So last week’s article happened. The feedback that I got was mostly reticent confusion, which is how I imagine most test audiences walked out of advance screenings of Donnie Darko. Let’s address the problems with last week’s article:
- I started an experiment that I knew could not be quantified within my typical writing window (my creative process works best somewhere between “Oh crap, it’s already Tuesday” and “Shit, it’s Thursday”).
- Even though I briefly alluded that it would take more than a week, I didn’t rigidly lay out my plans and expectations, nor did I clearly express a hypothesis. I also failed to purchase one of those three-fold science fair boards.
- It somehow took me 16 articles to reference Dream Theater’s flawless album Train of Thought. I still can’t believe Portnoy went to A7X (and that I just referred to them as “A7X”).
I think these problems arose partially because it was not a fully explored idea when I began and partially because I’m still getting my sea legs as a writer. So let’s synthesize all of my data since last we met:
BRIEF REFLECTIVE ASIDE: Now, I’m lucky—I registered for this site essentially on a lark, I’m not counting on it for an income. If I was starting a new store, and I wanted to be active on TCGplayer without massively undercutting my first X sales to get past Level 1, I’d be dying a death. The influx of “civilian vendors” (sellers on TCGplayer that aren’t also brick-and-mortar shops, just like me) means that you have to undercut a LOT of people to get established, and many of those people have much less overhead to manage. If you’re a store, your margins are immediately worse than a civilian dealer, because each month you are also paying for AT LEAST rent, liability and property insurance (assuming you have no other employees), and utilities. I know a lot of stores that use TCGplayer as a means of selling cards. I also know that some of those stores that played the “Race to the Bottom” game died a slow death.
My goal for this next week is to make it out of Level 1. However, I don’t think that having a few random foreign cards listed is going to do the trick. In order to make this work, my plan is to list some Constructed (mostly Standard and Modern) staples, and see how low I have to go to get them to move (I’ll factor in fees to show what I really got at the end of the day for them, and we will compare that to buylist prices and other “civilian” outs). My hypothesis is that I am going to take a loss, but that the expected “gain” is moving up a level or two on TCGplayer (whether that is worth my time, energy, and ultimately my [potential] money is yet to be seen).
I can’t imagine being a new store trying to get established on TCGplayer.
Basically, just know that this is going to be something that we occasionally check in on, but likely won’t be the singular focus of another article. I hope the above also cleared up some of the confusion about last week.
Speaking of things that happened last week, I got eleventh place (7-2, missed top eight on breakers) in that 5K I mentioned! Big congrats go to friend of the program and Floridian end-boss John Cuvelier on taking down the whole thing with Mardu. Let me show you the sweet list I played:
[deck title=BoltTheBird Abzan]
*3 Anafenza, the Foremost
*4 Fleecemane Lion
*3 Heir of the Wilds
*4 Siege Rhino
*3 Warden of the First Tree
*3 Whisperwood Elemental
*2 Sorin, Solemn Visitor
*4 Abzan Charm
*4 Bile Blight
*4 Hero’s Downfall
*2 Caves of Koilos
*2 Llanowar Wastes
*1 Mana Confluence
*4 Sandsteppe Citadel
*4 Temple of Malady
*1 Temple of Silence
*2 Urborg, Tomb of Yawgmoth
*4 Windswept Heath
*2 Back to Nature
*2 Brutal Hordechief
*3 Drown in Sorrow
*3 Glare of Heresy
*1 Mastery of the Unseen
This is largely a stock Abzan Aggro list. However, the formerly headlining [card]Wingmate Roc[/card] has been replaced with [card]Whisperwood Elemental[/card]. My earlier lists featured both (three Rocs, two Elementals), but I noticed that I wanted to draw more Whisperwoods, and eventually made the bold move of cutting Roc entirely—which coincided neatly with the rise of [card]Stormbreath Dragon[/card]. Playing 26 lands was a last minute maneuver that I’m ultimately glad I made. Even though I drew more lands than I wanted, I also manifested a bunch of them, and that feels like the greatest thing in the world.
The sideboard may ultimately change, I think I want the two Hordechiefs to become a third [card]Back to Nature[/card] and a [card]Pharika’s Cure[/card] (I also think I want to shave the 26th land for a Cure in the main, at least for FNMs).
I won’t do the whole tournament report run-down, but I will do an abbreviated Quick Hits type segment on the deck and this particular event.
- As I said before, Whisperwood Elemental is incredible. Manifest is a tough nut to crack, especially in terms of crafting an understanding of it. Soul Summons, which is essentially just “1W, Manifest” is being cast on each of your end steps, except that you aren’t spending the additional cost of a card to play it AND you have a 4/4 body to boot! If we consider a card to be worth a half of a colorless mana (which is likely overly conservative), then we have gotten the benefit of 3WW out of our Whisperwood by the end of our second turn with him in play—that is a very quick recoup on our rate! I never had to activate its sacrifice ability because I just won every time it was in play. Being able to get the manifest guy at the end of your turn also allows you to be less conservative on defense, since you don’t have to leave as many of your creatures behind to guard against attack-backs.
- If you weren’t aware, Manifested (and morphed) creatures don’t share a name while they are face-down. Nice [card]Bile Blight[/card], bro!
/Reveals [card]Caves of Koilos[/card]
- I had an unfortunate situation where a match was decided (in my favor) because of a judge call in game three (my opponent had a scry trigger, and drew the card by mistake [with an immediate mini hand-shuffle, which I have to assume was just habit]). I knew my opponent prior to the match, which only made it more difficult. I don’t think they did it on purpose, and I hope there are no hard feelings. We’ve all made mental mistakes, especially towards the end of long days.
- Speaking of which, this next point is going to be a big one. How conditioned are you for playing in long events? If you are a veteran event grinder, then you likely understand what I mean. You’re waking up early, spending a long day mostly sitting inside, and then leaving late, and you have to be mentally processing thousands of interactions and iterations over the course of the day. I don’t play as often as I used to, but I’ve learned that in order to give myself the best possible chance, I need to make choices that help preserve me for the long haul. This is why I prioritize getting byes for TCGplayer events: I know that eventually I will hit a wall, and I’d rather it be in the top eight than halfway through the Swiss. I also play more aggressive decks, so that I am not consuming a larger portion of mental energy per round. I pack a cooler with water and Red Bulls, and I try to walk around as much as I can, especially outside. I like to find (when possible) a quiet place to sit and read or pray. That way I am not constantly overwhelming myself with stimulation.
BRIEF JEDI MIND TRICK ASIDE: I don’t know if newer players know as many Jedi Mind Tricks as us old-timers, but a good defensive one is being able to just clear your mind in a match. If you can seriously wipe away all of the extraneous information, it will keep your brain (which is like a computer) from overheating. Conversely, if you fashion yourself as a Sith lord, you can attempt to overwhelm your opponent with extraneous information, to make them overload (but you will get Dark Force points).
The Truth About Modern Masters
What if I told you that everything you thought you knew about Modern Masters wasn’t true? What if I told you that it wasn’t under-printed? What if I told you we could see more of it on the market, and soon?
Do you know how Magic distribution works? Don’t worry, it’s hard to if you don’t work with a store or haven’t been around for a very long time. The vast majority of stores only get a small percentage of their product directly from Wizards of the Coast. WOTC has too much else going on to worry about getting checks on time from smaller operations. Instead, large wholesale distributors buy from Wizards and then allocate and sell product to game stores (they also deal with sleeves, sports cards, different card games, and all that other stuff). Now, here is where things get sticky.
Once the product gets purchased by the distributors from Wizards, it is out of WOTC’s control. Wizards, as you may or may not be aware, also hosts distributor meetings and showcases a few times a year, to get the distributors excited about upcoming releases (and hopefully inspire them to buy more!).
Without revealing my sources (journalistic integrity!), I can tell you that every one of those distributors has cases of Modern Masters in their rafters. The set wasn’t under-printed (well, at least not as much as we thought), it just never made it past the middle man.
A part of this is normal. Distributors own the product, and so they will often set some aside to have down the line, or will buy unopened product back from stores that are closing. One of the things that is happening with Modern Masters specifically is using it as a honeypot to move unpopular products. Things like Core Set precons, which typically just gather dust, get a discount rate on Modern Masters (or even just the opportunity to buy more!) tacked on as an incentive. Something along the lines of, “Hey, store owner, if you buy six cases of these M15 Intro Decks, I’ll sell you a case of Modern Masters for $900!” This allows the distributor to not only move low-interest products, but also recoup back what they paid for the Modern Masters product as well as the sunk cost of not moving it before!
There was a sentiment expressed that if Modern Masters 2015 features many of the same ringers as the first series (distributors who attend WOTC’s showcases sign very explicit and strict non-disclosure agreements, so no, I don’t know the immediate future of [card]Tarmogoyf[/card]), then the distributors may not know what to do with all of their excess Modern Masters. I expect that it would suddenly start appearing more frequently on store shelves, which would likely do little to the prices of mythics and chase rares, but lower the value of the key uncommons.
Two of the changes to Modern Masters 2015, the increased MSRP and higher printing, are actually checks against distributor hording. The higher MSRP reflects a higher wholesaler cost to purchase, which will be harder to ignore up front. The increased supply as well will cause more of it to be sold up front to offset those higher up-front costs, even if some amount of it does end up in the midst of a warehouse a la Raiders of the Lost Ark.
At the End of Your Turn…
Until next week, when we will discuss my totally real preview card.
One last sneaky finance tip for those of you who made it this far—foil copies of [card]Plasm Capture[/card] seem like they should at least cost more than the terrible packs they come out of. Just sayin’.