Brainstorm Brewery #100 – The Promised Land
You’ve waited, and now the wait is over. No gimmicks, no tricks, no Episode 99.99—it’s here! Nearly two hours of greatest hits are ready to go! So, how did they all meet? What got them started on a podcast? What have been their greatest successes? How have the various cast members stuck their feet in...
Podcast: Download (Duration: 1:51:12 — 50.9MB)
Conjured Currency #16: “Lik Dis If U Buy Evertim”
About Last Week Welcome back, readers! Well, hopefully I still have a readerbase after last week’s article. If you’ll read last week’s Reddit thread for the article, you’ll see that several people brought up very valid arguments against my theory, and slapped me with some issues that I had left out. It’s enough for me to...
Unified Theory of Commander: Mana Follow-Up
I advised my readers in my previous article that acquiring mana was a big deal in Commander. As it turns out, it’s such a big deal that I wasn’t able to contain it all in one post. After we published the first piece, so many comments, questions, and (gasp!) criticisms came pouring in that I felt like...
The Spike Feed Episode 40 – If I Die, Don’t Let Dustin In
This week we’re joined by Tap N Sac’s own Jon Celso, who will likely never mentally recover from his time with us. We cover Cameron’s disastrous TCG States, Curtis finding some unexpected inspiration, Dustin bailing on Indy, and Jon fishing for lobster. Thank you for your honor. Dustin Gore Cameron McCoy – @cameron_mccoy Curtis Nower...
Podcast: Download (Duration: 40:35 — 16.3MB)
Getting LUCKy: Slowing Your Roll
Newton’s First Law of Motion states, “An object at rest stays at rest and an object in motion stays in motion.” At two separate parts in my financing “career,” I have slowed buying cards in order to catch up on other things. The second time this happened, I had a lot of unexpected expenses come up and had just...
C(ube) + C(ommander) Magic Factory #8: Disruption in EDH, Part 1
Play more spot removal. Play less spot removal. Play enchantment removal, some of which must exile or tuck. Play counters. Play mana ramp. Play wraths. Play enough threats. Don’t dilute your game plan. Play artifact removal. Play board wipes. Play enough lands (seriously, play enough lands.) Deckbuilding mantras for EDH come at us constantly. If we...
Pitt Imps Podcast #71 – Bad Tuna
After Ryan ate something that didn’t agree with him he had to bail out on this one. Luckily, my planned guest this week was Celso and he was able to pick up the slack. We went over GP ATL and SCG Jersey. Then holy crap did we go over a bunch of spoilers and myself...
Podcast: Download (Duration: 2:05:33 — 28.7MB)
Forced Fruition Episode 11: Stunted Jund
[youtube http://www.youtube.com/watch?v=videoseries?list=PLs4gxqbLAAD5XqEP7eLdk_UliPFAkct5e&w=640&h=360] Cube’s Back! Everyone’s favorite online format, the MTGO cube, is back online! Making a blanket statement like that might not be entirely accurate, but you cannot deny that the variety of games and decks generated by the cube is unparalleled in the MTGO universe. This time around, I drafted a Jund deck featuring...
Eyes of the Watcher: A Fiery Copse
Welcome to the very first edition of Eyes of the Watcher, a regular article that will highlight a single card worth watching. Eyes of the Watcher isn’t necessarily going to tell you that you should buy or sell any single given card. It’s here to make sure you are aware of some of the nuances and interesting...
Brainstorm Brewery #99.9 – One Last Tease
It’s a lot harder to put together a clip show than you think. Listeners who were late turning in their episode summaries breathed a sigh of relief as the deadline was extended. Episode #100 is going to be even better than anticipated as the gang goes into the tank to work on it. They took...
Podcast: Download (Duration: 54:36 — 25.0MB)
Conjured Currency #15: More Words on the Internet About Fetch Land Reprints
“Now let’s talk about the fetch lands. Can we talk about the fetch lands, please, Mac? I’ve been dying to talk about the fetch land reprints with you all day, okay?” –Every Modern and Legacy player ever Last week, I casually mentioned my own personal thoughts on Twitter about the subject of if and when...
Unified Theory of Commander: Mana
Playing the biggest, splashiest, and most ridiculous spells in Magic is one of Commander’s best selling points. EDH isn’t called “Battlecruiser Magic” for nothing. But these format-defining spells won’t ever create incredible moments of gameplay if you don’t have the mana necessary to cast them. Having your favorite cards stuck in hand is no fun....
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