Welcome back for Brewing with Dragons of Tarkir!
Today, I’ll go over eleven lists that I’ve come up with using some of the new cards from Dragons of Tarkir. These decks won’t have fully formed sideboards, since I don’t have time to test them all or complete knowledge of the metagame (the one exception being the Gruul Burn list, which I have had a chance to test). This was quite an exciting set for me as a brewer, and I’m sure you’ll be able to tell from the diverse array of decks I have for you today. But enough babble, let’s see some decks…
First up is Gruul Burn. Atarka’s Command adds a lot of power to the deck, letting you pump your team while dealing three or even shutting down the life gain from those pesky Siege Rhinos. Upgrading Firedrinker Satyr into Lightning Berserker was also a tremendous gain for this deck, allowing it to be more aggressive with its creatures. This will be the first deck I build when Dragons of Tarkir is legal, and with the results of my testing looking good so far, I don’t see me playing anything else unless the format drastically shifts.
When I saw Avatar of the Resolute get spoiled, I got super excited to build this deck again. The biggest thing keeping me from playing this is its weakness to cards like Drown in Sorrow and Bile Blight, which are seeing heavy play currently. But if the format shifts away from those, I may be on Mono-Green Aggro yet again.
While not quite as powerful as the old Mono-Blue Devotion decks, this deck will likely begin to pick up in popularity. It gained Shorecrasher Elemental for the main deck, which should prove quite powerful. The biggest gain is probably Encase in Ice, which does a poor Tidebinder Mage impersonation, but sometimes a poor impersonation is still good enough.
Mono Blue Devotion
This deck will do well at some point soon, but with so many Drown in Sorrows running around, it will have to work hard to do it. Pitiless Horde seems like a very scary card, much like Phyrexian Negator was in its heyday.
This deck gained a lot with Anafenza, Kin-Tree Spirit and Dragon Hunter, making its creatures go up a couple notches in power level. I don’t expect this deck in any kind of numbers, but I wouldn’t discount it from doing quite well.
Red Deck Wins
We will see a lot of this style of Red Deck Wins in the coming months. Big gains were Dragon Fodder to make cards like Goblin Rabblemaster and Collateral Damage even better and Roast to take care of those problematic blockers. With such a mass of tokens, it will be no problem most games to cast Outpost Siege naming Dragons to pretty much win on the spot.
Red Deck Wins
This deck just wants to go big as quickly as possible, but has plenty of early game to ensure that it doesn’t get run over by the hyper-aggressive decks. The cards Dragon Whisperer and Thunderbreak Regent added quite a bit to the deck’s staying power, allowing it to maintain control of the game against decks packing a lot of removal. I’ll be surprised if this deck doesn’t see a lot of play.
It seems like most of the cool toys in this set were geared towards making the blue control decks more viable. While that’s not what I typically play, it is quite tempting. Now that Narset Transcendent has arrived to draw approximately all the cards, I expect to see control mages everywhere rejoicing. The big issue these decks face is not dying before they can gain control of the game, which will likely be a lot harder now that there are endless one-drop creatures.
With so many amazing cards for Azorius Control, it’s just a matter of combing the right ones. This deck benefited maybe a little too much from this set and could take a while before the optimal build is locked down, but it will be seeing a lot of play from day one.
Dimir Control got exactly what it wanted in Dragons of Tarkir, and we may all suffer because of it. This deck will be a major player this season, forcing out a lot of other decks that just can’t compete. It could even displace Abzan strategies from the top spot, now that it has access to Self-Inflicted Wound and Ultimate Price to clean up the board.
Finally, a critical mass of warriors have been printed to make this deck look very tempting. Now that it has sixteen one-drops, it may be able to race any deck in the format. The biggest issue it will face is Drown in Sorrow being all over the place, but if it can find a way to deal with that, it should do quite well.
All Players on Deck
That’s all I have for now. I’ll see you again for Brewing With Magic Origins. If you have any questions or comments, please feel free to leave them below and I will do my best to answer them.
Thanks for reading,
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