] in the sideboard in order to better combat creature based strategies, which Jund is fairly good against already but can make themselves even more devastating games two and three by using those cards.

 

4-Color Company is reminiscent of the Birthing Pod lists of yore, featuring [card]Voice of Resurgence[/card], [card]Fauna Shaman[/card] (as a [card]Birthing Pod[/card] replacement), [card]Kitchen Finks[/card], and a scattering of one-of’s like [card]Restoration Angel[/card] and [card]Kiki-Jiki, Mirror Breaker[/card] for grabbing with [card]Chord of Calling[/card] and [card]Collected Company[/card]. All in all, it’s a pretty interesting deck that plays similarly to the old Birthing Pod lists yet operates totally differently due to the addition of [card]Fauna Shaman[/card] to the deck.

 

[card]Sigarda, Host of Herons[/card] and [card]Abzan Charm[/card] are interesting additions to the Abzan strategy. By giving the deck more reach and versatility main deck, it allowed Wee to overcome some weaknesses that usually aren’t addressed until post-board against certain matchups.

 

Grand Prix: Buenos Aires (Argentina)

 

Format – Standard

 

Decklists

 

Pascal Maynard, not one to shy away from the limelight through events like the #GoyfGate incident, it appears that without crazy limited opportunities to make him stumble that he just goes ahead and wins the whole event. Nice!

 

Maynard was on Abzan Megamorph Control, the Standard brew that focuses on [card]Elspeth, Sun’s Champion[/card] along with [card]Den Protector[/card] and [card]Deathmist Raptor[/card] in order to keep the megamorphing continuing throughout the tournament. We’ve seen this type of build before – there hasn’t been much innovation for this particular GP with the deck.

 

R/G Devotion took second place, which isn’t surprising seeing as it has been dominating Standard tables for the past few weeks. De Jesus’ build included key cards [card]Xenagos, the Reveler[/card], [card]Whisperwood Elemental[/card], [card]Dragonlord Atarka[/card], and [card]Rattleclaw Mystic[/card]. [card]Genesis Hydra[/card] is also a nice mana sink when you generate massive amounts of mana off of [card]Nykthos, Shrine to Nyx[/card].

 

Rounding out the Top 8 were two Mardu Dragons, Esper Dragons, two Abzan Aggro, and Abzan Control.  Nothing new in the way of Standard here.

 

Mardu Dragons is going heavy on the [card]Soulfire Grand Master[/card]s these days and Ancelmo was even playing two [card]Hidden Dragonslayer[/card] and three [card]Hordeling Outburst[/card] main deck. Both Mardu strategies were a packing a full playset of [card]Crackling Doom[/card] and [card]Draconic Roar[/card].

 

Star City Games Open: Standard (Baltimore, MD, USA)

 

Decklists

 

Deck Finish Player Deck Finish Player
Abzan Aggro 1st Andrew Boswell Atarka Red 9th Martin Worsham
G/R Devotion 2nd Chris Andersen Abzan Megamorph 10th Dan Jessup
Bant Megamorph 3rd Brad Nelson G/R Dragons 11th Chris VanMeter
Jeskai Aggro 4th Kevin Jones Mardu Dragons 12th Evan Appleton
G/R Megamorph 5th Scott Robins Mono-Black Aggro 13th Brett Krodel
Mono-Red Goblins 6th Bobby Birmingham Abzan Aggro 14th Dennis Weinbrecht
Mono-Red Devotion 7th Dylan Hysen Mardu Dragons 15th Chris Pioth
G/R Devotion 8th Al Spielman Jeskai Aggro 16th Harlan Firer

Boswell took down the Standard portion of the SCG Open in Baltimore piloting Abzan Aggro. Key features of Boswell’s aggro version of Abzan are [card]Fleecemane Lion[/card], [card]Rakshasa Deathdealer[/card], [card]Siege Rhino[/card], [card]Warden of the First Tree[/card], [card]Anafenza, the Foremost[/card], [card]Brimaz, King of Oreskos[/card], and [card]Dromoka’s Command[/card].

 

Second place went to Chirst Andersen, piloting G/R Devotion. I’ve covered this deck already so we’ll move on the rest of the Top 8. These included Bant Megamorph, Jeskia Aggro, G/R Megamorph, Mono-Red Goblin, Mono-Red Devotion, and G/R Devotion.

 

Bant Megamorph features [card]Deathmist Raptor[/card] alongside [card]Fleecemane Lion[/card] and [card]Dragonlord Ojutai[/card]. [card]Disdainful Stroke[/card] is also included, and [card]Ajani Steadfast[/card] helps to create endgame. [card]Mastery of the Unseen[/card] is relegated to the sideboard to help more against control strategies.

 

Jeskai Aggro features [card]Goblin Rabblemaster[/card], [card]Mantis Rider[/card], [card]Soulfire Grand Master[/card], [card]Stratus Dancer[/card], and [card]Dragonlord Ojutai[/card] along with [card]Dig Through Time[/card], [card]Ojutai’s Command[/card], and gold old [card]Stoke the Flames[/card]. This makes me wonder if [card]Ojutai’s Command[/card] will be a real card in the fall, when it becomes a four ability blue command that is Standard legal and only costs four mana.

 

Speaking of which, the reveal of [card]Goblin Piledriver[/card] has got to have made Bobby Birmingham very happy. I mean, he just Top 8’ed an SCG Open playing Goblins in Standard without Piledriver! Imagine this deck’s burst once it becomes a factor. Already, [card]Foundry Street Denizen[/card], [card]Frenzied Goblin[/card], [card]Goblin Rabblemaster[/card], [card]Obelisk of Urd[/card], [card]Dragon Fodder[/card], and [card]Hordeling Outburst[/card] are an awesome start to the deck.

 

Also, Mono-Red Devotion is a deck we haven’t seen do well in a while. Here, we have [card]Dragon Whisperer[/card],, [card]Fanatic of Mogis[/card], [card]Flamewake Phoenix[/card], and [card]Eidolon of the Great Revel[/card] along with [card]Nykthos, Shrine to Nyx[/card] to generate absurd amounts of mana and [card]Crater’s Claws[/card] as a nice finisher for the deck.

 

Rounding out the Top 16 were Atarka Red, Abzan Megamorph, G/R Dragons, two Mardu Dragons, Mono-Black Aggro, Abzan Aggro, and Jeskai Aggro. Of these, Mono-Black Aggro differentiates itself from the rest of the pack. Key cards to this build include [card]Blood-Chin Rager[/card], [card]Bloodsoaked Champion[/card], [card]Mardu Shadowspear[/card], [card]Mardu Strike Leader[/card], [card]Mogis’s Marauder[/card], and [card]Pain Seer[/card]. [card]Sign in Blood[/card] also helps the deck keep drawing cards and playing more dudes. All in all, this is a solid aggro deck that has proven that it can do well at a large event.

Star City Games Premier IQ: Modern (Baltimore, MD, USA)

 

Decklists

 

Deck Finish Player Deck Finish Player
Naya Company 1st Steven Borakove Grixis Twin 9th Jamal Greenidge
Grixis Twin 2nd Jeff Folinus Infect 10th Nan Johnson
Jund 3rd Ted Felicetti UW Merfolk 11th Neel Sangal
Infect 4th Bryan Henning Ad Nauseam 12th Daniel Will
R/W Burn 5th Lucas Kiefer Goryo’s Vengeance 13th Alex Majlaton
Infect 6th Jason Collins Jeskai Twin 14th Ryan Wanamaker
Grixis Delver 7th Phil Pratt Grixis Delver 15th James Fitzpatrick
U/R Twin 8th Benjamin Nikolich Naya CoCo 16th Michael Kochis

Looking to Modern, we see that Naya Company has taken down the Modern IQ piloted by Steven Borakove. Key cards in this Collected Company build include [card]Knight of the Reliquary[/card], [card]Loxodon Smiter[/card], [card]Noble Hierarch[/card], and [card]Wild Nacatl[/card].

 

The runner up was Grixis Twin, which is a Modern standby at this point and has been covered extensively over the past few weeks. Rounding out the rest of the Top 8 included Jund, two Infect, R/W Burn, Grixis Delver, and U/R Twin. Nothing new or noteworthy to report from the rest of the Top 8.

 

In the Top 16, the only deck that stood out was Jeskai Twin, which really only splashed white for three [card]Path to Exile[/card] main deck and white sideboard options [card]Leyline of Sanctity[/card], [card]Rest in Peace[/card], [card]Celestial Purge[/card], [card]Wear / Tear[/card], and [card]Geist of Saint Traft[/card].

 

Star City Games Premier IQ: Legacy (Baltimore, MD, USA)

 

Decklists

 

Deck Finish Player Deck Finish Player
Sultai Delver 1st Bob Marshall Lands 9th David Long
Death and Taxes 2nd Travis Cowley Miracles 10th Brian Braun-Duin
Dredge 3rd Eric Copenhaver Jeskai Stoneblade 11th Jermol Jupiter
4-Color Delver 4th Ben Rivello Lands 12th John Gatza
Miracles 5th Christopher Hawker Show and Tell 13th Jeremy Bowman
Miracles 6th Bernard Liberati U/R Delver 14th Matthew Long
Miracles 7th Rob Long Infect 15th TJ Martin
Grixis Delver 8th Jonathan Sukenik Temur Delver 16th Mitchell Anderson

At the Legacy IQ, Bob Marshall took down the event piloting Sultai Delver. The rest of the Top 8 included Death and Taxes, Dredge, 4-Color Delver, three Miracles, and Grixis Delver.

 

Death and Taxes was packing three main deck [card]Magus of the Moon[/card], which is pretty unexpected and I’m sure surprised plenty of people when it was dropped off an [card]Aether Vial[/card]. It also featured two [card]Imperial Recruiter[/card], which not only helped get [card]Magus of the Moon[/card] in opportune moments but can also fetch up any particular piece of hate that the D&T player needed at that time. Splashing red also allowed the deck to play three [card]Sudden Demise[/card] in the sideboard as a great removal option against non-white creature based strategies.

 

The Top 16 included two Lands, Miracles, Jeskai Stoneblade, Show and Tell, U/R Delver, Infect, and Temur Delver. Nothing new to report here.

 

That’s it for last weekend’s coverage! As always, thanks for reading.

 

Pitt Imps Podcast #124 Week Late But Here

After a missed week the Imps return to go over the two GP’s. We get into the entire spoilers and all the Origins news that was released. Ang makes a special announcement during one of the ads and we tell you guys about our time at GP Charlotte. I’m sure there is more but its slipping my mind at the moment. Host Angelo   Twitter @ganksuou Co-Host Mike   Twitter @Huntmaster_Mike email   [email protected] Pitt Imps is brought to you each week by Brainstorm Brewery and Taitan Game Shop

Just. Play. Jund. …Well sorta.

To quote Todd Anderson,

“Just. Play. Jund.

Just do it.

Stop being an idiot and go pick up the cards you need to play it.”

While Todd was speaking about Standard back in 2013 I feel as if this applies more than ever to Modern right now.

SCG Columbus Invitational.

I’ve been playing Infect for awhile now to some very strong results but this tournament was abysmal. I managed to make Day 2 with a record of 5-2-1 but I was carried by Dragon Megamorph in standard giving me a 3-0-1 record with my new best friend [card]Dragonlord Silumgar[/card]. On day 2 I managed to bring my Modern record to a pitiful 4-4 including a massive punt against Ben Friedman in round 10. After round 13 I dropped having been knocked out of prizes with a loss in standard. The Modern metagame in Columbus was not what I was expecting and was incredibly hostile towards Infect as a result. I had seen the rise of Jund in the weeks before so my initial goal was to beat the rock paper scissors of Tron, Jund, and Infect while having game against most forms of Splinter Twin as well. I played against every flavor of Grixis, Twin, Delver, and Control and they all felt horrible to play against especially when they got to cast [card]Kolaghan’s Command[/card]. On top of that picking up a loss to Jund made me feel as though I was on the bad side of the metagame and I needed to change for GP Charlotte.

GP Charlotte

Picking up a deck with only a week to learn it is not something I am a big fan of but after messing around with Zoo for a little bit I decided I should just play Jund. Our Jund however is just a little bit spicier.

Before I reveal the decklist I just want to give credit where credit is due. This deck was designed by Barrett Goss who played it in the Invitational and went 6-2 in Modern beating Brad Nelson in a pseudo mirror and taking the only match in Modern off of Luis Alfonso who went 7-1 with Grixis Control.

[Deck title=Jund]
[creatures]
4 Tarmogoyf
4 Dark Confidant
2 Scavenging Ooze
1 Snapcaster Mage
2 Huntmaster of the Fells
1 Olivia Voldaren
1 Tasigur the Golden Fang
[/creatures]
[Spells]
3 Inquisition of Kozilek
2 Thoughtseize
3 Terminate
2 Abrupt Decay
4 Lightning Bolt
2 Kolaghan’s Command
1 Maelstrom Pulse
3 Ashiok, Nightmare Weaver
[/spells]
[Lands]
4 Verdant Catacombs
3 Bloodstained Mire
3 Wooded Foothills
1 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Watery Grave
1 Steam Vents
2 Forest
2 Swamp
2 Raging Ravine
4 Blackcleave Cliffs
[/Lands]
[Sideboard]
4 Fulminator Mage
2 Feed the Clan
1 Damnation
1 Bonfire of the Damned
1 Night of soul’s Betrayal
1 Engineered Explosives
1 Golgari Charm
1 Outpost Siege
1 Keranos, God of Storms
2 Ancient Grudge
[/Sideboard]
[/deck]

So you may have noticed a sever lack of [card]Liliana of the Veil[/card] and the strange addition of Blue mana. The main thinking behind this is  you will beat the mirror and most creature decks by playing Ashiok including beating the CoCo combo deck even after they have achieved infinite life. You also get to attack the Grixis decks from a different angle in the long games and use their utility creatures like [card]Snapcaster Mage[/card], [card]Young Pyromancer[/card], and [card]Vendilion Clique[/card] against them. While our maindeck is the same my sideboard is incredibly different as I chose to play Keranos and a more diverse suite of board sweepers while Barrett was more conservative with his mana base besides being an idiot and sideboarding Blood Moon.

I do want to make some key changes to the list. I feel like Bonfire of the Damned is just not what we need to be doing especially because Anger of the Gods is infinitely better against the Collected Company decks while also being very strong vs both Elves and Merfolk which I expect to both see an upswing in popularity after their recent success in the Invitational and at the GP. I also feel that we need some type of graveyard hate but I am still testing out whether [card]Grafdigger’s Cage[/card] or [card]Leyline of the Void[/card] is the correct play.

In the GP I ended up dropping at 4-3 after losing to a turn 1 Blood Moon against affinity followed by a beating from GR Tron. Barrett ended the day at a solid 6-3. In the Super Sunday Series I ended 6-3 while he finished at 7-2 good for prizes but nowhere near Top 8 contention. Overall I think this deck is very real and will be playing it in a bunch of PPTQs this summer and hopefully some SCG 5ks if I can make it out.

Five Cards You Should Be Playing in Legacy Right Now

Grand Prix Lille is coming up and we’re doing our best to figure out the metagame in order to get an advantage. The hope is that by making accurate predictions we will be better able to construct our decks to beat what other people are bringing to the tournament. While metagames vary depending on your location, it’s clear that the two most popular decks are Miracles and Omnitell. Both decks play a lot of library manipulation and are highly consistent as a result. Omnitell in particular is centered around this advantage, with stock lists rocking a full sixteen cantrips alongside both Dig Through Time and Cunning Wish. Rounding out the ‘decks to beat’ section over at ‘The Source’ we have Team America, Blade Control, Grixis Control and Death & Taxes. This doesn’t necessarily mean that these are the decks that will see the most play at GP Lille (although I’m confident both Miracles and Omnitell will be highly represented). For this reason I’m more interested in looking at the recurring themes – the shared characteristics between these decks – than I am at targeting specific decks (with Miracles and Omnitell being the exceptions). This article is a list of cards that are well positioned in today’s metagame, similar to what Carsten Kotter has done in the past. Some of these cards are all around well positioned against the current metagame, whereas some are strong in specific strategies, where they solve a particular problem for the deck.

Relic of Progenitus

Looking at the top decks at the moment, they all utilize the graveyard to some extent. Dig Through Time has proven to be one of the strongest cards in Legacy, and BUG Delver and Shardless BUG still have Tarmogoyf. During the Treasure Cruise era a number of people experimented with graveyard hate to fight the powerful, new Ancestral Recall. I was never a fan of this as that would often require you to play slower cards, losing tempo to the very aggressive Viking Funeral deck. Dig Through Time however is a different animal, making for a slower metagame.

The other issue I would normally have with using graveyard hate to fight delve spells is that you’re playing a card that deals with only a few of theirs, and only if you draw it before they can deploy them. Relic of Progenitus neatly circumvents this problem by requiring a very low investment. A one mana card that also cantrips is one that you will almost never be unhappy to have in your hand.I prefer Relic over Nihil Spellbomb for its ability to keep the graveyard empty, which is what you want in drawn-out games versus a Dig Through Time deck.

The main reason Relic doesn’t see more play at the moment is that not every strategy can realistically afford to include it. Many decks take advantage of their own graveyards and can’t afford to pop Relic to blow it up. In addition to this Relic is also often a low power card that doesn’t win you the game, making it difficult to fit into the decks that are already skimping on victory conditions in favor of library manipulation as they would rather play more copies of Ponder or Preordain. In the decks where it does fit however I’m always happy to have it in my opening hand. If you’re on Goblins, Merfolks, Death & Taxes I would strongly recommend this card.

Ethersworn Canonist

With Omnitell taking over as the number one combo deck of the format we must also adapt to these changes, making sure we have the most effective disruption. Omnitell is a combo deck that is both highly consistent and highly resilient, especially to more traditional means of fighting combo, such as Thoughtseize and Force of Will. While they do have ways to deal with permanents through the power of their Cunning Wish sideboards, it is a much more awkward task for a deck that is used to things always running smoothly. Ethersworn Canonist slots nicely into existing creature strategies, particularly Death & Taxes, but there are other cards that will accomplish the same thing for you. Eidolon of Rhetoric is the more expensive option, but it survives cards like Massacre. The mana cost isn’t too much of a drawback against Omnitell either, as it’s usually safer to put it into play off of Show and Tell than risk it getting countered.

If you’re on a Reanimator strategy or something similar I would go with Iona, Shield of Emeria as she already fits so nicely into your own game plan. Trinisphere is quite strong in many of the decks designed to beat up on fair decks, such as Pox, Food Chain and MUD, and is often even stronger than Ethersworn Canonist against Omnitell due to them being able to cast spells on your turn as well. Rule of Law and Arcane Laboratory do not see much play at the moment, but they fulfill a similar role.

Vendilion Clique

Vendilion Clique provides both instant speed disruption and a clock, making it ideal for decks with little need to tap out on their own turn, such as Miracles. It also happens to be very well positioned against the format’s top two decks. You can cast Vendilion Clique in response to a miracle trigger or during their end step to make sure the coast is clear for you to resolve a powerful spell on your own turn. Casting it in response to a Show and Tell and stripping away their Omniscience is the dream, as you will not only have dealt with one of their combo pieces, but they will have wasted another, as well as a turn’s worth of mana.

There are so many tricks you can do with a Vendilion Clique that the potential for outmaneuvering maneuvers that will quickly cripple their plan is high. The best part is that it’s by nature a proactive card, meaning it’s very much live even when the ability doesn’t add much value! Did I mention it does a pretty good job at carrying an Umezawa’s Jitte?

 

Krosan Grip

Krosan Grip answers Sensei’s Divining Top, Counterbalance and Omniscience, as well as various equipments and powerful one-ofs, such as Sylvan Library. Krosan Grip doesn’t go into as many decks as Disenchant would, but it’s particularly strong when the decks you want it against all have the ability to counter it, flip a top, or bounce a Batterskull. Just keep in mind that Counterbalance will still trigger and counter it if they have a three on top.

If you don’t feel like keeping three mana up at all times you could go with Seal of Cleansing or Seal of Primordium instead. Put one into play off of Show and Tell and you will be able to respond to their Cunning Wish Dig Through Time by blowing up their Omniscience, forcing them back to square one. As for creature decks I would strongly consider maindecking two to three copies of Qasali Pridemage, as it’s already a powerful threat on its own. Golgari Charm is an elegant option for black green players as it also answers their sideboard plan of Young Pyromancer.

 

Slaughter Games

 

This is one of those cards that if you resolve it against Mono Blue Omnitell it will almost certainly win you the game. A powerful effect indeed, hence why it’s priced at four mana. Four mana is a lot in Legacy, and since Omnitell can easily go off before turn four, I’d usually stick to other hate. However, for slower decks that normally pose a poor combo matchup this type of ‘I-win-the-game-spell’ is precisely the type of card you need, especially if you’re able to reach four mana earlier than normal, slow your opponent down for a turn, or both. Just take a look at Niklas Kronberger’s Abzan Loam list that claimed first place at Prague Eternal last week.

 

[deck title=Abzan Loam by Niklas Kronberger, 1st place at Prague Eternal]
[Creatures]
1 Deathrite Shaman
4 Dark Confidant
1 Scavenging Ooze
1 Gaddock Teeg
4 Knight of the Reliquary
[/creatures]
[Noncreature Spells]
4 Mox Diamond
4 Chalice of the Void
2 Sylvan Library
2 Life from the Loam
3 Punishing Fire
3 Abrupt Decay
2 Green Sun’s Zenith
3 Liliana of the Veil
[/noncreature spells]
[lands]
2 Bayou
1 Scrubland
1 Taiga
1 Forest
3 Windswept Heath
3 Verdant Catacombs
3 Grove of the Burnwillows
1 Urborg, Tomb of Yawgmoth
4 Wasteland
1 Maze of Ith
1 Karakas
1 Tranquil Thicket
2 Barren Moor
1 Dryad Arbor
[/lands]
[Sideboard]
1 Maelstrom Pulse
2 Slaughter Games
2 Choke
1 Reclamation  Sage
2 Ethersworn Canonist
2 Golgari Charm
2 Thoughtseize
3 Leyline of the Void
[/sideboard]
[/deck]

The deck plays cards like Deathrite Shaman, Green Sun’s Zenith and Mox Diamond to ramp its mana, alongside powerful disruption in the form of Thoughtseize and Chalice of the Void (among other cards). Versus fair, blue decks that skimp on action cards in favor of cantrips being able to snipe their best cards can prove to be a great advantage. Miracles is a lot less scary when you no longer have to fear Entreat the Angels for example. This is why many Goblins players have adopted Earwig Squad as a one-of, myself included. Storm opponents scoop when their namesake cards are taken away. Stoneforge Mystic turns into a mere Squire when you take away their equipments. Another option is to play Slaughter Games as a Burning Wish target, effectively granting you access to multiple copies even in game one.


This weekend I will be participating in the Scandinavian Open in Malmö, Sweden. My last big tournament before GP Lille. You can catch the stream over at twitch.tv/svmtv and hopefully see me doing battle in the top 8. If you happen to be at the tournament site, be sure to stop by my friend who makes amazing alters. She will be taking commissions on site, and I strongly encourage you to check out her Facebook page; MTG Alterations & Art by P.G. Berg

Brainstorm Brewery #151 – Cunning Gisch

This episode is all about the subtle mistakes in printing that can lead to big financial gains for those patient, and cunning enough to take advantage. Are you as totally mystified by the world of miscuts, misprints, crimps and screw-ups as the rest of the Brew Crew? Fear not, misprint expert Preston Gisch (@prestongisch) is on the case and he breaks it down for everyone. Not much else is discussed, honestly. You’re welcome for the value.

 

  • The gang is joined by misprint expert Preston Gisch (@prestongisch)
  • Who is Preston?
  • Finance 101 is all about rotation
  • Preston schools the gang on misprints
  • Pick of the Week.
  • Support our Patreon

 

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

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Weekend Magic: 6/19-6/21

The major events of last weekend included Grand Prix: Providence, Grand Prix: Copenhagen, and Star City Games: Indianapolis. GP Providence and  SCG Indianapolis focused on Standard while GP Copenhagen was Modern. Of course, SCG Indianapolis also had Modern in addition to Legacy results. Let’s dive in and see what happened.

Grand Prix: Providence (USA)

Decklists

Format – Standard

R/G Devotion took down the field at Providence piloted by Sky Mason. R/G seems to be the top deck these days, with it also putting two more people into the Top 8 as well. Key cards in this strategy included [card]Genesis Hydra[/card], [card]Hornet Queen[/card], [card]Whisperwood Elemental[/card], and [card]Dragonlord Atarka[/card]. Pretty much just ramp out into a win condition and take it down from there. Green decks are very solid in Standard these days so expect to see them until the format is shaken up a bit more.

Rounding out the Top 8 were an interesting smattering of decks, two of which were based on four or more colors. Four-Color Whip was playing green as the main color but splashing for cards like [card]Torrent Elemental[/card] and [card]Dragonlord Atarka[/card]. You need three colors to play [card]Sidisi, Brood Tyrant already so splashing one more color in this Standard environment doesn’t seem like a big deal especially in lieu of the Five-Color Dragons deck appearing.

Yes, the Five-Color Dragons deck is based around mostly green and black spells however every color of dragon is included in the deck, as it packs two [card]Dragonlord Atarka[/card], two [card]Dragonlord Dromoka[/card], three [card]Dragonlord Ojutai[/card], and one [card]Dragonlord Silumgar[/card]. Using green’s color fixing [card]Sylvan Caryatid[/card] and [card]Satyr Wayfinder[/card], you can easily find the colors you need to cast these dragon lords. Also, the deck packs four [card]Haven of the Spirit Dragon[/card] for fixing and to get dragons in the graveyard back to the hand. Talk about maximizing potential! The deck is definitely an interesting way to make use of all the new dragon lords.

Grand Prix: Copenhagen (Denmark)

Decklists

Format – Modern

Looking at Copenhagen, Merfolk took down the Modern GP. Key components of the deck included [card]Mutavault[/card], [card]Aether Vial[/card], [card]Master of the Pearl Trident[/card] / [card]Lord of Atlantis[/card], and [card]Master of Waves[/card]. Protection from red in field full of Burn and Grixis seems support important, and [card]Master of Waves[/card] provides that alongside of a team of creatures that it summons upon entering the battlefield. [card]Hibernation[/card] seems like a great sideboard choice as it can completely wreck green decks out of nowhere.

The runner up Hatto was playing Scapeshift, which isn’t unexpected but seemed poorly positioned in a field fuller of faster [card]Griselbrand[/card] fueled combo decks. However, I’m sure Hatto was an expert Scapeshift pilot and so was able to do exceptionally well with the deck even on Day 2 of the GP. Key components of Scapeshift include of course [card]Scapeshift[/card], [card]Cryptic Command[/card], [card]Sakura-Tribe Elder[/card], [card]Search for Tomorrow[/card], and [card]Valakut, the Molten Pinnacle[/card].

Rounding out the Top 8 were Jund, Mono White Death & Taxes, another Merfolk, Grixis Control, Grixis Twin, and Grixis Delver – lots of Grixis decks in other words.

Mono White Death & Taxes was interesting deck choice. It include cards such as [card]Dryad Militant[/card], [card]Thalia, Guardian of Thraben[/card], [card]Leonin Arbiter[/card], [card]Serra Avenger[/card], [card]Flickerwisp[/card], [card]Blade Splicer[/card], as well as two main decked [card]Spellskite[/card]s and four [card]Ghost Quarter[/card] and three [card]Tectonic Edge[/card]. Quite a punishing deck for the unprepared!

Star City Games Open: Standard (Indianapolis, IN, USA)

Decklists

Deck Finish Player Deck Finish Player
G/R Dragons 1st Eric Rill G/R Devotion 9th Michael Gould
Mardu Dragons 2nd Jamie Kelly Mardu Dragons 10th Matthew Longville
Abzan Midrange 3rd Raja Sulaiman Temur Dragons 11th Andy Ferguson
G/B Dragons 4th Kent Ketter R/G Aggro 12th Jessy Hefner
Bant Heroic 5th Ziang Chen G/R Devotion 13th Jacob Baugh
G/R Devotion 6th Chris Andersen Esper Dragons 14th Daniel Unger
G/W Devotion 7th Corey Castelli Abzan Megamorph 15th Boris Pan
Mardu Dragons 8th Derek Monk Mardu Dragons 16th Marty Williams

In Indianapolis, R/G also ruled the day in the form of G/R Dragons piloted by Eric Rill. Key components of the strategy included [card]Deathmist Raptor[/card], [card]Goblin Rabblemaster[/card], [card]Rattleclaw Mystic[/card], [card]Stormbreath Dragon[/card], and [card]Thunderbreak Regent[/card]. Planeswalkers were left out of the main deck and relegated to the sideboard, but they did include one [card]Chandra, Pyromaster[/card], two [card]Nissa, Worldwaker[/card], and two [card]Xenagos, the Reveler[/card].

Mardu Dragons was the runner up, which featured [card]Goblin Rabblemaster[/card], [card]Stormbreath Dragon[/card], and [card]Thunderbreak Regent[/card] as the main creatures. Similar to the G/R dragons deck, Stormbreath and Thunderbreak seem to be the best red dragons to include in Standard decks. With Mardu, you also get [card]Crackling Doom[/card] and access to [card]Foul-Tongue Invocation[/card] and [card]Thoughtseize[/card] which is nice.

Rounding out the rest of the Top 8 were Abzan Midrange, G/B Dragons, Bant Heroic, another G/R Devotion, G/W Devotion, and another Mardu Dragons deck.

G/B Dragons seems like it is something new and exciting however the name is kind of misnomer. It’s the same Five-Color Dragons as talked about before from GP Providence.

Looking at the Top 16 we have two more G/R Devotion, two more Mardu Dragons, Temur Dragons, R/G Aggro, Esper Dragons, and Abzan Megamorph. Temur Dragons made good use of [card]Savage Knuckleblade[/card] alongside [card]Stubborn Denial[/card]. It’s also nice to see Esper Dragons still in the picture without being too dominating.

Star City Games Premier IQ: Modern (Indianapolis, IN, USA)

Decklists

Deck Finish Player Deck Finish Player
Grixis Delver 1st Mat Bimonte U/R Twin 9th Lauren Nolen
Jund 2nd Mitch Blankespoor Grixis Control 10th Hayden Passarelli
scapeshift 3rd CJ Steele Burn 11th Jackson Smith
Grixis Control 4th Jeremy Bush Grixis Control 12th Cody Murray
Jund 5th Keir Haley Grixis Twin 13th Tony Hess
Zoo 6th Matt Ayers Temur Delver 14th Brett Bennett
Bant Hexproof 7th Austin Bates Zoo 15th Derek Madlem
Affinity 8th Tracy Loeffler Infect 16th Noah Strasler

Looking at Modern, we see that Grixis Delver took down the IQ. [card]Gurmag Angler[/card] seems to be the Delve creature of choice along with [card]Tasigur, the Golden Fang[/card] in the U/R decks that can quickly amass a ton of cheap instants and sorceries in their graveyard. [card]Shadow of Doubt[/card] is also a nice trick to include these days as it can hose a wide variety of strategies such as Tron and Scapeshift, and can even blank a fetchland in a pinch.

Jund was the runner up and was packing [card]Dark Confidant[/card] and [card]Tarmogoyf[/card] as always, but no [card]Olivia Voldaren[/card]. Two [card]Huntmaster of the Fells[/card] were present across the main deck and sideboard, and Blankespoor even opted to play two [card]Fulminator Mage[/card] main deck in order to have a better matchup against Tron and other nonbasic land strategies.

Rounding out the Top 8 were Scapeshift, Grixis Control, another Jund, Zoo, Bant Hexproof (aka Bogles), and Affinity. I think it was interesting that Grixis Control played four [card]Cryptic Command[/card]s. Zoo is now packing [card]Geist of Saint Traft[/card] along with [card]Tasigur, the Golden Fang[/card], [card]Siege Rhino[/card], [card]Ghor-Clan Rampager[/card], and [card]Tribal Flames[/card] in order to maximize the total amount of damage.

Rounding out the Top 16 were U/R Twin, two more Grixis Control, Burn,Grixis Twin, Temur Delver, another Zoo, and Infect. Temur Delver is still packing [card]Hooting Mandrills[/card] and [card]Disrupting Shoal[/card] main deck, and makes good use of [card]Mana Leak[/card] and [card]Stubborn Denial[/card] to help control the game – even [card]Tarfire[/card] was seen as a two-of in the main deck to help [card]Tarmogoyf[/card] out! The second Zoo list was very different than the Top 8 list. Madlem elected to go with the [card]Burning-Tree Emissary[/card], [card]Kird Ape[/card], [card]Loam Lion[/card], and [card]Wild Nacatl[/card] plan and not play any spells costing more than two mana in the main deck – in the sideboard, [card]Dromoka’s Command[/card] seems interesting as a way to help counter spell damage removal as well as provide your own removal spell with a creature in play.

Star City Games Premier IQ: Legacy (Indianapolis, IN, USA)

Decklists

Deck Finish Player Deck Finish Player
Burn 1st Adam Minniear Omni-Tell 9th Zachary Byrd
Death and Taxes 2nd Evan Smith Elves 10th James Hess
Ad Nauseam 3rd Caleb Scherer Temur Delver 11th Jesse Pick
Temur Delver 4th Ben Wienburg Ad Nauseam 12th Benjamin Ball
Manaless Dredge 5th Dan Lashbrooke U/W Stoneblade 13th Bernie Wen
Omni-Tell 6th Chris VanMeter Infect 14th Joe Ehrman
U/W Control 7th Jacob Coffey Sultai Delver 15th Justin Brickman
Jund 8th Dan Mercer Temur Delver 16th Andrew Shrout

Burn took down the Legacy portion of Indianapolis piloted by Adam Minniear. A force to still be reckoned with in Legacy, Burn can still quite well in Legacy thanks to the printing of [card]Eidolon of the Great Revel[/card]. [card]Sulfuric Vortex[/card] and [card]Price of Progress[/card] are components that Legacy Burn players love to sling since they can amass tons of damage over a few turns very quickly.

Death and Taxes was the runner up deck and featured [card]Phyrexian Revoker[/card], [card]Mother of Runes[/card], [card]Stoneforge Mystic[/card], and [card]Thalia, Guardian of Thraben[/card]. D&T is also still one of the top Legacy contenders.

Rounding out the Top 8 were Ad Nauseam, Temur Delver, Manaless Dredge, Omni-Tell, U/W Control, and Jund (which is also similar to the archetype Nic Fit). Key cards from Manaless Dredge include [card]Bloodghast[/card], [card]Phantasmagorian[/card], and [card]River Kelpie[/card] which distinguish it specifically from regular Dredge builds. Jund / Nic Fit key components include [card]Veteran Explorer[/card] to ramp up into cards such as [card]Huntmaster of the Fells[/card], [card]Primeval Titan[/card], and [card]Thragtusk[/card] – also, cards like [card]Sensei’s Divining Top[/card], [card]Pernicious Deed[/card], and [card]Grove of the Burnwillows[/card] / [card]Punishing Fire[/card] synergy work well at controlling the board until you drop a huge dude.

Rounding out the Top 16 were another Omni-Tell, Elves, two Temur Delver, another Ad Nauseam, U/W Stoneblade, Infect, and Sultai Delver. All of these decks have had extensive Legacy coverage previously so no new updates here.

That’s it for this week! As always, thanks for reading.

 

Money Draught #33 – The One About GP Vegas ’15

Yup, it’s the One About GP Vegas ’15.

 

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Brainstorm Brewery #150 – Nothing Special

In honor of Brainstorm Brewery episode #150, we’re celebrating by doing absolutely nothing. No special episode. No guest. No clips previously unheard. Nothing. Oh, I’m sorry, is a boilerplate episode of the world’s best Magic the Gathering finance podcast not enough for you? “Wow, all I get is witty banter, solid financial advice, a finance 101 segment to help me navigate the ever-changing landscape of buying and selling and a Pick of the Week that will make me money if I time it right? That’s the worst!” Yeah, we’re sorry. That’s all. If that does happen to be enough for you, check out and support our Patreon. We’ve made it very clear we’ll do more stuff like video content and more merch if we hit our goals. Use some of the money you made selling Blackcleave Cliffs for $10 all weekend.

 

  • Dogs are expensive and worth it
  • Finance 101 is all about how not to spend your money
  • GP Charlotte was a thing
  • What are prices going to do?
  • Origins talk!
  • San Diego Comic Con Planeswalkers spoiled
  • Pick of the Week.
  • Support our Patreon

 

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

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New is Always Better – Over the Top with Twelvepost

Hello and welcome back! It’s time for another segment of segment of New is Always Better. Last time we had a look at a couple of innovative takes on Death and Taxes. The concept was simple; take an established archetype and study the different ways in which people have put their own twists on it.

In a format as diverse as Legacy the sheer amount of decks out there can seem overwhelming to newer players. Still, the format has been around for a long time, and experienced legacy players tend to be familiar with a large portion of the decks. If you’ve been playing Legacy for long enough you will likely have stumbled upon even the roguest of decks at least once. Being familiar with a deck however is far from the same thing as being up to date on it, and you don’t want to be the person missing out on day two because the last time you saw a certain deck in action was two years ago. While it’s practically impossible to keep up with everything that’s going on in Legacy, there are things one can do in order to learn how to look for signs that something new is going on.

A few weeks ago I was playing versus an Esper Control deck during a weekly legacy tournament at my local game store. My opponent showed me multiple Gitaxian Probes, as well as a copy of Darkblast. With this information in mind I was able to deduce the presence of Monastery Mentor, allowing me to sideboard accordingly. I still made errors due to my inexperience playing against the card and because I failed to fully trust my intuition, but at least when the first Monastery Mentor arrived I was prepared for it.

Being able to make these connections and deduce information about your opponent’s deck can be very important when figuring out what you need to play around. In this case it was easier for me because I had spent a lot of time of my own brewing with the mentor, and knew which cards I would have wanted to play alongside it. How to best make these connections and draw conclusions about the contents of your opponent’s deck is a complex topic that would require far more discussion to fully explore. What you can do is think like a deck builder and use your intuition and reasoning skills to the best of your abilities. If a Shardless BUG player is playing the full set of Baleful Strix, maybe that means they don’t have maindeck Toxic Deluge. If an Esper Stoneblade opponent plays Cabal Therapy, that likely means they also have Lingering Souls.

The ability to figure out what your opponent is up to is a valuable skill to develop, but just like deducing Monastery Mentor was easier for me, keeping an eye out for how decks change can help us come prepared. Legacy is a format ripe for brewing and trying new things. People do it all the time! What we really need to be aware of is when many people begin to adopt a new tech. Sometimes it’s because that tech is legitimately good. Sometimes it’s because it’s new and exciting. Sometimes it’s a meta call. Meddling Mage out of the sideboard of a Shardless deck is an example of such a twist. A light splash changes how several matchups play out post board, and if you’re unaware of that change you might find yourself operating under false presumptions, losing to a surprise blowout.

Examining these new twists to established archetypes is what New is Always Better is all about. Today I want to take a closer look at a deck at an admittedly powerful deck that doesn’t see too much play in legacy: Twelvepost. Twelvepost in all its variations utilize the Locus lands Cloudpost and Glimmerpost to generate an abundance of mana in order to ramp into a very powerful endgame, often in the form of an eldrazi. For reference, here is Jeremiah Rudolph’s list from 2014.

[deck title=12-Post by Jeremiah Rudolph]
[Creatures]
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
[/creatures]
[Spells]
4 Brainstorm
4 Sensei’s Divining Top
4 Crop Rotation
3 Expedition Map
2 Candelabra of Tawnos
3 Pithing Needle
3 Show and Tell
4 Repeal
2 Moment’s Peace
[/spells]
[Lands]
1 Forest
2 Island
1 Bojuka Bog
1 Glacial Chasm
4 Glimmerpost
4 Cloudpost
2 Vesuva
1 Eye of Ugin
1 Karakas
4 Misty Rainforest
4 Tropical Island
[/spells]
[/deck]

I didn’t include the sideboard here as the individual card choices there are likely more of a reaction to a specific metagame. If people are abandoning Sneak and Show in favor of Omnitell you’re going to want to switch up your sideboarding strategy. This certainly applies to maindeck decisions as well, but to a lesser extent. Generally decks will be more focused at executing their own strategy game one, whereas post sideboard games tend to be more interactive, as reactive/disruptive cards are brought in to target specific matchups.

Speaking of focusing on executing one’s own game plan, take a look at Jeremiah’s list again. This deck doesn’t just play a bunch of Locus lands which will sooner or later allow it to start casting fifteen-mana spells. The deck plays the full four copies of Crop Rotation and even has three Expedition Maps to help ramp up the mana. Granted, the deck also plays a number of utility lands, so the tutors aren’t there solely for the purpose of ramping, but fact remains that this is a build that is very focused on progressing its own plan.

A quick look at the “Turbo Eldrazi” thread over at the source shows two fairly popular builds, namely the blue green one, and the green white one. The color blue offers some consistency in the form of Brainstorm, as well as the option to play counter magic out of the sideboard. Show and Tell provides a nice way to accelerate your own game plan, but many have started moving away from the card, as Omnitell has gotten very popular, which makes resolving a Show and Tell of your own a very risky proposition.

Twelvepost is very well known for its strong matchup against Miracles, also known as ‘the best deck in legacy’, and for good reason. If you expect a field heavy with Miracles, there are a lot of arguments for Twelvepost. Miracles is a control deck that aims to win through inevitability – a strategy that folds easily when your opponent’s plan consists of building towards a superior endgame.

The combo matchup will still be an uphill battle, and many players are looking for ways to fight this Omnitell menace. Some have chosen to go with more all around good cards, such as Force of Will, Flusterstorm and Krosan Grip. Others play more dedicated hate. One way to go about things is to make sure the creatures you ramp into match up well versus the Omnitell decks. This could mean playing something like Iona, Shield of Emeria (if you’re in white) or Tidespout Tyrant (if you’re playing blue). Venser, Shaper Savant is also a strong card that goes very well with your own Karakas. If you’re holding Iona when they cast Show and Tell you simply put her into play and name blue before they get the chance to do anything. With Tidespout Tyrant you can bounce their Omniscience in response to them casting a spell by casting a spell of your own, such as Brainstorm or Crop Rotation. As for Venser, keep in mind that sometimes it’s preferable to keep him in hand rather than put him into play off of Show and Tell, as they can often go off in response to the trigger, in which case you’d rather be the one to react when they make a move.

[deck title=UG Twelvepost by Sandro Rajalin]
[Creatures]
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
2 Tidespout Tyrant
4 Primeval Titan
1 Venser, Shaper Savant
[/creatures]
[Spells]
4 Sensei’s Divining Top
3 Expedition Map
4 Brainstorm
2 Ponder
3 Repeal
3 Flusterstorm
4 Crop Rotation
2 Ugin, the Spirit Dragon
[/spells]
[Lands]
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Misty Rainforest
1 Polluted Delta
4 Tropical Island
1 Island
1 Forest
1 Karakas
1 Bojuka Bog
1 Glacial Chasm
1 Eye of Ugin
1 Cavern of Souls
[/lands]
[/deck]

This is a rough draft of mine and a collection of some of the ideas that I like going into a tournament with the deck at the moment. Flusterstorm is a bit narrow, but I wanted to keep the instant count high for Tidespout Tyrant, and Flusterstorm works beautifully for that purpose.

Twelvepost has a formidable matchup against the most popular deck in the format, and it has recently gotten a new and powerful toy to play with in the form of Ugin, the Spirit Dragon. Neither Wasteland nor Blood Moon see much play today either, as the top two decks (Miracles and Omnitell) both play a lot of basic lands.

Bonus Lists!

Following are some interesting and innovative Twelvepost lists that I’ve come across, to show just how much room for innovation there really is. Enjoy!

This list was played at my LGS a couple of months ago by a very proficient 12 Post player who’s done a lot of experimenting with the deck. After first having faced off against this list I asked him about the deck, and he shared with me the following insight; “the more I play the control role, the more I win”. An interesting point with regards to how one should approach the fundamental strategy of the deck.

Skimming through the ‘Turbo Eldrazi’ primer on the source I quickly found the same sentiment expressed in other words; “the most successful variant of the deck is as a Control deck that has the ability to combo finish.” This particular list utilizes the white splash alongside a slightly lower curve of creatures for more early game interaction versus the fair decks.

[deck title=Bant Post by Anton Torefeldt]
[Creatures]
4 Primeval Titan
2 Thragtusk
1 Restoration Angel
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons torn
[/creatures]
[Spells]
4 Sensei’s Divining Top
4 Brainstorm
3 Crop Rotation
3 Repeal
3 Show and Tell
1 Oblivion Ring
4 Terminus
2 Ugin, the Spirit Dragon
[/spells]
[Lands]
4 Cloudpost
4 Glimmerpost
1 Eye of Ugin
1 Glacial Chasm
1 Karakas
4 Misty Rainforest
3 Flooded Strand
3 Tropical Island
1 Savannah
1 Tundra
1 Island
1 Forest
1 Plains
1 Flagstones of Trokair
[/lands]
[/deck]

This version takes a much more controlling approach to the game than Jeremiah’s list does. The white splash for Terminus gives the deck a tool for fighting opposing creature decks, buying more time to set up your own late game, which will in all likelihood be superior to theirs in strength.Thragtusk, as well as Restoration Angel, also offers more ways of interaction in the early game, making this list better fit for fighting fair creature decks. In addition to this the deck has abandoned Vesuva completely, as the card is much less impressive when you’re looking to cast a bunch of interactive spells early on, rather than simply ramping as fast as you can. Granted, this deck is still capable of ramping very fast, which is one of the reasons for why it’s able to compete. After all, a hardcast Emrakul, the Aeons Torn is a pretty good answer to most things in Legacy. Up next we have an interesting BUG Post list, splashing for removal spells in the form of Abrupt Decay and Pernicious Deed, as well as a couple of attractive cards in the sideboard.

[deck title=BUG Post]
[Creatures]
4 Deathrite Shaman
2 Sylvan Caryatid
4 Primeval Titan
1 Emrakul, the Aeons Torn
[/creatures]
[Spells]
4 Abrupt Decay
2 Pernicious Deed
2 Ponder
4 Brainstorm
3 Crop Rotation
2 Show and Tell
4 Green Sun’s Zenith
3 Ugin, the Spirit Dragon
[/spells]
[Lands]
1 Island
2 Forest
3 Tropical Island
1 Underground Sea
1 Bayou
4 Misty Rainforest
2 Polluted Delta
2 Verdant Catacombs
4 Cloudpost
4 Glimmerpost
1 Dryad Arbor
1 Eye of Ugin
[/lands]
[Sideboard]
2 Notion Thief
3 Flusterstorm
3 Thoughtseize
1 Pernicious Deed
1 Reclamation Sage
3 Pithing Needle
2 Extirpate
[/sideboard]
[/deck]

This list is an example of a Twelvepost deck favoring the black splash. Deathrite Shaman allows for more early game acceleration, and Pernicious Deed is a way to slow down creature decks, as well as dealing with various problematic permanents. Abrupt Decay is even stronger here, and can be an invaluable tool if you expect people to bring dedicated hate cards such as Blood Moon. In addition to the usual cantrips, this list also runs two copies of Ponder, as well as the full set of Green Sun’s Zenith to increase consistency. It does accomplish this by moving away from Sensei’s Divining Top though, which hurts, although this means that you can now bring in Pithing Needle to fight Miracles, not that we needed much additional help in that matchup. Overall this list is more similar to the BUG Control or BUG Nic fit decks, with a lower curve and more ways to permanently deal with opposing creatures. This approach certainly seems a lot stronger when you have access to eight copies of Primeval Titan.

If the goal is to be a control deck, this is one possible approach. I wouldn’t go with this version in the current meta game, but if you’re a dedicated Twelvepost player this list provides a way to keep up a fight even in the face of cards like Blood Moon. Thoughtseize out of the sideboard is also a nice addition as it allows us to diversify our combo hate, making it more difficult for them to answer. It’s also an all-around strong card.

These particular lists are a couple of months old by now, and the metagame has evolved since then. It is up to us as players to keep up and adapt to those changes in order to stay ahead. Legacy is in a state of constant flux, and we must be constantly reexamining and reevaluating our previously formed ideas about the nature of the format if we are to remain flexible and open.

Next week I’ll be back with a new article where I’ll talk about some cards that I think are very well positioned in Legacy at the moment. Until then you can find me on Twitter at @SandroRajalin if you’re up for more legacy content!

 

Until next time,

Sandro Rajalin