I may have accidentally jumped on the bandwagon way too early on this one. Though on the financial side of things, that’s probably a good thing.
This little card has caused the majority extra combat card/extra turn cards to spike ridiculously in price.
Aggravated Assault – $3.00 to $10.50 as of now
Beacon of Tomorrows – $3.51 to $8.30, settled at $6.99
Savage Beating – $1.97 to $5.12 as of now
Seize the Day – $0.50 to $4.97, now settled at $3.22
Time Stretch – $6.50 to $9.08, now settled at $8.55
Waves of Aggression – .$1.59 to $7 dollars; now settled at $6.17
World at War – $0.38 to $0.70 as of now
All of these prices are directly influenced by the printing of Narset – but why?
Well, Narset, Enlightened Master. regardless of her $1.16 price tag, is influencing prices all the way across the board, and for just one reason – Commander.
Since there are so few Wedge-colored Legendary creatures, they’re all getting some attention. Sadly, the majority of the new Wedge Legendaries are actually fairly disappointing. Tasigur, the Golden Claw and Yasova Dragonclaw are the only other commanders from Khans of Tarkir Block that I’m really interested in.
For 3URW, Narset is a 3/2 Legendary Human Monk with First Strike and Hexproof. While the power and toughness are a little low for the mana cost, the ability is the real reason why.
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.
As a Johnny, any card that lets me cast cards for free gets my attention pretty quickly. The limitation of noncreature is easily fixed – just don’t play any creatures!
Since we’re in blue and going creatureless, we already have access to a very powerful card in Proteus Staff.
While regular ones have just been gradually going up, foil ones spiked to 15 around the same time as the rest of the cards mentioned here.
2U, tap: Put target creature on the bottom of its owner’s library. That creature’s controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery
At a first glance, it seems like a way to tuck annoying creatures or dig through your deck for a cool creature (which are definitely other uses in other decks) – until you realize the second to last line.
Since you go all the way to the bottom of your library to get Narset back off of Proteus Staff, you get to put your entire library back in whatever order you want – allowing you to set up as many attacks with Narset as you want.
Something like this:
And so on. You can space the cards out to get pretty much as many combats as you want, and then go for an infinite combat combo with these two cards:
Aggravated Assault allows us to pay 3RR in order to take an additional Combat Phase, and Sword of Feast and Famine untaps all of your lands every time the equipped creature deals combat damage. As long as you have lands tappi9ng for a total of 5 or more mana, you have infinite combats, letting Narset swing at players until everyone (other than you, of course) is dead.
The umbra, Crab Umbra, Eel Umbra, Felidar Umbra, and Hyena Umbra are less for the added abilities and more for the added Totem Armor, giving Narset another layer of protection while swinging in. Drake Umbra , Elend Umbra and Mammoth Umbra are all more options that you’re free to play, I decided to stick with just these 4.
At the very least, Crab Umbra adds the utility of being able to untap Narset to block other players from hitting you, and Eel Umbra can flash in to surprise someone expecting to wipe Narset off the board with a board wipe like Damnation Wrath of God.
In addition to extra combats, Eldrazi Conscription makes sure the players you’re swinging at will be out of permanents and are unable to block her what-so-ever. Meanwhile Steel of the Godhead makes her unblockable and gives your life a boost with the added lifelink.
Narset Enlightened Master
Overall, the deck is to just swing with Narset and have hilarity ensue. The land count is on the low side and there are no creatures to maximize the number of cards that Narset’s ability is able to hit. The very high density of mana rocks is to both get mana off of Narset’s ability and to rush her into play quickly by playing them early to ramp as fast as possible.
Personally, I’m choosing to avoid the land destruction package – but that doesn’t mean you have to! It’s really up to your play group if you’re going to play them, but I personally don’t. When I’m attacking as many times as I want, there’s no real reason to nuke the board. However, the deck plays very well with them, especially with the huge number of mana rocks.
Temporal Manipulation is definitely a note-worthy card that I’m excluding from my list, only based on the availability of the card. They’re around $90 dollars right now, but if you’re playing on MTGO, they’re closer to $7 and aren’t too unreasonable. Capture of Jingzhou on the other hand is $500 in paper, but is also still only about $2.50 on MTGO.
Now, this is mostly a deck that’s fun to solitaire and is built for larger groups that )hopefully) don’t gang up on players based on their Commander choice. In 1v1, as long as they don’t kill you before you get out Narset is pretty easily your game if you get a decent swing.
Until next time,
David M. Rowell
PS: f you personally decide not to go creatureless, here’s the few creatures I’d recommend playing.
A turn 2 or turn 3 Generator Servant is an easy turn 4 Narset as long as you’re hitting your colors fine.
Mostly important to a Aura-heavy build, but being able to recover the umbras and Eldrazi Conscription is pretty solid.