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Cards to Keep an Eye on in Anticipation of a Banned List Update

With the banned and restricted list update looming in January, I’m surprised at the lack of discussion about it. Major changes could have a huge impact, especially on Modern.

The last time that the Modern banned list changed was right before Pro Tour Valencia last February. Preceding the unbanning of [card]Bitterblossom[/card] and [card]Wild Nacatl[/card] and ban of [card]Deathrite Shaman[/card], speculation was all over the internet. Whether it was Brian Kibler or Josh Utter-Leyton, everyone had a say in what they thought were the most reasonable unbanning(s) and banning(s), [card]Deathrite Shaman[/card] being on the top of the list of potential bannings and [card]Wild Nacatl[/card] dying to be released. But it was to the surprise of everyone when [card]Deathrite Shaman[/card] was actually banned and [card]Bitterblossom[/card], a card previously thought to be too powerful for Modern, was unbanned.

There is no good way of accurately predicting what will be banned or unbanned, but that doesn’t mean there weren’t clues along the way. Before the B&R announcements on February 3, prices were well in flux. Although bans do affect the format, the biggest potential money makers will be the unbans. Here are the graphs for the two unbans for the previous announcement.

Bitterblossom
[card]Bitterblossom[/card] showed the most obvious movement, though it was never clear whether the movement was the result of insider buyouts or speculation. [card]Bitterblossm[/card] jumped from about $18 to $31 a week before the announcement, and at the highest point, reached $70 before settling down.

Wild Nacatl
There was plenty of talk about a [card]Wild Nacatl[/card] unban, and I personally bought into the speculation. [card]Wild Nacatl[/card] also saw increases in price leading into its unbanning, most pronounced in the FNM version of the card. The prices also abated after it was discovered Zoo wasn’t really the deck to beat in the format.

Unbans

So the million-dollar question is, what are the potential unbans coming up this year, if any?

I’m not saying it’s going to happen, but here’s the only card that I picked up on my radar.

Bloodbraid Elf
There’s been a good amount of movement on FNM copies of [card]Bloodbraid Elf[/card], a card that has proved to be powerful in the Modern format. There is currently only one copy of FNM [card]Bloodbraid Elf[/card] on TCGPlayer at $9.25, and it’s not even near mint. Last time [card]Bloodbraid Elf[/card] was legal in Modern at Pro Tour Return to Ravnica, Jund was far and away the most popular deck in the format, sporting almost a third of the metagame. I would be shocked if [card]Bloodbraid Elf[/card] was unbanned, but then again, the B&R Announcement has been more about shaking up the format for the Modern Pro Tour rather than equalizing the field.

Ancestral Vision
In a world where [card]Treasure Cruise[/card] exists, [card]Ancestral Vision[/card] for all intents and purposes is safe to come out to the party. While the price has only gone down since its Duel Deck Anthology reprinting, [card]Ancestral Vision[/card] would give blue-based control decks a foothold in the metagame by providing them with a much needed source of card advantage. I don’t think there is a good money to be made speculating on [card]Ancestral Vision[/card], foil copies are already $55 on TCGPlayer, suggesting that speculators have already moved in to the card. While prices will certainly move in the case of an unban, there are plenty of copies available that it would be difficult to make money off the buylist.

Bans

Treasure Cruise
It should come as no surprise to anyone that [card]Treasure Cruise[/card] is on top of the potential banlist. It’s not so much that the card is overly powerful for the format, the Modern meta is quite able to adjust to any card, broken or not. I would attribute the [card]Chalice of the Void[/card]’s 180% growth and [card]Choke[/card]’s 700% growth to this one card. But the fact of the matter is that [card]Treasure Cruise[/card] has sufficiently warped the format such that it’s really come down to either playing [card]Treasure Cruise[/card] or finding the combination of cards to beat [card]Treasure Cruise[/card]. The fact that Burn is running [card]Treasure Cruise[/card] should be alarming, because the last time that Burn splashed a color, [card]Deathrite Shaman[/card] was banned. There’s already a precedent for a card being banned in Modern while it’s still in Standard, so that argument is right out the window. If Wizards wanted to shake up the Modern format, banning [card]Treasure Cruise[/card] would be the way to do it.

It’s anyone’s guess what would happen if [card]Treasure Cruise[/card] were to go, but I would say that Pod would displace UR Delver as the deck to beat, which has already been the case on Magic Online. As is the case for decks that become public enemy number one, hate cards will invariably come around. I liked [card]Grafdigger’s Cage[/card] at below $2, and I still like [card]Grafdigger’s Cage[/card] at $3.50 especially in the case that [card]Treasure Cruise[/card] is banned and [card]Birthing Pod[/card] remains untouched. Will [card]Birthing Pod[/card] be banned? Eventually, but who knows when?

Dig Through Time
The next card is a lot less uncertain because an argument can be made for and against its banning. [card]Dig Through Time[/card] gives blue combo decks a fighting chance against [card]Thoughtseize[/card], [card]Inquisition of Kozilek[/card], and [card]Liliana of the Veil[/card]. It’s also not as degenerate as [card]Treasure Cruise[/card] as a draw engine, though arguably a much more powerful effect even at twice the mana cost. In the scenario that both draw engines are banned, [card]Steam Vents[/card] decks would once again be left to the whims of [card]Overgrown Tomb[/card] decks, and will presumably go back to the [card]Grim Lavamancer[/card] plan. In the case that [card]Treasure Cruise[/card] is the only ban, UR Delver will likely step back to its previous spot as a tier-two deck. Combo decks will definitely benefit from this shift in the metagame, particularly [card]Splinter Twin[/card] and [card]Scapeshift[/card], which have hugely benefited from the addition of [card]Dig Through Time[/card]. Because of this uneven exchange, if [card]Treasure Cruise[/card] is banned, I would expect [card]Dig Through Time[/card] to also go as it would otherwise pigeonhole blue decks to play the midrange, control, or combo game without elements of aggro or tempo.

Jeskai Ascendancy
There have been discussions on a [card]Jeskai Ascendancy[/card] ban, but I just don’t see it, especially in the case of a [card]Treasure Cruise[/card] and/or a [card]Dig Through Time[/card] ban, and I’ll leave it at that.

Whatever the B&R Announcement brings, I hope that the Modern metagame will become as engaging as it was when [card]Treasure Cruise[/card] and [card]Dig Through Time[/card] were first released into the format. Khans of Tarkir has done much to shake up the Modern format, and here’s to hoping that more goodies for eternal formats will come out of this block!

Hello from GP Omaha!

We’re at GP Omaha this week. After an exhausting day of Modern, Cameron and Curtis fell asleep, but then decided to record a podcast in the middle of a lucid dream. We give our takeaway from the event and discuss the ups and downs of the format. We also go over some new Fate Reforged spoilers, including a horrible [card]Suntail Hawk[/card] impersonator which we shall not name. Thank you for your honor.

Cameron McCoy – @Cameron_McCoy

Curtis Nower – @CurtisNow

Dustin Gore – @mtgdustin

Our show – @SpikeFeedMTG

Music by Micah Jones

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Stoking The Flames

Feeding The Fire

I just lost my win-and-in for top eight and I’m two hours away from home. This sucks.

I played some of the best Magic I have played in a long time today and I desperately wanted this win more than any tournament before. I won games and matches off of bluffs, strategies, and good old-fashioned luck, but in the end I got beat by variance—and those are the losses that hurt the most. The thing is: this one was different. I was told I looked basically dead, empty, despondent. While, yes, it did create those feelings, this one poured gas on the fire. I don’t know why it did, but I’m excited that this is the life I’ve chosen to lead for at least the next few years.

My Goals

Going into 2015, I set some goals for myself to improve as a player and I put some big-ticket items on my wishlist.

1. Win a Star City Games Open

This one is huge and just one of the big-ticket items sitting on the list

2. Day two all four Star City Games Invitationals.

Thanks to my late-in-the-year successes from 2014, I found myself qualified for the next three, and picking up a fourth invite shouldn’t be that hard.

3. Top eight multiple Star City Games Premier Invitational Qualifiers.

These are where I first found success and I feel at home in a tournament of this size.

4. Have fun with friends new and old traveling and grinding the Open Series.

I love to travel and see new places and I love to play Magic. I love small towns and weird cities, and grinding IQs on the weekends lets me visit these places. When an Open is in driving distance, I’ll happily go do battle.

The Tournament Today

Today, to me, felt like it was supposed to be the start to this journey, and I guess it was just not the way I wanted it to play out. I’m still gathering my thoughts and piecing it all together as I write this, so please bear with me. I, of course, battled today with my usual Zoo list and a couple sideboard changes (like adding a third [card]Choke[/card] and experimenting with different Affinity hate in my sideboard for the observed field of Delver, Affinity, UWR Geist, and Pod).

Round one I beat Bogles. This one is still sinking in. My boogieman, my nemesis, my worst nightmare: and I slew it. I felt good and nearly unstoppable afterwards. Following that, I beat Tribal Zoo thanks to outplaying an opponent who didn’t know how to play the deck or the matchup as well as I did. I lost the next round to RG Tron. I got to battle against UWR Geist and Pod after that, and while the UWR Geist matchup was close, I was able to keep the Lightning Angels at bay and just 2-0 smash my mana-screwed Pod opponent. My deck likes to mulligan to five far more than theirs does.

Round six, and I’m in ninth place. I have a clear-cut win-and-in for top eight: 5-1 is in and 4-2 is out. Every single person in the building was there for a PPTQ, but I wanted those Open points more than anything else. The short story is I lost. I was lax about watching my opponent shuffling my deck this round and I lost to the mono-lands draw. You know, the one I’m all too familiar with. Crack fetch, draw fetch, crack fetch, draw fetch and repeat until they find a threat to kill me with or I fetch every fetchable land from my deck.

While I don’t have any concrete proof of anything fishy going and I do blame myself for not being as vigilant as I was during the other five rounds, I feel like something must’ve been happening—or that when the variance gods strike their vengeance down upon me, they do it in the most heartbreaking fashion possible.

The New Fifth Goal

This brought me to a fifth goal for the year, and a list of five looks much nicer than four.

5. Promote good clean play on the Open Series and within any other tournaments I happen to play in.

Simply put, Magic is a game and I feel it should be played for enjoyment and not just money and prizes. I have been a victim before and I don’t want others to have to go through the heartbreak of being cheated.

Moving Forward

I’m up in the air about what I want to do with Modern. I was talking on the long drive home with my friend Barrett about Modern and he was pointing out that maybe some variation would be good for me. He recently set his Faeries aside for Pod and I feel like because of this and how we have dealt with our decks quite similarly, he knows what he is talking about. I know Zoo is good for me and I can attack the format very well with it, but I autopilot far more matches than I should and I win a lot based on surprise factor and play skill with my deck—which isn’t necessarily a bad thing, but I do see how it can definitely hinder growth to be just a Zoo player.

I own most of the cards to build a Junk Pod list and I have easy access to the few I am missing. Maybe it is time for me to branch out and learn more of the format and attack it from different angles instead just for three damage on turn two. I’m still planning on developing Zoo lists, and I have a fun five-color list in the pot right now, but it’s still cooking and needs time to thicken. This will all shake itself out. I love this deck and all it has done for me, but I think I need to branch out and grow as a player more. I’m still going to be battling with Zoo for SCG Philly’s Modern Premier IQ, but I don’t know after that. The Baltimore Open is coming up in a month and hopefully I’ll have a better idea by then.

For Standard, I toyed with the idea of playing Jeskai Tempo right before the deck came screeching to a halt and died. I realized I wouldn’t enjoy myself playing a deck that to me always felt like it was digging for a win and just barely getting there. I’m now on the Constellation deck and I’m loving it. I think a third color would be amazing, though, and I am debating moving the shell into an Abzan Whip deck or jumping more towards a Sultai Sidisi Whip. I’ll be watching the format closely, but I don’t think I want to be doing anything besides slamming [card]Doomwake Giant[/card]s and drawing my entire deck off of [card]Eidolon of Blossoms[/card]. Maybe I’ll add a crash of Rhinos to the deck, because for lack of a better term: [card]Siege Rhino[/card] is sweet!

Well, thats all for now so thank you for reading and I hope I can keep you all updated throughout the year and hopefully the successes of last year were just the beginning. I feel a fire under my ass, and no, it isn’t just the seat heaters from my new car. I want to win and I want to succeed, but most importantly I want to have fun.

P.S. I know I still owe you guys a few Zoo combo matchups. Life has been hectic and hopefully I’ll be able to set some time aside and bang out those last few matchups for the guide.

 

Privileged Perspective 10 – My 100% Totally Legit Preview Card Spectacular

Welcome back! I hope your holidays were as relaxing and unproductive as mine were. Even though Christmas is typically Magic’s downtime, there was a lot going on with the beginning of spoiler season. Next week I’m going to talk more about what we are seeing out of Fate Reforged and how to contextualize it, but I do want to start this week with my preview card!

ROSS’S TOTALLY LEGIT FATE REFORGED PREVIEW CARD THAT WAS FOR REAL GIVEN TO HIM BY WIZARDS BUT THEY MUST HAVE LIKE FORGOT OR SOMETHING

So this happened:

previewtweet

So what I am going to do is assume the Game Day promo is my preview card, and I will do this AS LONG AS IT TAKES until Trick or Gleemax or the corporate fat cats at Hasbro give it to me for real. We can even keep score (starting next time). So let’s see what card I get to start with!

mardushadowspearpromo

It’s actually fitting that this is my preview card this time around, because I’ve been playing some Mono-Black Aggro lately, and this card is a seemingly obvious inclusion.

There are some deck construction conflicts here, because black now has four playable one-drops, as well as two conditionally playable ones in [card]Cruel Sadist[/card] and [card]Ruthless Ripper[/card]. If you decide to build your deck more synergistically, you can play Shadowspear with [card]Bloodsoaked Champion[/card] and [card]Tormented Hero[/card], which then pushes you pretty strongly towards a small white splash for [card]Chief of the Edge[/card] (and consequentally, some of the better combat tricks). Prioritizing power gives you Gnarled Scarhide over the Tormented Hero, which is essentially a [card]Savannah Lions[/card]/[card]Falter[/card] split card and doesn’t pressure you into playing a very sketchy manabase (likely including some number of tapped lands) in your small creatures deck. I would not recommend playing more than 10 to 12 one-drop creatures in your list, unless you are confident you won’t see Anger of the Gods. If you decide to do that, however, [card]Pain Seer[/card] becomes even more of an automatic four-of than it was already (and it was a pretty big deal before).

Let’s look at my list:

[deck title= Just Win Baby]
[Creatures]
*4 Bloodsoaked Champion

*4 Gnarled Scarhide

*4 Pain Seer

*4 Mardu Skullhunter

*4 Mogis’s Marauder

*3 Mardu Shadowspear
*3 Master of the Feast

[/Creatures]
[Spells]

*4 Thoughtseize

*3 Despise

*1 Hall of Triumph

*3 Murderous Cut

*4 Sign in Blood
[/Spells]
[Land]

*11 Swamp

*4 Bloodstained Mire

*4 Polluted Delta
[/Land]

[/deck]

This is the kind of deck I would never pay time and money to play with in a large event, but it is more than capable of stealing wins in smaller, less tuned environments (you know, like FNM). It has some of the qualities that I look for when playing an aggro deck in a small format, but it hasn’t been able to check all of the boxes yet. Here are some of the things going for this archetype that make it well suited to play at FNM.

  • Critical Redundancies: Mardu Shadowspear is just one example of critical redundancies in this deck. You always want to make sure you hit your aggressive one-drop in a creature-heavy aggressive deck, and having several to choose from solves that problem easily. [card]Thoughtseize[/card] and [card]Despise[/card] do work as proactive removal spells for difficult to answer permanents, especially in the board-presence-heavy format we are in now. Thoughtseize also allows you to keep the control decks from casting their removal on time, forcing them to either dig up more or otherwise commit resources to staying alive rather than progressing a game plan. The top end for this deck is pretty unimpressive, but there are options available, including the Fate Reforged offering [card]Brutal Hordechief[/card].
  • You Get To Cast Thoughtseize: You know this card is insane, right? Being able to cast a guy turn one, then play another guy and take their best card is a strong opening line against most archetypes, but sometimes you start with more than one Thoughtseize. You never play it turn one in this deck since you need to lead off with a threat (there isn’t enough raw damage in the deck to allow you to skip an attack), but you should still be able to resolve it before anything dangerous comes online.
      • This also lets you play the old JSS game of “Let’s See How Good My Opponent Is.” Looking at their hand will obviously give you an advantage of structuring your lines of play for the next several turns, but it will also allow you to determine future choices in the match. Did they keep an obviously bad opening hand? Are there any unusual card choices that seem like they may be substitutions? Are there tapped lands instead of fetchlands? Are there too few or too many lands in their hand? Are they obviously playing something cobbled together from M15 packs? Figuring this out can influence sideboarding options and keeps in the remaining games.
  • It Has Foolproof Mana: Temples, refuges (the “+1 life” lands), and tri-lands are so good that they encourage the midrange decks to basically do nothing in the early phase of the game. By sticking to one color (even though I want this deck to play [card]Butcher of the Horde[/card] SO BAD), you prevent yourself from having to waste mana on scrys or future fixing. Also, since our curve is so low, you’re able to keep most two-land hands. Also, you don’t have to play Urborg, which would only benefit your opponent and cause you corner case headaches in multiples.
  • It Has A Clear And Consistent Gameplan: A lot of the decks that you see people bring to FNM are scattershot in terms of operational objective, but this is not. While this strongly limits the flexibility of play, it also prevents you from making a lot of mistakes. This is especially good if you are FNMing after a long day of work, you haven’t played in a while, or you had a couple of grownup drinks before the tournament started.
  • It’s Cheap! …Well, it’s cheap for a Standard deck. You know, assuming you own Thoughtseizes and fetchlands by now. You should really own Thoughtseizes and fetches by now. The beautiful thing about this deck is that if you don’t own the fetches, you can just play 18 Swamps (not a typo, I would shave one for either the last Despise or Shadowspear).Otherwise, the majority of the pieces are uncommons or easily acquirable rares.

Overall, there are not many changes I would make to the list, but that may change with the final reveal of Fate Reforged. Brutal Hordechief is a very likely candidate for making the list (although we will need to figure out how to make that off-color activation work), as well as [card]Mardu Strike Leader[/card]. It is worth noting that all of them are warriors (including the token generated by Strike Leader), so Chief of the Edge may be worthwhile on his own. Also, judges, correct me if I’m wrong, but you can use Brutal Hordechief’s ability to force their entire team to all block one creature of yours, as long as they are satisfying the blocking requirement. That’s a pretty impressive diversion if so. Speaking of the Hordechief…

RARITY REFORGED

There is something seriously concerning with the rarity situation in Fate Reforged. Many of the apparent tournament staples (like our aforementioned friend Brutal Hordechief) are at mythic, with several legends at rare. This is concerning, given that the understanding when the change in rarity happened was that the tournament staples ([card]Char[/card] was the example cited at the time) would largely remain at rare. I understand that the situation is nuanced, and it seems many cards are at mythic simply because they are very long and boring to read from beginning to end (I assume Robert Jordan is posthumously given a design credit).

It’s confusing, at least in part, since some of the mythics don’t seem out of the realm of possibility of being rare. [card]Warden of the First Tree[/card], which appears to be Casey Affleck’s Invitiational card, is only mythic in the sense that it is eventually very good and also costs G to cast. [card]Monastery Mentor[/card] is likely only mythic because it says “prowess” one too many times—it’s less that the card is too good to be rare (although as printed it basically is), and more that creating tokens with prowess creates an on-board math nightmare that WOTC only wants showing up occasionally in Limited. [card]Temporal Trespass[/card] is mythic partially as a means of prestige: it’s a callback to an extremely powerful card, although the “fixed” text of exiling itself (and also costing a bunch to cast in multiples) keeps it from being oppressive as is.

Ultimately, Magic is not in danger from Fate Reforged—but it will be if every set is like Fate Reforged.

Next week, we will be addressing card evaluation more fully (with guest stars!), but I just wanted to touch on this subject today since it is pertinent. Now, let’s close this thing out with some quick hits!

  • 2015 is starting off pretty strong with an early set release, as well as a stacked Clash Pack. Sure, the next few FNM promos aren’t close to [card]Stoke the Flames[/card] quality, but the Elspeth vs. Kiora Duel Deck will make up for that.
  • Speaking of that Clash Pack, here’s what worries me about the rarity thing in Fate Reforged. If rares are fair game for reprints (as we are learning, apparently), then it’s pretty scary that a lot of the important cards for Standard seem to be sitting at mythic in this set. I can’t seem to think of any mythic promos outside of… Zendikar block? I know GP promos kind of alternate, but in terms of any other type, have we seen mythic promos? Is that infringing on FTV sets? I can tell I’m rambling.
  • There were a lot of really awesome pictures of great gifts in the PucaTrade Secret Santa program this year. Unfortunately, they all dried up and what we’ve been left with is a bunch of people (like me!) wondering where their present is. I will still plan on participating next year, since I believe that most PucaTraders are really great people, but I wonder if there is a way to filter out the people who aren’t in it for the right reasons. Shout out to the people who went above and beyond this year.
  • Bonus shoutouts to @DamageDirect and @TheProxyGuy, who helped make next week’s article possible. It is not PP6, that’s the week after next (I promise! Unless it isn’t).
  • Top Level Podcast is the best podcast I think I’ve ever listened to in terms of understanding the dynamics of Standard (or any other format). You’re leaving money on the table if you play Standard and don’t listen regularly.
  • The second installment of #BTBExt will be January 31, 2015, at Premier Sports Cards in Orange City, Florida! $5 entry (all of it going into the prize pool), and bonus prizes will be raffled off! Registration begins at 12, with the event starting at 1. If you’re in the area that weekend, we’d love to have you! Fate Reforged will be legal, so that will be exciting.

Therefore, be excited! See you next week.

Brainstorm Brewery #130 – Dargons

So. Here you are—the half of the original listener base that wasn’t alienated last episode. That’s excellent. We’re glad to have you back. You passed our test, and you can be our friend now. This was an episode just for you, the fans. We talk about Grand Prix Denver, spoilers, and Finance 101, and we even make time for Picks of the Week. We hope you like it. If you don’t, keep it to yourself.

We can actually use the exact same bullet points from last week, and they (basically) line up. That’s fun. This is not out of laziness, but rather because we have a winning formula and we are not going to tamper with it. We’re professionals.

  • No guest. No need.
  • Finance 101 is going strong but needs suggestions. E-mail us.
  • Spoilers!
  • Picks of the Week happen, and almost everyone comes up with one.
  • Questions? Concerns? E-mail brainstormbrew at gmail dot com.

 

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

Contact Us!

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Pitt Imps Podcast #100 You Will Be Missed Ryan

Welcome to Pitt Imps #100. Holy crap. We got here. In this episode, we celebrate the show, the listeners, and Ryan. This being his last episode with us as a permanent host created a very touching moment which we quickly snuffed out. We answered questions from the listeners, and Angelo, unknown to the other hosts, put in a drinking game. Every time Angelo says, “I feel ya,” you drink. Good luck getting to the end if you choose to play. Angelo plots the next two-year vision of what he perceives the show will become and how you guys can help him reach his vision. A bunch of other podcasters jumped on to help us celebrate this occasion and Chris Lanci (posse member) sent us all a nice cigar to smoke during the celebration. Pitt Imps will now be taking a brief hiatus during the holidays and maybe an extra week. From all of us to all of you Happy Holidays. Don’t die on New Years Eve please.

Host  Angelo  @Ganksuou

Co-Host Ryan  @brotheryan

Co-Host Will   He don’t do the Twitter thing.

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Show Email  [email protected]

Special Thanks to (in order of appearance) Chewie  @TheManaPool   Find him on MNM, The Mana Pool, and TMP News Jack LaCroix   @jacklacroix   Find him on MNM, Not Another Magic Podcast, and MTGBroDeals.com Jon Celso   @BalduvianBears  Find him on Tap’N’Sac and a writer on MTGBrodeals.com Calvin Layfield   @Zero_Layfield    Find him on Direct Damage Cast on zerofortitude.com Kaesi Corne   @GirlOnNerds   Find her on Direct Damage Cast on zerofortitude.com Marcel  @MarcelMTG  Find him Brainstorm Brewery Cast on BrainstormBrewery.com Matty   @MattyStudios  Find him on the Heavy Meta Podcast on manadeprived.com David Moline  @raginggumby   Find him on the Heavy Meta Podcast on manadeprived.com TSG   @TristanGregson  Find him on the Heavy Meta Podcast on manadeprived.com Ryan Bushard  @CryppleCommand  Find him on Brainstorm Brewery Cast and as a writer at Gatheringmagic.com Jason Alt   @JasonEAlt    Find him on Brainstorm Brewery Cast, Money Draught, and as a writer for QuietSpeculation.com Houston   @TNSGingerAle  Find him on Tap’N’Sac Podcast on TapNSac.com

Always and Never in Magic Finance

Today I want to talk about one of the great traps in Magic finance, or really any kind of investing. The trap is forgetting about, or just ignoring, this statement: past performance does not indicate future results. To take it to the extreme, it’s the trap of “always” and “never.”

Let’s start with an example. Take a look at the following chart, which is the price of a Revised [card]Underground Sea[/card] circa May of 2014 (just before Journey Into Nyx hit). Before you continue reading, take a few mental notes on what you see.

Underground Sea 1

Here are my notes for comparison:

  • [card]Underground Sea[/card] has seen about a 150% gain since June of 2012.
  • It has not seen a meaningful decrease in price during that time.
  • It has recently seen a dramatic increase in price (January to May of 2014) and has not leveled off.
  • The last significant jump was about one year ago, in May of 2013.

That is a pretty matter-of-fact interpretation of the data. Importantly, it’s entirely focused on what the card has done in the past and doesn’t make any predictions about the future. Let’s be honest, not many of us were quite so level-headed about duals at the time.

You were much more likely to see the following comments on [card]Underground Sea[/card]’s price movement from Magic financiers last May:

  • [card]Underground Sea[/card] has never dropped in price meaningfully and likely never will.
  • Based on the current trajectory, the price will certainly climb to $400 soon and $500 eventually.
  • Duals now appear to have a seasonality (see May of 2013 and 2014) as people sell out of Standard in the spring and want to preserve their capital.
  • Reserved List cards, with duals among the most desired, are truly the only safe haven in Magic finance.
  • There is no ceiling.
  • Sea, like other duals, is a good buy at any price since they will never drop.

You might notice that these bullets are made up of observations and conclusions smashed together. The support for these conclusions comes from a false equivalency of past performance and future results. Dual lands have never gone down in price so dual lands will never go down in the future. [card]Underground Sea[/card] has increased dramatically in price so it will increase further in price.

Now let’s look at how things unfolded (if you don’t already know) and then go back and take another look at the analysis.

Underground Sea 2

[card]Underground Sea[/card] (like most of the duals) has dropped by about 20 percent since May and does not appear to have leveled off.

The Mistake of Always and Never

This is not an “I told you so” article. No one that I’m aware of called for a substantial decline in the dual lands this year. I certainly did not.

This is not a “we should have seen it coming” article, either. There was every reason to think that duals would continue to climb in price based on the trend. There was nothing, at least that I can tell, that forecasted this drop. Vague statements and doomsaying like “they can’t go up forever” do not count as forecasting a 20 percent decline, either.

The mistake was turning probably into always and turning probably not into never. If you deployed money based on those equivalencies, you lost and maybe lost big.

It’s a subtle distinction on paper but a massive change to mindset. We will make drastically different investment decisions when looking at probably than we will when looking at always.

Probably calls for an investment coupled with the usual safeguards: diversification, properly sized investments, and other risk mitigators.

Always is a sure thing, a stone-cold mortal lock. Always means safeguards are not necessary, that caution can be thrown to the wind, because it is 100 percent. If you ever find one, go ahead and bet it all—no one would argue against pushing all-in when your opponent is drawing dead. Good luck finding these opportunities, if they even exist.

You really can’t afford to confuse “always” and “probably” when a lot of money is on the line.

Variance in Investing

To be clear, the correct read on that first chart (May 2014) is that Underground Sea would continue to increase in price. There was nothing to support a call for a decline or a break in the trend.

The thing is, we often forget that there is massive variance in investing in Magic, just like there is variance in the game itself. In fact, there is massive variance in any kind of investing.

You can’t solve an investment any more than you can solve a game of Magic. Perfect play loses to timely top decks from your opponent, and sometimes cards drop in price that “shouldn’t” drop or have never dropped before. You can stare at charts and spreadsheets until your eyes pop, but you will never get the variance out.

Everything indicated duals were safe and would continue to go up, but they went down instead. Are there reasons for this? Maybe. Somewhere buried in a thousand variables there might be an answer, but we are not going to solve it and we are certainly not going to predict it. Call it variance.

These things just happen. Duals always go up until they go down. At some point we may get confused and think they can’t go down. The same was true of the U.S. housing market a few years ago.

The good news is that this is all very easy to work around, at least in Magic finance. Just plan for variance in your Magic investments. You can do that in a lot of ways, but here is the executive summary: never make an investment that will break you if you lose it. It’s only really a problem if you are making large bets.

Dual lands are a great example to use here because they, more than almost any other set of cards, entice financiers to make those huge bets. You don’t have to worry about variance very much when you pick up a hundred copies of a bulk rare. Your safeguards come built in in the form of a low price. A single Underground Sea costs more than that spec, and the financiers investing in duals are buying lots of dual lands. It’s adult money.

If you have a playset of Underground Seas that you can use in a Legacy deck, big deal, they are worth less now. If you dove headfirst into Magic finance by buying $5000 in duals, well, that’s a lot tougher. It could be quite a while before you break even, let alone turn a profit.

“Always” and “never” are not words that should be in your vocabulary if you are investing serious money in Magic. Top Magic pros don’t say, “There’s only one card that beats this line but I haven’t seen it yet so he’ll never have it now.” They painstakingly play around the one card that the opponent, in all likelihood, doesn’t have in his hand or maybe even his deck because they risk losing everything if they don’t.

Invest the same way. Press yourself into finding the scenarios where you lose big and don’t dismiss any of them as too unlikely. Don’t take the shortcut of simply extending the trend line.

Upcoming Opportunities

This isn’t just a dual land thing. I see it elsewhere in Magic finance. Here is a short list of investments where I regularly see people turning probably into always. If you are thinking about putting real money into one of these, be sure you aren’t making assumptions.

1) Sealed Product – Many people did well holding sealed product during the Magic boom. That has morphed into the perception that sealed product always goes up, always gives you a good return, and never drops.

Avoid This Mistake: Don’t be the one with a closet full of recent booster boxes when the paradigm on sealed product changes. Eventually it will—there are already cracks in the foundation.

2) Modern Masters 2015 – Whatever you think you know about this set, forget it. In fact, forget it is even called Modern Masters because it will behave radically different than its predecessor. Forget what you think you know about the cards that will be included and what it will do to their price.

Avoid This Mistake: Don’t empty your checking account for [card]Tarmogoyf[/card]s and other Modern Masters reprints if they show up in MM2015 and dip in price. Yes, they spiked majorly after the first reprint and turned out to be a great buy, but you are working with one data point. A repeat is far from a given, and this really could be the time that Goyfs go down and stay down.

3) Legacy Staples – If I asked every reader of this article what dual lands are going to do next, I bet some of them would say, “Duals are going back up because duals always go up.” Re-read the article. Maybe [card]Underground Sea[/card] bounces, maybe it drops another 10 percent.

Avoid This Mistake: Don’t assume that a 20 percent drop eliminates the risk from buying duals and make the same mistake this article is about by plowing all your money into them now. It very well could be a buying opportunity ([card]Volcanic Island[/card] is already ticking up) but a deeper decline is not impossible, so please use caution. Make sure your buys are appropriately sized and you are not overextending.

That’s all I have for today. You can find me on Twitter at @acmtg if you have any questions or just want to discuss Magic finance.

Thanks for reading.

Unified Theory of Commander: Threats Part 2 – Your Commander

Imagine for a moment that your commander is an actual living being someplace out in the Magic multiverse. He, she, or it wants something. Can you say what that something is? Does she want to grab a sword and slice someone open? Does he want to make it impossible for his enemies to cast a spell? Maybe it just wants to consume and destroy anything in its path? Whatever it is your commander wants, its your job to provide it when you are building your deck.

Who’s #1?

In our first discussion on threats, we talked about setting goals and asking yourself a few important questions as you select the cards that will define your deck. What kind of deck do you really want to build? Generally, the answer to that question revolves around your choice of commander. That doesn’t necessarily mean you have to start every deck concept with a commander in mind. Perhaps you picked up an [card]Assemble the Legion[/card] in a trade and it inspired you to build a Boros tokens deck. Maybe there’s a tribal deck like Goblins or Treefolk that you are just dying to play. But unless you are picking a commander  just for the colors, that card is generally going to be your number-one threat.

Inspiration... but not your #1 Threat

Inspiration… but not your #1 threat

The reason should be perfectly clear. Unlike any other card in your deck, your commander is available any time you have the mana necessary to cast it. Even with the clever tricks we outlined earlier in the series to make sure our mana sources are correct in every deck, we can’t even be certain that a particular basic land is going to be in a given opening hand. So sometimes the randomness of the shuffle keeps particular threats out of reach, but the big boss of your deck is waiting for you in the command zone  as soon as you are ready to produce a threat and advance your game plan.

Commanding Threats

This unique  availability of your commander is obviously a useful part of picking the threats that will define your deck, but it doesn’t come cost-free. The stacking command tax of two colorless mana begins to add up if you are forced to recast your commander multiple times. Lose your commander to removal or a bad combat phase enough times, and suddenly your number-one threat could be out of reach. So knowing the right time to bring your commander into play is an important part of executing a gameplan.

A cheap, aggressive commander such as [card]Rhys the Redeemed[/card] or [card]Edric, Spymaster of Trest[/card] wants to come online as soon as possible. This type of commander’s goal is to start putting pressure on the board right away and generating card advantage. With a good start, they can force an entire table’s worth of opponents to expend their answers instead of developing their own board states. Picking other threats that align with this strategy can help this type of commander run away with the game and pick up quick victories.

Not every commander wants to be this fast.

Not every commander wants to be this fast.

However, not every commander should be played that way. One of the most common mistakes I see made by new players is casting their commander as soon as they have the mana, but before their board state is in a position to take advantage of the commander’s  presence.

Even other seemingly aggressive commanders require some consideration before being cast. [card]Aurelia, the Warleader[/card], the commander we discussed in our last article on threats, is a great example. With a converted mana cost of six in colors that do not naturally ramp into huge amounts of mana, she wants to be aggressive, but casting her before you are ready to kill or cripple one of your opponents is generally a bad idea. She wants a suite of equipment or a supporting army waiting when she comes online to maximize the damage she can inflict and minimize the number of times she needs to be cast.

Going back to our initial question helps us determine when to cast our commanders. [card]The Mimeoplasm[/card] wants to eat something awesome in the graveyard, so casting it before there is something delicious to consume is not generally the right choice. [card]Teferi, Mage of Zhalfir[/card] is best used once there’s enough mana available to combo out or lock down the table. And sad to say it, but [card]Oloro, Ageless Ascetic[/card] doesn’t want to be cast at all. He just wants to keep feeding you life every turn and let the other threats in your deck benefit from the value.

This guy doesn't even want to get out of his chair to play with you.

This jerk doesn’t even want to get out of his chair to play with you.

So to refine our question even further, perhaps you should ask yourself, “What kind of board state does my commander want to see when it joins the battle?” Then pick threats and play hands to set up that condition before calling the big boss into action.

Optimizing Threats

Now that we know what our commander wants and when we really want to bring them into play, we can start refining our other threats to maximize their value. Let’s go back to our Aurelia example for an illustration. She wants to enter the battlefield with the ability to quickly eliminate an opponent, so having potent equipment waiting for her is obviously important. Equipping those artifacts can be expensive, though, and Aurelia already costs at least six mana to bring online. So cutting a bigger, more threatening creature in lieu of a [card]Puresteel Paladin[/card] might make Aurelia much faster and stronger. This isn’t synergy in the traditional sense: it’s optimization. The paladin improves Aurelia’s potential to threaten the table even though the two cards by themselves don’t directly interact to create card advantage.

Small Body. Big Threat.

Small body. Big threat.

Optimizing our threats also means deciding which “version” of a deck we want to run. Consider [card]Hazezon Tamar[/card]. Some versions of this sand warrior’s deck are meant to play him early, then cast threats that benefit from the tokens he produced. Cards such as [card]Regal Force[/card] or [card]Slate of Ancestry[/card], that care how many creatures you control, are fantastic in this version of the deck. Hazezon’s deck can also be tuned to be a bit more combo-focused. Cards like [card]Food Chain[/card] and  [card]Goblin Bombardment[/card] become much more threatening in this version, allowing Hazezon to produce a massive number of tokens and then shoot the table for the win.

This highlights again why synergy is last in our “My Deck Tickled a Sliver” method for deck building. All of the cards above synergize with Hazezon Tamar’s token generation, and it’s certainly possible to build a hybrid deck that uses all of them, but that doesn’t mean including them all creates the best-performing version of the deck. By picking threats that optimize towards a primary strategy first, we improve each draw and greatly simplify the decisions we need to make while piloting our decks.

Conclusion

So does your deck make its commander happy? Does it have a gameplan? Do all the other threats point the deck in that particular direction? Your number one threat is wasted if the deck doesn’t produce the type of board states that create card advantage when you cast it from the command zone. If you disappoint your commander, the deck will likely disappoint you. So align the other threats in your deck with your commander’s desires and you’ll find that even a budget deck can be fun to pilot—and pick up some wins along the way.

Pitt Imps Podcast #99 Worlds

Join our dynamic duo (Will had work issues and couldn’t make it) as they regale you with the events that occurred as the world’s eyes were upon France. Top decks for wins. A bunch of other crap. My experiment proved that most don’t read this anyway. If just one person would have responded last week to the show summary you would of won a prize. Nobody did. So due to that, I must assume that you guys don’t read this. By the way next week is episode 100. That’s crazy!

Host Angelo    Twitter @ganksuou

Co-Host Ryan    Twitter @brotheryan

Co-Host Will    He’s not on Twitter

email   [email protected]

Weekend Magic: 1/2-1/4 (with Discussion of Possibilities from Fate Reforged!)

Happy New Year! Welcome back to Weekend Magic coverage here at Brainstorm Brewery. Plenty of Magic action happened last weekend with Star City Games Columbus, Grand Prix Denver, and Grand Prix Manila. Let’s get right down to business and check out the results.

Grand Prix Denver (CO, USA)

Format – Standard

Decklists

Until Fate Reforged becomes legal in Standard, we only have the same type of decks to look at until the new set makes its impact. The issue now is whether the Standard decks that exist currently will maintain their dominance, or will new archetypes emerge that make use of recently spoiled cards from the new set?

The first-place deck at GP Colorado, U/B Control piloted by Andrew Brown, certainly has one card that could be added to it: [card]Silumgar, the Drifting Death[/card].

Silumgar

This card has many players excited about its Standard applications since it is great against token strategies in addition to having Hexproof, making it harder to kill than most things. I don’t think you can go wrong picking these up for $0.25 or less. Dragons are a very popular creature type amongst the Magic crowd and the dragons from Fate Reforged will also follow this trend, ensuring that you could still out them later if it doesn’t pan out initially.

Cards of note from Brown’s deck included [card]Pearl Lake Ancient[/card], [card]Ashiok, Nightmare Weaver[/card] (four across the maindeck and sideboard), [card]Perilous Vault[/card], and [card]Dig Through Time[/card]. All of these cards should be watched moving into the future.

Second place was taken by Matt Sperling piloting Abzan Aggro, a deck that we’re intimately familiar with at this point. Again, however, Fate Reforged has given it another possible tool in [card]Warden of the First Tree[/card].

Warden of the First Tree

An Abzan [card]Figure of Destiny[/card]? Close, but it is slightly different in several ways, and any one of those differences could exclude it from Standard play. There are so many other options that already exist for the Abzan decks, but Warden’s abilities are certainly powerful and it only costs one mana to cast—this is good for instances where you need to play a Temple on turn one or two. I’ll be keeping an eye on this guy moving forward.

Current notables from Sperling’s build include [card]Fleecemane Lion[/card], [card]Rakshasa Deathdealer[/card], [card]Siege Rhino[/card], and [card]Anafenza, the Foremost[/card].

Grand Prix Manila (Manila, PH)

Format – Standard

Decklists 

First place here went to Joseph Sclavzero playing Mardu Midrange. Notables from his deck include [card]Butcher of the Horde[/card], [card]Crackling Doom[/card], and [card]Chained to the Rocks[/card]. [card]Anger of the Gods[/card] out of the sideboard is also notable.

Which cards spoiled so far might be well-positioned in a deck like this? None spoiled so far really stand out to me except [card]Monastery Mentor[/card], which would primarily shine in Jeskai token strategies but could also have a place in Mardu decks.

Monastery Mentor

Mentor could take the place of [card]Seeker of the Way[/card] in the Mardu and Jeskai decks, since lifelink can be granted to [card]Butcher of the Horde[/card] and given by [card]Sorin, Solemn Visitor[/card] currently as well. There is no doubt that this card is much strong than [card]Seeker of the Way[/card], and given enough time, like [card]Goblin Rabblemaster[/card, can eventually take over a game with all of the prowess that will be going towards the tokens and Mentor.

But does strength outclass efficiency? Three mana versus two mana is a huge difference. Whether the card explodes in price or drops significantly, [card]Monastery Mentor[/card] is definitely a card to watch out for in the new Standard.

Second place went to Abzan Midrange, which also took three other spots in the Top 8 and four other spots in the Top 16. The story of the tournament was told by the strength of Abzan Midrange, but Makihito Mihara’s third-place Devotion to Constellation build contained four [card]See the Unwritten[/card], a card that could break out in Standard if given the right tools.

SCG Columbus – Standard (OH, USA)

Decklists

Finish Deck Player Finish Deck Player
1st W/U Heroic Joe Lossett 9th U/W Heroic Adam Johnson
2nd R/W Aggro Matt Anderson 10th Abzan Aggro Dylan Jones
3rd Jeskai Tokens Bruce Edelman 11th U/B Control Jerry Gillman
4th U/W Control Jim Davis 12th R/G Monsters Christopher O’Bryant
5th Abzan Reanimator Rudy Briksza 13th 4-color Soul Adrian Throop
6th Four-Color Delve Chris Andersen 14th Abzan Reanimator Andrew Sparger
7th W/U Heroic Steve Mann 15th Jeskai Tokens Jadine Klomparens
8th W/U Heroic Logan Mize 16th W/U Heroic Kyle Rocco

If the story of Manila was Abzan Midrange, then the story of Columbus was U/W Heroic. The deck put five people into the Top 16 and took down the event.

Two interesting decks were Four-Color Delve and Four-Color Soul. [card]Soul of Theros[/card] appeared as a playset in both decks, so I will be watching this card very closely over the coming weeks for any sign of a price increase.

No other important trends were seen in Columbus that we haven’t seen already. Let’s get to Fate Reforged already for a shakeup!

SCG Premier IQ – Modern (OH, USA)

Decklists

Finish Deck Player Finish Deck Player
1st U/R Delver David Nolan 9th Abzan Midrange Ben Weiner
2nd Amulet Combo Stephen Speck 10th Blue Moon Alex Zurawski
3rd Necrotic Ooze Combo Garett Young 11th Storm Caleb Scherer
4th Jeskai Delver Ryan Forsberg 12th Jeskai Burn Jonathon Custer
5th Affinity Jaime Jarvis 13th U/R Delver Carter Newman
6th Tribal Zoo Matt Ayers 14th Abzan Midrange Michael Farrell
7th U/R Delver Elliot Mork 15th Abzan Midrange James Grendell
8th Storm Stu Somers 16th Affinity Corey Filburn

Modern, on the other hand, is as diverse as ever. A new deck to appear in a Top 8 spot is [card]Necrotic Ooze[/card] Combo piloted by Garett Young. There is a whole list of cards that should be watched for from this deck:

  • [card]Necrotic Ooze[/card]
  • [card]Borborygmos Enraged[/card]
  • [card]Goryo’s Vengeance[/card]
  • [card]Soul Spike[/card]
  • [card]Zombie Infestation[/card]
  • [card]Lightning Axe[/card] – FOIL
  • [card]Grisly Salvage[/card] – FOIL

Even four [card]Pack Rat[/card]s were included in the sideboard. This deck seems like a great metagame choice to combat the [card]Treasure Cruise[/card] decks that have been showing up these days in Modern.

Other notables from the results are the appearance of [card]Geist of Saint Traft[/card] in the Zoo and Jeskai Delver builds, [card]Primeval Titan[/card] and other pieces of the Amulet Combo deck ([card]Amulet of Vigor[/card], [card]Summer Bloom[/card], and [card]Hive Mind[/card]), and [card]Scavenging Ooze[/card] out of the Abzan strategies. Storm also got two spots in the Top 16, which speaks to its power in the new Treasure Cruise format.

SCG Premier IQ – Legacy (OH, USA)

Decklists

Finish Deck Player Finish Deck Player
1st Ascendency Combo Robert Graves 9th Storm Jacob Redfern
2nd Bant Deathblade Marcus Perez 10th Mono-Black Pox Kurtis Frazier
3rd Omni-Tell Eric English 11th Lands Hayden Brass
4th Death and Taxes Jeff Dickens 12th U/R Delver Nathaniel Snyder
5th Grixis Control Kevin Jones 13th Jeskai Stoneblade Nick Cowden
6th Jeskai Delver Lauren Nolen 14th Sultai Delver John Wiley
7th Jeskai Stoneblade Joe Bernal 15th Jeskai Stoneblade William Wingler
8th Storm Benjamin Ball 16th Shallow Grave Reanimator Robert Cremeans

Ascendency Combo took down the Legacy portion piloted by Robert Graves. As the new kid on the Legacy block, the Ascendency Combo deck is the real deal that isn’t easily going away. It turned [card]Fatestitcher[/card] into a $4 uncommon and Jeskai Ascendancy itself will eventually go up in price (barring a banning) due to its sheer power in this deck.

Bant Deathblade is something that hasn’t been seen in some time. [card]Geist of Saint Traft[/card] made an appearance in this build, the only card of note. [card]Omniscience[/card] is another card to watch due to third place finish of Omni-Tell.

Grixis Control is now a recurring deck that is putting up results in Top 16s these days. [card]Dack Fayden[/card] appears as a two-of in this deck and is certainly a card to watch moving forward.

Mono-Black Pox made an appearance in the Top 16, along with Shallow Grave Reanimator. Cards to watch from these decks include [card]Cursed Scroll[/card], [card]Chains of Mephistopheles[/card] (which is already a very pricy card), [card]Sinkhole[/card], [card]Nether Void[/card], [card]Mishra’s Factory[/card], and finally, [card]Shallow Grave[/card].

That’s it this week. Soon we’ll have Fate Reforged to shake up Standard, and maybe Modern and Legacy, too. Until then…

Conjured Currency #44: The Common Rares

Welcome back, everyone! It’s been a while since I’ve actually written a finance article that revolved around buying and selling actual Magic cards. Last week I was on break for Christmas, but if you listen to the Brainstorm Brewery podcast like you should, then you’ll have heard my beautiful voice berating my personal sub-hosts Ryan Bushard and Corbin Hosler. While I was on the cast, I talked a bit about bulk rares during the Finance 101 section. If you’ve been reading this column for as long as I’ve been writing it, you’ll know that I pepper in the phrase “bulk rare” into almost every article I create, but I’ve never really dedicated an entire week to talking about what exactly constitutes a bulk rare, what you should be doing with them, or why they’re some of my favorite investments in Magic.

Different Types of Bulk Rares

Let’s start by trying to create an exact set of conditions for what constitutes a  true “bulk rare.” I’ll grab a random rare from my alphabetized box and analyze it: [card]Labyrinth Champion[/card]. It’s a four-mana 2/2, already expensive for a body, but it requires additional investment to gain any sort of value. There’s zero Standard demand, close to zero EDH demand, and Theros, up until recently, was the most-opened Magic set of all time. Due to these facts, Labyrinth Champion has a TCGplayer mid of $.24, and there are currently zero buylists on the Trader Tools app that show interest in purchasing the card. If you took the card to SCG, ChannelFireball, or several other large stores at a Grand Prix, they would offer you a flat $.10 cash for the card as long as it was English and in Near Mint condition. On rare occasions, you’ll find dealers aggressively buying bulk rares for as high as $.11 to $.13, but that’s about it. True bulk rares can often be noted by the fact that they have a price of $.49 on SCG’s website.

labyrinth

The most this card has ever done for me is teach me how to spell “labyrinth” correctly on the first try.

On the cast, I talked about certain cards having a TCGplayer mid price of close to $1.00, but their buylist price not reflecting their supposed retail value. [card]Ash Zealot[/card] is currently a great example of this, because it has a TCGplayer mid value of $.80, and an SCG value of $.75. While I didn’t have a name for these at the time of the recording, I’d like to consider them “fake” bulk rares. While you can’t even get a dime on a buylist for a card like [card]Chandra’s Phoenix[/card], people who trade using the retail price will offer closer to $1.00 for the card, allowing you to get rid of it in exchange for more liquid assets. You can trade for multiple “true bulk” cards, quadrupling up your cash value from $.10 to $.40, or you can trade the “fake” bulk rares for a different dollar rare, who’s buylist value is approximately half of the $1.00 TCGplayer mid price.

Lastly, there is an entirely different category of cards that often get bulked off to me that shouldn’t  be treated as bulk at all. These are cards similar to Ash Zealot or Chandra’s Phoenix: previous Standard staples with prices that didn’t decline after rotation, even though it’s assumed that they had. [card]Dreadbore[/card] is not a bulk rare, it actually has a buylist price of 80 cents. An even bigger surprise might be that [card]Thragtusk[/card] has a TCGplayer mid of exactly $2, and a high cash value of $1.35. Yes, that’s the same Thragtusk that was printed six trillion times in Event Decks, and barely sees occasional one-of play in Modern and Legacy.  It might seem tedious, but I highly recommend scanning through your piles of bulk rares every so often and checking if some still have some life left in them.

swagtusk

“You thought I was a bulk rare? Just who the hell do you think I am?” – Swagtusk

Why Do I Care?

Bulk rares can serve any number of different functions, depending on what the size of your collection is and how you tend to work toward your different outs. If you tend to trade more than you sell, and if you hate the prospect of dumping your copies of [card]Heartless Hidetsugu[/card] to a vendor en-mass for a dime each, I highly recommend separating them entirely from the rest of your trade binder, and creating an organized bulk rare box for the casual players in your community to dig through. I personally have multiple $.25 boxes that I throw all of my true bulk and fake bulk rares into, and they have an extremely high success rate for both new and experienced players finding cards that they can’t wait to jam into 99- and 60-card decks alike. It works out for everyone, because the people that find the fake bulk rares remember them being $1.00, so they get a great deal at 75 percent off, while I get to liquidate the stuff that’s not going anywhere else.

If you want to keep this box appealing, I recommend combing through and eviscerating all of the completely unplayable bulk rares, and shipping those to a dealer separately. While [card]Myr Battlesphere[/card] is an adorable bomb that fits perfectly into multiple decks, [card]Vizzerdrix[/card] and [card]Goblin Hero[/card] are not. No casual player is going to want these, unless they’re trying to collect 800 copies of the worst cards in Magic for style points. Pull out anything that seems like it doesn’t have a home, and try to ship off cards that you have more than four copies of. While I consider [card]Tower of Fortunes[/card] to be an amazing bulk rare in ramp-heavy EDH decks, I don’t need 15 copies to fill the goal of supplying everyone who needs one.

If you truly don’t mind going through your entire collection with a microscope, you can find some bulk rares that have randomly high (high is subjective here) buylist prices. Some true bulk rares happen to have a store looking to purchase them for upwards of $.25, and you can squeeze every single possible penny of value out of all of those dregs of Standards past. While I don’t recommend this if you value your time extremely highly, it’s probably fine to check the semi-playable bulk rares if you already have a large buylist process preparing to be shipped to multiple different stores.

Speculating with Bulk

Although I don’t buy cards to speculate on anymore, being able to buy bulk rares for $.10  is a great way to speculate on a low-value card without the risk of having to resell for less than you bought it for. During the Block Constructed Pro Tour where [card]Prognostic Sphinx[/card] was a hit, there were a number of community members suggesting it would be a strong card to spike post rotation in a control shell where it could act as a finisher. Instead of going out and risking $.50 to $1.00 a copy, I simply stashed them away while I was buying bulk rare lots instead of throwing them into my quarter boxes. I currently own more than 20 copies of the card, and while it hasn’t panned out exactly the way I wanted it to, there’s always the ability to bulk them back out for anywhere between $.10 and $.13 each at the next Grand Prix I attend.

PrognosticSphinx

There’s still time…..

How Do I Buy Bulk Rares?

A lot of you probably read that last paragraph and are now going to ask me the question: “But DJ, how do I buy bulk rares for $.10 when the cheapest available copy on TCGplayer is $.35 plus shipping?” The answer to this question is similar to my methods of buying bulk common and uncommons: there are very few Magic players who care about owning large amounts of bulk rares that they’re not currently using, and many players are willing to turn these [card]Drakestown Forgotten[/card] from their Conspiracy days into actual cash, or trade them up towards useful cards that they’ll actually play in Standard.

While I’m going to add my usual disclaimer of, “Please don’t try this at your LGS without discussing the policy with the store owner first,” I’ve learned that many local card stores don’t want to deal with buying bulk rares and taking the time to sort them, similar to bulk commons and uncommons. Just let them pick out what rares they want to bulk to you, and kindly push back the [card]Felidar Sovereign[/card] that they think is a bulk mythic at $.25. Let them know the real value of cards that are ridiculously out of the range of true bulk, and you’ll have more customers in the long run. That reminds me: buy splashy mythics like [card]Necropolis Regent[/card] and [card]Essence of the Wild[/card] for $.25 from players who don’t care, and then resell them for $.50 to $1.00 to the casual crowd.

Wrapping Up

While bulk rares aren’t as exciting as finding the next hot Standard or Modern tech, they’re a consistent source of income that can keep casual players happy if you know how to work with them. You’ll always have cheap cards to help newer players into the game with, and you can occasionally hit a gold mine on cards you specced on for dirt cheap.

It feels good to be back with a real finance article that I feel proud of. If you have any comments, questions, or suggestions for next week, feel free to hit me up on Twitter at the link below. I’ll also be hanging around on Facebook, Reddit, and in the comments section. Thanks for reading!

Brainstorm Brewery #129 – Manifest Destiny

Spoilers have started, confusing mechanics are announced, the new year is upon us, and audiences are alienated. Some of you are going to reread that last sentence and try to figure out where it changed tense. Some of you are going to disagree with a few of the Picks of the Week. Some of you will not care that someone didn’t come up with one. The important thing is that you’re tuning in to the number-one MTG finance podcast in the world. You’ve read the show notes, and doing so was a solid decision. Keep the good-decisions train rolling, and put the podcast in your headholes for the next hour or so, and be whisked away to a land where no one cheats with manifest creatures, Soulflayers are powered with Chromanticore blood, and that has all of your densities and manafests. Join us for Brainstorm Brewery.

  • No guest. No need.
  • Finance 101 is going strong but needs suggestions. E-mail us.
  • Spoilers!
  • Picks of the Week happen, and almost everyone comes up with one.
  • Questions? Concerns? E-mail brainstormbrew at gmail dot com.

 

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

Contact Us!

Brainstorm BreweryWebsiteE-mailTwitterFacebook

Ryan BushardE-mailTwitterFacebook

Corbin HoslerE-mailTwitterFacebookQuietSpeculation

Jason E AltE-mailTwitterFacebookQuietSpeculation

Marcel WhiteE-mailTwitterFacebook

Brainstorm Brewery #128: Getting With the Times

This week, the guest is Douglas Johnson (@Rose0fthorns). Doug is a finance writer for Brainstorm Brewery‘s content website, penning the wildly popular Conjured Currency series that is nearing its milestone fiftieth iteration. If you haven’t been reading, checking the backlog now and getting caught up is an acceptable use of your time. If you’re enjoying this podcast in audio form during some holiday traveling, you’re not reading the show notes, so I’m not sure why I’m even pretending I can interact with someone whose activities preclude reading this. It’s pretty clear you’re at a computer right now, since you’re reading the show notes, so I will make this very simple for you: His articles are at this link.

When he’s not writing a finance series described by the readers on Reddit as “informative” and “groundbreaking” and “easier to read on the toilet than trying to do a crossword puzzle,” he attends university, partially subsidized by the Gamers Helping Gamers scholarship. It’s true; they even wrote an article about it in the New York Times, a publication Corbin refers to as “The Times”—presumably lingo he picked up in a 400-level journalism class.

Strap in, nerds, because we’re about to take you to value town with a four-financier blitzkrieg of information that will make you so good at Magic finance that you stop playing the game altogether, citing “poor EV.” Learn how to sell collections, what constitutes bulk, and how to apply for a GHG scholarship of your very own on an episode of the best conceivable Magic podcast that will leave you asking, “Did Doug really nail Jason’s pick of the week or was that staged?” This is Brainstorm Brewery.

  • Our guest was Douglas Johnson (@Rose0fthorns). Yes, he spelled it out on the episode.
  • Finance 101 is all about bulk rares. Yes, it’s new stuff. Don’t worry.
  • What’s Doug Johnson all about? No, seriously. Who is this guy?
  • Doug made it sound like it’s easy to get on this podcast. It isn’t. He’s special.
  • We read so many e-mails. No, it’s the right amount—probably. It’ll be fine; relax.
  • Picks of the Week happen, and the guest goes first. Guess whose pick he steals.
  • Apply for a scholarship at GamersHelpingGamers.org if you’re eligible.
  • There’s a special cameo at the end of the episode.
  • Questions? Concerns? E-mail brainstormbrew at gmail dot com.

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

Contact Us!

Brainstorm Brewery – Website – E-mail – Twitter – Facebook

Ryan Bushard – E-mail – Twitter – Facebook

Corbin Hosler – E-mail – Twitter – Facebook – QuietSpeculation

Jason E Alt – E-mail – Twitter – Facebook – QuietSpeculation

Marcel White – E-mail – Twitter – Facebook

 

 

Weekend Magic: 12/19-12/21

The only event that happened last weekend was the Star City Games Players’ Championship, an event exclusively dedicated to sixteen incredible players that have done exceptionally well at Star City Games events across the country. There are sixteen Standard and sixteen Legacy decks that come out of the event, so lets see how well the decks did against each other when only the pro’s were around to pilot them.

SCG Players’ Championship – Standard (Roanoke, VA)

 

Decklists

 

Finish Deck Player Finish Deck Player
1st Sultai Reanimator Brad Nelson 9th Mardu Midrange Kent Ketter
2nd Sultai Reanimator Gerard Fabiano 10th Jeskai Tokens Chris VanMeter
3rd Sultai Reanimator Reid Duke 11th Jeskai Tokens Dylan Donegan
4th Abzan Aggro Brian Braun-Duin 12th R/G Monsters Logan Mize
5th W/U Heroic Tom Ross 13th Jeskai Tokens Kevin Jones
6th Jeskai Tokens Ross Merriam 14th Temur Midrange Jeff Hoogland
7th W/U Heroic Joe Lossett 15th U/W Control Jim Davis
8th W/U Heroic Steve Mann 16th Abzan Reanimator Derrick Sheets

 

Wow: three Sultai Reanimator decks taking the top three spots of the Standard portion really speaks to the power of the deck. Even in a field of excellent players, the Sultai Reanimator deck reigns supreme. Lets take a look at which cards were included across those decks.

 

Maindeck
Mythic Rare Uncommon
6x Pharika, God of Affliction 12x Whip of Erebos 15x Murderous Cut
4x Sidisi, Brood Tyrant 12x Thoughtseize 12x Opulent Palace
1x Soul of Innistrad 12x Sylvan Caryatid 7x Sultai Charm
12x Courser of Kruphix 2x Reclamation Sage
10x Llanowar Wastes
8x Temple of Malady
8x Eidolon of Blossoms
8x Doomwake Giant
6x Yavimaya Coast
6x Hornet Queen
4x Temple of Deceit
4x Nykthos, Shrine to Nyx
3x Urborg, Tomb of Yawgmoth
3x Hero’s Downfall
2x Windswept Heath
2x Polluted Delta
1x Temple of Mystery
1x Mana Confluence

 

Sideboard

 

7x Disdainful Stroke
6x Hero’s Downfall
5x Bile Blight
5x Ashiok, Nightmare Weaver
4x Read the Bones
4x Negate
4x Kiora, the Crashing Wave
2x Treasure Cruise
2x Thoughtseize
2x Sultai Charm
2x Silence the Believers
1x Reclamation Sage
1x Drown in Sorrow

 

OK, so the first thing that pops out to me is the lack of [card]Sidisi, Brood Tyrant[/card]. Yes, Brad Nelson did play them and he won the overall Players’ Championship with the help of his particular build. However, with two other competitors Gerard Fabiano and Reid Duke opting not to play them it is quite clear that the Sultai Brood doesn’t need the tyrant in order to still place well. What is important are the [card]Whip of Erebos[/card], [card]Thoughtseize[/card], and [card]Sylvan Caryatid[/card]s found across the decks. Other notables include eight [card]Eidolon of Blossoms[/card], eight [card]Doomwake Giant[/card]s, six [card]Pharika, God of Affliction[/card]. These are all cards that could be potentially undervalued going into the new year based on the results here.

Let’s also analyze U/W Heroic, as this deck appeared three times in the Top 8 along with Sultai Reanimator.

 

Rare Uncommon
12x Hero of Iroas 12x Ordeal of Thassa
8x Temple of Enlightenment 12x Favored Hoplite
8x Flooded Strand 12x Battlewise Hoplite
3x Mana Confluence 7x Seeker of the Way
1x Eidolon of Countless Battles 5x Ordeal of Heliod
3x Stubborn Denial
2x Triton Tactics

 

Sideboard
9x Stubborn Denial
7x Glare of Heresy
5x Treasure Cruise
5x Erase
4x Ordeal of Heliod
4x Ajani’s Presence
3x Lagonna-Band Trailblazer
2x Mortal’s Ardor
2x Mortal Obstinacy
2x Aqueous Form
1x Triton Tactics
1x Dig Through Time

 

The deck is very straightforward in order to stay on the aggro tempo plan based on the linear numbers and lack of mythics. The most important cards include [card]Hero of Iroas[/card], [card]Ordeal of Thassa[/card], [card]Favored Hoplite[/card], and [card]Battlewise Hoplite[/card]. [card[Flooded Strand[/card] has been trending upwards over the past few weeks on the success of this deck. Many of the fetchlands have stabilized in price for now, so keep the ones that you’ve already acquired. The low point for fetches will come starting next spring and going into the summer, so I would only recommend picking up Flooded Strand and the rest if you plan on playing with them until then.

Four players opted to play Jeskai Tokens at the Championships, and while it only put one player into the Top 8, the deck still remains a competitive choice for players. Notables from Jeskai Tokens include [card]Goblin Rabblemaster[/card], [card]Jeskai Ascendency[/card], and [card]Hordeling Outburst[/card].

Only one player decided to play Mardu Midrange despite its recent successes. I don’t think this means it is going to be the end of the deck but unfortunately it means that there isn’t much analysis on what higher level players would play in their Mardu Midrange builds. [card]Bloodstained Mire[/card] and [card]Wooded Foothills[/card] are still the cheapest fetchlands, and if B/R/G decks prove popular next year we can expect these fetchlands to start climbing like [card]Flooded Strand[/card] has.

 

SCG Players’ Championship – Legacy (Roanoke, VA)

 

Decklists

 

Finish Deck Player Finish Deck Player
1st Sneak and Show Brad Nelson 9th Reanimator Kent Ketter
2nd Sultai Control Gerard Fabiano 10th Reanimator Chris VanMeter
3rd Miracles Reid Duke 11th U/R Delver Dylan Donegan
4th Jeskai Stoneblade Brian Braun-Duin 12th Omni-Tell Logan Mize
5th Infect Tom Ross 13th Grixis Control Kevin Jones
6th Elves Ross Merriam 14th Death and Taxes Jeff Hoogland
7th Reanimator Joe Lossett 15th Storm Jim Davis
8th Temur Delver Steve Mann 16th Deathblade Derrick Sheets

 

Just like many SCG Legacy Opens that we’ve seen in the past, the Top 8 of the Legacy portion also reflects the diversity of Legacy’s metagame compared to formats like Standard. Brad Nelson’s Legacy go-to choice is Sneak and Show. Two main deck [card]Overmaster[/card] are the notable cards from this build. Everything else reflects the typical Sneak and Show decks but with the addition of three main deck [card]Flusterstorm[/card] in anticipation of Storm and Delver builds. One card with a surprising price is [card]Boseiju, Who Shelters All[/card] which is $9.50 TCG Median. This card just got a reprint in the FTV series, so I would not expect Boseiju’s price to move for quite some time.

Sultai Control is a spin on the old Team America decks, which is focused on controlling your opponent until you can drop a game-ending threat and win from there. Fabiano’s take on the deck includes two [card]Sensei’s Divining Top[/card] and two [card]Counterbalance[/card] to help against faster decks while also playing Legacy staples such as [card]Abrupt Decay[/card], [card]Treasure Cruise[/card], [card]Tarmogoyf[/card], and [card]Thoughtseize[/card].

The players’ decks reflected what they were most comfortable with, which makes sense give Legacy’s extremely diverse format. However, Reanimator was the most popular choice with three players piloting the deck. Kent Ketter and Joe Lossett were both playing four [card]Gemstone Cavern[/card]s main, which is a land that if you’re not playing first you can begin the game with the land in play with a luck counter on it by exiling a card from your hand (if you have it in your opener). The luck counter allows the land to tap for any color rather than colorless, which means that you are essentially playing a pseudo-[card]Chrome Mox[/card] on your first turn. This allowed them to have faster clocks on the draw; sometimes the difference between a win and a loss in a format like Legacy. Non-foil Caverns are $2 while foils are $10, so if this version of Reanimator continues to show up at Legacy events I would expect non-foils to rise in price since it only has one printing.

Keter and Lossett also both played two [card]Firestorm[/card] main deck. This could mean upward mobility for the card’s price, since it is now seeing additional play outside of Dredge.

Other notables from Legacy include four Overmaster between the main deck and sideboard of Omni-Tell, two [card]Dack Fayden[/card] in Grixis Control, and three [card]Knight of the Reliquary[/card] in Deathbalde.

Wrapping Up

That’s all for this weekend! Players and spectators had high hopes for the SCG Players’ Championship and Star City certainly delivered on them. We got plenty of great Magic action along with some interesting deck choices that could ultimately spell changes financially for select cards that played important roles in the decks.

Privileged Perspective 9 – Magical Christmas Land

The calendar of a Magic player is pretty different from most other people’s, and this time of year is probably the single best example. While many people have been anxiously counting down the days until Santa Claus comes to town, December is typically the slowest part of Magic‘s entire year. There are fewer tournaments to watch as the circuits take a rare break from hosting events, and FNM attendance dips as people (especially if you live in a college town) flock home to be in the warmth of kith and kin and kithkin.

It’s a little bit ironic that for people who get four spoiler seasons a year (that many people call some amalgamation “Magic Player Christmas”), that the real thing is our down period (although I think Fate Reforged spoilers are gonna start right around Christmas, due to the bumped release). Now maybe the reason Magic slows down at Christmas is so we can have the opportunity to cherish our loved ones and spend time in quiet reflection of the life of our savior Jesus Christ.

Or maybe we just haven’t optimized it yet! We are gonna explore a few ways to try and buck this trend, and make sure that you’re “Simply Having A Wonderful Christmastime”!

Ugh, I am so sorry. That was totally uncalled for. Like, I thought I would be kinda hipstery and just sort of pull it off and move on, but I literally feel sick having written that. That song is the worst. …or is it?

BRIEF HOLIDAY POWER RANKINGS: The Six Worst Christmas Songs!

6. “Last Christmas” by Wham! 

I don’t remember anybody asking George Michael to make a Christmas song, yet he did. The ’80s are over, and this should have been destroyed along with the Berlin Wall and Brigitte Nielsen.

5. “Do They Know It’s Christmas” by Bob Geldof and a bunch of drunk ’80s musicians

 George Michael makes the list twice, which is either pretty surprising or not surprising at all. The biggest problem with this song is that yes, they (Ethiopia) do know it’s Christmas, since Africa contains almost a quarter of the world’s Christian population (23.6 percent as of 2010). Possibly almost excusable (but still super ignorant) the first time, the song was remade this year, much to the delight of literally nobody but Bono.

4. “Baby It’s Cold Outside” 

What. The. Hell. This is not even remotely okay. I had to sit through a freshmen orientation program when I started college, and every scenario they described when talking about consent is literally in this song. Season three of True Detective should be Ewan McGregor and Matthew Lillard tracking down whoever wrote this before it’s too late. If this song wasn’t somehow tangentially tied to the holiday season, this would have been banished to the Phantom Zone with all those racist Tom & Jerry cartoons.

3. “The Chipmunk Song (Christmas Don’t Be Late)” by Alvin and the Chipmunks, apparently

All I can say is that I was genuinely surprised this song was not listed somewhere in the CIA torture report as a means of enhanced interrogation.

2.  “Simply Having a Wonderful Christmastime” by Paul McCartney and “Happy Xmas (War is Over)” by John Lennon

It’s a tie. Say what you will about the legacy of The Beatles, but these songs are lazy, tedious, and painful to listen to. You know what band never broke up and then made crappy holiday songs? That’s right, RUSH—the greatest band of all time. Shout out to Canada.

…Oh, and if RUSH ever did make a Christmas song, it would be badass, and you know it. And you know Neil would do a sick drum solo and Geddy would sing about the trees coming to life and Alex would just be shredding like he was during “Working Man” on the Time Machine tour. Man, RUSH is the best.

1. “Christmas Shoes” by NewSong 

Okay, so I was wrong before: this is the worst Christmas song. You may not be religious, but follow my logic here: Christmas is a time for celebrating the birth of Jesus, who decried materialism and the self-serving, sinful nature of man. In the song, the guy does a nice thing for a kid who is about to lose his mother. Awesome, except it feels less like “doing the right thing” and more like “let me tell you what I did.” The song becomes a smash hit, gets to #1 on the Adult Contemporary charts, and spawns a movie with Rob Lowe! And you know Rob Lowe isn’t working for cheap—Rob Lowe works for Rob Lowe. Unless 90 percent of the profits from this “song/movie/probably a book” went to some sort of heartbreaking poor kids charity, then “Christmas Shoes” shall remain atop this list forever. Do the right thing, NewSong.

Holiday Trading

With FNM attendance down for the season, it has previously been hard to capitalize on the low, low prices that accompany this time of year. Fortunately, the solution is PucaTrade. I’m not going to write a whole long piece on how great PucaTrade is, but this is the time of year to capitalize on being a member. As I mentioned, this is the time of year where store attendance will typically bottom out, drying up your opportunities to trade aggressively. The hidden costs for using PucaTrade any time of the year are going to be shipping (postage and supplies) and time (most trades will take at least a few days to complete), but the benefits include a wider card availability and access—you don’t need to wait at your store for other people to show, and you can mail out cards from wherever you spend the holidays.

Price Memory is something that ends a lot of trades this time of year, especially when prices bottom out harder than people expect. Even though more players are whipping out their smart phones at the start of a trade, most will hesitate to pull the trigger if it doesn’t feel right. If your trade partner1 is appalled at your offer of 13 on his [card]Goblin Rabblemaster[/card], it’s not because you’re too low—it’s that they still associate it with the spike the card saw a month ago.

Rabbles

The beauty of the PucaTrade system is that once they’ve listed the card for trade, they’ve already partially pulled the trigger. Sure, they still have to send it, but once you see those juicy points on the side of the screen, it becomes a lot easier.

BRIEF PRICING ASIDE: Also, and I can’t speak for anyone but myself here, but I’ve started using their point values for the majority of my pricing. A lot of people argue over using SCG, TCGMid, or whatever, but when someone asks me a price, I will usually look it up on Puca and then move the decimal space two to the left. Anybody else doing this?

So if we are operating under the assumption that the benefits of availability exceed the costs of shipping and sunk time, how can we optimize the experience? Well, I would strongly suggest constructing a PucaBox, especially if you plan on taking it with you on holiday travels. Here’s how to do it:

  1. If you haven’t already, determine what you want listed on your Haves. Make sure to sleeve every card individually. Finally, a great way to get rid of all those extra sleeves!
  2. Get a long box that is big enough to fit all of your cards, but still has space for toploaders. If you know you will be traveling with it, make sure to not get something so big it becomes a hindrance.
  3. Fill as much of the extra space with toploaders as you can. They won’t fit perfectly, but they’re crucial. Also, you may want to throw a page of stamps in there, and pack a box of envelopes. Your mom shouldn’t have to give up her perfectly good envelopes.
  4. If you’re going out of town, make sure to either empty your Wants list or turn on Vacation Mode, especially if you expect to be gone for a long while.

The PucaBox is good for traveling, but it also really helps if you decide to just dedicate a portion of your tradable collection to Puca. Don’t forget, PucaTrade is like a sewer—what you get out of it is based on what you put into it.

Another tip? If you’re traveling home for the holidays, but you have some down time when you get there, make sure to look up your old friends and see if they have any cards they want to get rid of. These are all warm leads on collections where you should have an idea of what is inside (at least in terms of a year range).

Holiday Playing

So with everything dying down for the holidays, how can you keep actually playing Magic?

hearthstone-heroes-of-warcraft-loading-screen

Very funny. No, besides that.

HSshot1

Stop.

HSshot2

DAMMIT, I WILL TURN THIS CAR AROUND.

 

…That’s better. So, if you want to play Magic over the holidays, what can you do? Well, Hearthstone and MODO are options, but that’s kind of a cop out. And let’s be real, you can’t just jump into either of those if you weren’t at least considering it already. If you plan on spending a lot of time with family or friends, have you considered building a Portal Cube?

The idea behind this is simple: having a box of sleeved Magic cards that you can play out of that scales down a lot of the complexity, but also doesn’t devolve into playing the same beginner decks a bunch of times until cabin fever sinks in. If you need to teach people (or give a quick refresher course to a lapsed player), you can quickly build some two color decks to show people the ropes, and get them familiar with the mechanics of the game. Then, depending on the skill level (or bravery) of the people you are playing with, you can move on to drafting.

BRIEF DRAFTING ASIDE: What we’ve done with my Portal Cube is a modified Rotisserie Draft, much like deck-building games use (think Ascension). You lay out six or seven cards, and when one gets picked, replace it out of the cube with another one. This makes it to where newer players don’t get bombarded with a bunch of different cards for the first several picks, and encourages open discussion during the process about how cards work. Newer players (especially kids or drunk adults) will be less embarrassed to asked how something works if everyone is puzzling over it together.

Why is it called a Portal Cube? Well, there was once a terrible supplemental product called Portal that tried to teach people Magic by changing a lot of the rules and wording to make cards worse (I can’t believe it flopped!). Anyways, in an attempt to lower complexity, they stripped the game down to basic lands, creatures, and sorceries.

Now, my cube doesn’t limit itself to those three types, but it does keep in the spirit of Portal in other ways. Creatures are kept less complicated, and I have tried to err towards having versions of cards with reminder text when possible. Instants appear, but at a lower frequency than sorcery. Cards are meant to be understood quickly, so I’ve tried to limit combos in the Spike sense (“Splinter Twin my Deceiver Exarch, kill you”), and gone more towards combos in the sense of interactions (Conjurer’s Closet plus a thing!). “The less text, the better” is a good rule of thumb for putting something like this together. The complexity of Magic will be there regardless.

BRIEF MARK ROSEWATER ASIDE: MaRo says in Drive to Work a lot that the complexity in Magic is always there, and playing the Portal Cube proves his point unequivocally. It is amazing how much is going on, even in these “watered down” games. So try to keep it simple, you can always add more stuff later.

Oh, and there’s one other interesting thing about my Portal Cube, see if you can spot it.

When I first started putting it together a few years back, my wife remarked to me that a lot of the artwork for the black cards I was including was likely a bit too scary for the kids that were going to be playing with it. After about five fruitless minutes of trying to find less scary black cards, my inner developer kicked in: “Can I balance a cube and exclude a color?”

So far the results have been positive, although white seems to be way better in this cube than in any other I have ever built. Personally, it’s also a good challenge since so many of my other cubes have been very black-heavy, and it’s definitely the color I play the most in Constructed. Red has also stepped up as being the other good removal color, which is what happens when you make [card]Flametongue Kavu[/card] better. Eventually I’ll add black in, but for now it is kind of fun seeing what creativity is bred from that giant restriction. Oh, and enchantress is a viable strategy in this cube, so I’m sure it’s going to be Zak Whyte’s favorite.

Well, I think that does it for this week. If you have any feedback on my Portal Cube or you’ve built your own, I’d love to hear about it. Or if you want to talk about RUSH, I’m always down for that. Otherwise, I’ll see you next week*!

*No you won’t, I’ll be off for Christmas. Same for the following week. See you in January!

 

1 Freudian Slip: I typed “opponent” the first time through—which goes to show how I feel about trading these days.

Brainstorm Brewery #127 – Bergeowned

The gang was joined by a very, very special guest this week: director of organized play for Wizards of the Coast Helene Bergeot! Helene answers some questions about Modern Masters (2015 Edition) and changes to the Friday Night Magic structure, and she hints at some possibilities for the future of the game! You won’t want to miss this.

  • Questions? Concerns? E-mail brainstormbrew at gmail dot com.

 

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

Contact Us!

Brainstorm BreweryWebsiteE-mailTwitterFacebook

Ryan BushardE-mailTwitterFacebook

Corbin HoslerE-mailTwitterFacebookQuietSpeculation

Jason E AltE-mailTwitterFacebookQuietSpeculation

Marcel WhiteE-mailTwitterFacebook

Conjured Currency #43: Lessons Learned in 2014

Welcome back, everyone. I just now realized that this is probably going to be the last article of mine that goes up on Brainstorm Brewery for the year of 2014. Next week I’ll be off for the holiday, and the Thursday after that will be the first day of the new year. To end 2014, I’m going to go over some of the things I’ve learned since January about Magic finance, or maybe just Magic in general.

Lesson #1: Learn your Role

When discussing matchups between two different decks, a common piece of advice given to a player is for them to “know their role” in that matchup. Most of us are aware of the “combat triangle” in Magic of aggro, combo, and control, but it takes time and practice to learn exactly how controlling and how aggressive one needs to be in a particular matchup.

I recently learned that the same holds true for a person’s place in a community. I wanted to do it all in Magic: I wanted to be on the Pro Tour, I wanted to travel the world going to every possible event, and I wanted to buy collections and run a small singles business. I couldn’t do it all, and I started to get worn down. I found my niche in buying and selling cards in my local area, picked up writing about finance, and dropped the competitive side of the game. My stress levels have thanked me since. If you have dreams for the Pro Tour, that’s great! If you want to just grind FNM every week and just keep ahead of the trade prices so you can afford a Standard deck, more power to you. I just learned from experience that it might not be the best idea to try and do everything at once.

Lesson #2: Creature Tokens (Reprints) are Important

Tokens allow us to traverse the vast abyss of the Multiverse and prevent players from misrepresenting the board state with a rubber band and a red solo cup that are supposed to invoke the image of a savage 2/2 Wolf and a 5/5 Giant. They restore balance in the world. Either that, or some people just like to make their deck look more “official”.

Either way, Tokens can make us some money, and you can read more about that here. However, they’re not immune to reprint. That’s kind of obvious for common ones like soldiers and angels, but even the $3 wurm tokens made by [card]Wurmcoil Engine[/card] got hit with the reprint hammer in the red Commander deck, as I recently found out. I had been holding onto a few of them in hopes of finding a buyer, but I probably should have gotten rid of them when I got the chance. If you’ve got “rare” tokens you’re not using that could be jammed into supplemental products, I recommend buylisting them when you have the chance so you’re not stuck with them.

Lesson #3: Dual Lands Are Their Own Kind of “Power”

While a large majority of us will never own real [card]Mox Jet[/card]s or [card]Black Lotus[/card]es, [card]Savannah[/card]s and [card]Plateaus[/card] are much more affordable and still have that “piece of Magic history” flair to them, even if they’re not played in competitive Legacy decks.

For this reason, it’s often acceptable to ask for a premium when trading them away for lower-end Standard cards, or even bulk rares. Everyone values cards differently on a personal level, and not every deal made by a financier has to be “ripping someone off.” Would you rather have 2,500 bulk rares, or one Revised NM Tundra? I don’t think there’s a true correct answer to this question—it depends entirely on who you are, and your own personal goals.

Lesson #4: Sticking to What I Know

My specialty does not lie in Standard specs. If it did, [card]Duskmantle Seer[/card] would’ve been reprinted in every set, and I would be living like a king. Some people are much better at figuring out the Standard metagame before it changes, and those are the people who can capitalize on [card]Dig Through Time[/card] and [card]Siege Rhino[/card] a couple of weeks in advance.

On the other hand, I do have a knack for buying collections, and picking out the most unexpected cards from bulk. Since earlier this year, I’ve learned to stray away from buying and selling Standard cards unless they’re at buylist prices and I am planning to resell them immediately on TCGplayer or in my display case. Instead of trying to cover every base, I’m focusing only on what I have the most control over. While it’s good to have multiple revenue streams open at once, it’s only efficient if you have a strong grip on each and every one of them.

Lesson #5: Sealed Product is Not a Guarantee

I was always taught the mantra of “Sealed product is like interest at a bank. It never goes down, as long as you don’t touch it.” When I tried this myself with From the Vault: 20, Avacyn Restored booster boxes, and Commander 2013 decks, I found myself with basically zero gain over the course of a year, realizing that there were much better places to plant my money. Also, sealed product takes up a real amount of space in a college dorm room. While some limited-print-run sets will still likely be a good investment (like Modern Masters and its newly announced successor, Modern Masters 2015), the majority of sets will be printed to demand, and we won’t see the gains we expect.

Lesson #6: Social Media is One of the Best Places to Sell Magic Cards on the Entire Internet.

There are at least a dozen Facebook groups dedicated solely to the buying, selling, and trading of Magic cards, so taking a half hour out of your day to post some binder pictures can net you sales while avoiding the fees that will be incurred by selling on TCGplayer or eBay. While avoiding scammers and rippers is a necessity, there’s a network of individuals dedicated to keeping an up-to-date list on shady individuals to stay away from when trying to buy or sell cards. It’s also a great place to get rid of niche things that you can’t find a buyer for elsewhere, like playmats, sleeves, deck boxes, or collectables related to Magic history. 

Lesson #7: Prepare for the Worst

It’s a great life lesson overall, but I’m more specifically referring to any trips you make to large tournaments or other Magic events. Things will go wrong. Your car might break down, you might get lost, a deck might get stolen. Come prepared with extra emergency spending money and a backup plan. And than have a backup plan for your backup plan. While I’ve had many amazing people help me along the way when I ran into trouble, it’s a good idea to be ready in advance.

Lesson #8: Understanding Bias

It took me a while to realize that over 75% of the cards in my speculation box at one point were green. It just so happens that green is the color I play most with, and it gives me an unhealthy obsession with [card]Life from the Loam[/card] and [card]Eternal Witness[/card]. Even though both of these cards’ expensive price tags were mutilated by reprints, I kept them in my “hold” box, stuck in my belief for the longest time that they could both reach $5 someday soon. After having other people take a look at my box of shame, they finally knocked some sense into me and helped me realize that I should just be buying them at buylist, and selling them as soon as possible.

Looking Forward

As you may have been able to tell, I’ve run into a bit of a writer’s block for new material going into next year. I want to write about things that you all are interested in reading, but I’m not sure exactly where that falls. Should I go deeper into the steps to buylisting? Would a step-by-step guide to sorting a collection be helpful? I’m willing to take any questions for my first article of 2015. Let me know in the comments section, or hit me up on Twitter. Hopefully I’ll get enough questions to do an entire Q&A type article, and I’ll go from there.

Thank you all for reading what I wrote this past year, and I hope everyone has a happy holiday!

Weekend Magic: 12/12-12/15

Last weekend was a big one. Star City Games provided plenty of action in Seattle, where the Invitational and an Open were held. Legacy at Star City Games is now classified under the Premier IQ umbrella, so we’ll review those results as well. Finally, this weekend also featured Grand Prix Milan, the Modern event that many have been anticipating. Let’s dive in and take a look at the action.

GP Milan – Modern (Milan, IT)

Decklists

Magnus Lantto took down the event piloting a classic [card]Birthing Pod[/card] list. This just proves that if you’re a great Pod player, [card]Treasure Cruise[/card] decks just don’t matter that much.

The rest of the top eight included another Birthing Pod deck, a Bloom Titan deck, two Jeskai Ascendancy decks, RUG Aggro, Burn, and Affinity.

Cards to watch out for that were showing up in the lists included pieces from:

  • Bloom Titan
    • [card]Gemstone Mine[/card], [card]Primeval Titan[/card], [card]Azusa, Lost but Seeking[/card], [card]Summer Bloom[/card], [card]Amulet of Vigor[/card], [card]Hive Mind[/card]
  • Jeskai Ascendancy
    • [card]Fatestitcher[/card], [card]Jeskai Ascendancy[/card], [card]Gifts Ungiven[/card] out of the sideboard, [card]Glittering Wish[/card]
  • Affinity
    • [card]Contested Warzone[/card], [card]Myr Enforcer[/card], [card]Frogmite[/card], [card]Mox Opal[/card], [card]Welding Jar[/card], [card]Scale of Chiss-Goria[/card], [card]Chalice of the Void[/card]
      • What was interesting about this build is that it was very light on lands, with only 11 played in the deck! It seemed to play a bunch of free artifacts and then lots of affinity-for-artifacts cards in order to quickly kill. Definitely an interesting take on Affinity.

Overall, Milan was very exciting with fewer [card]Treasure Cruise[/card]s than expected coming in the top eight. Modern may have started adapting to this card more quickly than anticipated.

SCG Invitational – Standard, Legacy (Seattle, WA)

The invitational featured both Standard and Legacy lists. Let’s first cover the Standard portion of the tournament.

Finish Deck Player
1st Jeskai Tokens Dylan Donegan
2nd Abzan Midrange Dan Jessup
3rd U/W Control Jim Davis
4th W/U Heroic Caleb Scherer
5th R/W Tokens Sam Black
6th Abzan Reanimator Ryan Fleisher
7th Mardu Tokens Phillip Braverman
8th G/B Constellation Bradley Yoo

This is about as diverse as you’re going to get in Standard. Eight different decks showing up in the top eight is the sign of a healthy environment.

Notable cards include:

  • [card]Chandra, Pyromaster[/card] and Treasure Cruise in Dylan Donegan’s Jeskai Tokens
  • [card]Dig Through Time[/card] in the U/W Control
  • [card]Hero of Iroas[/card] in W/U Heroic
  • [card]Eidolon of Countless Battles[/card], Chandra, Pyromaster, and [card]Chained to the Rocks[/card] in R/W Tokens
  • [card]Soul of Theros[/card] in Abzan Reanimator
  • [card]Butcher of the Horde[/card] and [card]Doomwake Giant[/card] in Mardu Tokens
  • [card]See the Unwritten[/card] and [card]Arbor Colossus[/card] in G/B Constellation

Now let’s check out Legacy.

Finish Deck Player
1st U/R Delver Dylan Donegan
2nd U/R Delver Dan Jessup
3rd Storm Jim Davis
4th Storm Caleb Scherer
5th Jeskai Ascendancy Combo Sam Black
6th Storm Ryan Fleisher
7th Miracles Phillip Braverman
8th Jeskai Stoneblade Bradley Yoo

Surprisingly, the Legacy lists were much less diverse than the Standard. Two U/R Delver and three Storm decks were played, with the only outliers being Jeskai Ascendency Combo, Miracles, and Jeskai Stoneblade.

Notable cards include:

  • [card]Fatestitcher[/card], [card]Wind Zendikon[/card], [card]Gut Shot[/card], [card]Mental Note[/card], and [card]Pact of Negation[/card] in Jeskai Ascendancy Combo.
  • Card to watch that showed up across multiple decks:
    • [card]Lion’s Eye Diamond[/card]
    • [card]Infernal Tutor[/card]
    • [card]Grim Tutor[/card]
    • Dig Through Time

SCG Open: Seattle – Standard (Seattle, WA)

Star City Games also hosted an Open the same weekend as the Invitational. Let’s see the results of the Standard Open.

Finish Deck Player Finish Deck Player
1st Sultai Reanimator Eric English 9th Abzan Aggro Andrew Tenjum
2nd R/W Aggro Erik Pei 10th Abzan Aggro Thea Steele
3rd U/W Heroic Zachary Jesse 11th Jeskai Tokens Michael Boland
4th R/G Monsters John Bolt 12th Abzan Reanimator Mani Davoudi
5th Abzan Reanimator Steve Mann 13th Abzan Midrange Shawn Tabrizi
6th Abzan Reanimator Mike Boyd 14th Jeskai Tokens Dylan Nollen
7th Temur Monsters Jeff Hoogland 15th U/B Control Christopher Gordon
8th Abzan Reanimator Christopher Morris-Lent 16th Jeskai Tokens Terry Steier

Breaking down the top 16, there were two Abzan Aggro, four Abzan reanimator, three Jeskai Tokens, and a mix of other decks.

Sultai Reanimator took down the event piloted by Eric English. Second place went to R/W Aggro, a form of the Jeskai Tempo decks that forgoes blue to instead focus more on the beatdown. This allows the deck to play more color-intensive cards, like [card]Brimaz, King of Oreskos[/card], [card]Stormbreath Dragon[/card], [card]Chandra, Pyromaster[/card], and [card]Hordeling Outburst[/card] together. It also helps with being able to reliably cast [card]Chained to the Rocks[/card] since odds are you will have more mountains in play with this deck.

R/G Monsters featured a playset of [card]Fanatic of Xenagos[/card], a card we haven’t seen in a while in a top eight build. [card]Boon Satyr[/card], [card]Crater’s Claws[/card], and Stormbreath Dragon are a few other cards to watch from this deck.

[card]Doomwake Giant[/card] is a card that appears in all of the reanimator lists. [card]Prognostic Sphinx[/card] and [card]Ashiok, Nightmare Weaver[/card] made an appearance in U/B Control. The rest of the Top 16 were cards and strategies that we’ve seen before in the previous weeks.

SCG Premier IQ: Seattle – Legacy (Seattle, WA)

Now the Legacy portion of the SCG Open in Seattle.

Deck Finish Player Deck Finish Player
Miracles 1st Joe Bass Goblins 9th Richard Chembars
Grixis Painter 2nd Jonathan Salem Jeskai Stoneblade 10th Michael Nixon
Maverick 3rd Shawn Yu Miracles 11th Brent Traut
Lands 4th Rob Hunsaker Shardless Sultai 12th Daniell Baker
Storm 5th Jesse Hampton Storm 13th Tyler Lytle
U/R Delver 6th Jeffrey Tang Esper Stoneblade 14th Jordan Short
Omni-Tell 7th Andrew Johnson Temur Delver 15th nick johnson
Elves 8th Daniel Nguyen Miracles 16th Mike Kiesel

Unlike the Invitational, the Premier IQ for Legacy was quite diverse. Some of the notable decks include Grixis Painter, Maverick, Omni-Tell, Goblins, and Shardless Sultai.

Grixis Painter by Jonathan Salem is something I haven’t seen before. The plays a heavy control matchup and then is able to combo off with the [card]Painter’s Servant[/card] and [card]Grindstone[/card] combo when it is ready to win. The deck can also win through sheer attrition with [card]Jace, the Mind Sculptor[/card]. Notable cards from the deck include [card]Baleful Strix[/card], [card]Painter’s Servant[/card], [card]Imperial Recruiter[/card], and a [card]Sensei’s Diving Top[/card] plus [card]Counterbalance[/card] package.

Maverick again did well this week placing third in Seattle. Notables from Maverick include a playset of [card]Aether Vial[/card], three [card]Weathered Wayfarer[/card], two [card]Sylvan Safekeeper[/card], two [card]Scryb Ranger[/card], three [card]Qasali Pridemage[/card], three [card]Gaddock Teeg[/card], and the full playset of both [card]Deathrite Shaman[/card] and [card]Thalia, Guardian of Thraben[/card]. Out of the sideboard, [card]Zealous Persecution[/card] and [card]Containment Priest[/card] are the notable cards.

Omni-Tell is the last outlier that hasn’t been seen in a top eight in quite some time. The notables from Omni-Tell include [card]Omniscience[/card], [card]Dream Halls[/card], [card]Cunning Wish[/card], and [card]Show and Tell[/card].

Goblins made a ninth place appearance with a more traditional list that included [card]Goblin Piledriver[/card] and [card]Goblin Warchief[/card] for hasty goblin beats. [card]Cavern of Souls[/card] is also a notable from this deck to help get your goblins into play without getting countered.

Finally, the Shardless Sultai Deck featured [card]Liliana of the Veil[/card], [card]Thrun, the Last Troll[/card], [card]Pernicious Deed[/card], and [card]Ancestral Vision[/card].

BONUS – SCG Premier IQ: Modern – Legacy (Seattle, WA)

There was more than just GP Milan for Modern action this weekend. SCG also hosted a Modern Premier IQ, so lets see what the results of that tournament yielded.

Deck Finish Player Deck Finish Player
Abzan Midrange 1st Jeff Fung Abzan Midrange 9th Nate Sletteland
U/R Delver 2nd Gerry Thompson U/R Delver 10th Bradley Richmond
Abzan Midrange 3rd Percy Fang Affinity 11th Cody Beamish
Abzan Pod 4th Matthew Tickal U/R Delver 12th Samuel Pardee
Jeskai Flash 5th Nick Watson G/W Auras 13th Julian Burke
Scapeshift 6th Paul Cuillier Jeskai Burn 14th Alec Runyan
Zoo 7th Soren Wellman Abzan Pod 15th Tyler Gardner
G/R Tron 8th Maxwell Sibert U/R Splinter Twin 16th Luke McGrath

The top 16 of the Modern Premier IQ was more diverse than expected. It featured three Abzan Midrange, two Abzan Pod, three U/R Delver, and generous mix of different archetypes.

Abzan Midrange is a deck that has popped up due to the recent surge of Treasure Cruise decks in Modern. Cards to watch out for in this archetype are [card]Scavenging Ooze[/card], [card]Liliana of the Veil[/card], [card]Abrupt Decay[/card], and [card]Dismember[/card]. Sometimes also seen are [card]Fulminator Mage[/card] and [card]Dark Confidant[/card].

Abzan Pod is where the Birthing Pod decks had to shift in order to compete against Treasure Cruise. Notables in this deck include [card]Voice of Resurgence[/card] and Abrupt Decay.

Jeskai Flash continues to do well and is the direction that the U/W/r archetypes had to shift for Treasure Cruise. Notables from this deck include [card]Geist of Saint Traft[/card], [card]Dig Through Time[/card], and a playset of [card]Remand[/card].

Zoo is a deck that I haven’t seen place top eight at a Star City event in some time. Notables from this deck include [card]Knight of the Reliquary[/card] and [card]Wild Nacatl[/card], along with two [card]Domri Rade[/card].

That’s a wrap from this weekend! Plenty of Magic action to go around for all.

Pitt Imps Podcast #98 BOGO

This week is much like any other. We go over the tournaments and the news. Look, it’s episode 98—by now, you guys should know what this show is about. If not, just listen to it and you’ll figure it out pretty quick. We ramble about our lives after the tournaments. Smurfs are blue. Stop sign. Wind Chimes. I wonder if anyone reads this. Rainbows tastes like watermelon. I got a pen. Exo-planets fascinate me. Oh, yeah: Ryan missed this week due to reasons.

Host Angelo @ganksuou

Co-Host Will  Facebook

Co-Host  Ryan  @brotheryan

Email  [email protected]

Privileged Perspective 8b: Packs

This is the article that was supposed to go up last week, but due to assorted delays, didn’t. Sadly, the biggest loser in this case was the time-sensitive information I had touched on up front—the Walgreen’s booster sale that happens every year on the week after Black Friday. If you aren’t familiar, the premise is simple: booster packs were buy one, get one free (“BOGO” from here on out), with no limit. Walgreen’s doesn’t carry a deep stock of packs, so the “no limit” part can be a bit deceptive, and not every store I went to had Khans packs. The crazy part is that this sale puts the packs individually below wholesale, so if you’re able to buy enough, it can be a great opportunity to stock up.

The downside to going deep on Khans packs right now? That set is about to hit its bottom. That’s right, this is that mythical time of year that newer finance people are always asking about: “When should I buy in?” The best answer is this month, probably in about a week or two, but you won’t lose anything significant moving in now. Khans rares are at their all-time low right now, with the possible exception of the blue fetchlands and possibly [card]Windswept Heath[/card]. Those may dip down a little more after Christmas, but if they don’t, go ahead and move in. I bought all the fetchlands I was missing last week, with the exception of Windswept Heaths, because green-white decks are dumb and I am cool.

windsweptheath

BRIEF EXTENDED ASIDE: These fetches have the rare honor of being known quantities in literally every format on Earth and reprinted1 for the first time in over a decade. They will follow a trajectory similar to the Return to Ravnica shocklands, in that I expect them to maintain a somewhat artificial inflation, at best hovering around $10 for the majority of their life cycle. Most players will realistically aim to get a personal set of all five, and conservative or kiddie pool investors will target them in trade as safe long-term holds. Every aspiring financier will tell you how they went deep on shocklands, and that steady demand really kept their price stable, especially during the run-up to rotation that I expect will kill the Temples. Modern and Legacy beginners will want access to sets, especially as a short-term replacement for the currently much higher Zendikar fetches. Wooded Foothills does a decent enough impersonation of Misty Rainforest that most people would rather save the $40 difference. If you think you’re the type of person who is going to become an overnight hundredaire or thousandaire buying all the fetches, know that they won’t ever take off percentage-wise like the Zen ones did, and that it will likely be two years before you can move them for a worthwhile gain. I’ve already begun outing some of my excess sets of shocklands because I don’t like having that much of my Magic money tied up in dead weight.

Yes, We’re Talking About Packs Today

Packs are a kind of an interesting topic to discuss. Typically, one of the early signs of becoming a “good” Magic player is when one stops cracking all one’s packs, either in the interest of having lots of available draft sets, or just being able to brag that you are one of those guys who doesn’t open his packs. If you live in a place where drafts fire often, then this has measurable practicality—I drafted up to six nights a week in my college years, and having spare sets made it a lot easier. Sealed packs also maintain their value independent of ownership: as long as they aren’t open, you can pretty easily get $9 or $10 for a draft set anywhere in the world. If you don’t draft or have the exposure to easily sell your packs, though, you may as well open them.

Magic casts a pretty wide net these days, and it is really interesting to see how the swaths of new players treat things that have, to people like me, have become akin to muscle memory. The store I play at gets a lot of these new players, as well as what Mark Rosewater and company would call “casual players.” There has developed, strangely, an almost folk wisdom regarding opening booster packs, cultivated by a jovial store owner who has no problem encouraging people to open “just one more.” Opening packs and boxes is a thing in the sports cards community, primarily because it is one of the only things you can do with sports cards (sick burn), and I feel like some of that mentality has bled into my local Magic environment. Here are just a few things I’ve learned from them:

  • Always open the top left pack, and the one right below it. That’s typically where the foil rare is.
  • Always go for the very middle of the box. That’s typically where the foil rare is.
  • With M10, only open packs with [card]Captain of the Watch[/card] on them. Those have the best rares. I’ve heard more stories of which art work has the “best” packs, but the Captain of the Watch one has always stuck with me for some reason.
  • Always go for the bottom right of a box. That’s typically where the foil rare is.
  • Boosters from Fat Packs are better than packs out of boxes. You’ll get better rares from them.
  • Always feel the weight and thickness of the boosters. The thickest and heaviest ones have foils in them, and you can tell the difference.
  • Never leave one last pack in the box.

The last one is my favorite, and I’ll tell you a story why. Friend of the program and former Naya human Joe Herrera had built up a small amount of credit at our old game store, somewhere around 25 to 30 packs worth. He decided to “cash in,” taking packs of Worldwake, the newest set at the time. Anyways, he has just enough credit to take all but one pack from the open box behind the counter. The store owner asks him if he wants to buy it, he declines. The store owner (Roger) asks Joe if he’s sure, since the store is going to open it otherwise. Again, Joe declines, thereby breaking the above cardinal rule. Sure enough, Roger opened the Jace, and Joe’s heart sank. He immediately tried to return the packs.

joetms

I don’t advocate any of the “flip it or rip it” games, but I do advocate all forms of Pack Wars. There are two primary forms: the MTG finance version and the one where you actually play Magic.

The first type of Pack Wars is the one that you see in the sports cards community. Every participant opens a pack (they should all be the same set), and the player with the highest price rare or mythic wins all of the opened packs. Some people don’t include the foil, but I think you should—it’s painful to open a foil [card]Polluted Delta[/card] and lose it because your [card]Temur Ascendancy[/card] didn’t beat their [card]Mantis Rider[/card]. This is also the form of Pack Wars that you can play with non-Magic players who are also compulsive gamblers.

The second type of Pack Wars is the one most commonly known to Magic players, although there is no codified set of rules. I’m here to fix that, by publishing the well-circulated Florida Rules that have been in place here in the Sunshine State for the last several years.

  • Each player opens one booster pack and removes the basic land and token without looking at any of the other cards (inasmuch as possible). Hint: usually the top two cards facing down are the land and the token, although this isn’t always the case.
  • Turn order can be determined any way you choose, although traditionally it will be whoever got the better (or cooler looking) token goes first. Subsequent matches will have turn order determined by the loser. You always want to go first.
  • You start with no cards in hand. You draw one card a turn. You can cast one card a turn, and X can be anything you want. Some people say X can only be a maximum of 5 when targeting players (Blaze becomes Lava Axe, not Door to Nothingness), but that’s lame.
  • You get one free “Cycle” per turn, so if you draw a crappy card (or a non-basic land, which is often useless), you can discard it and draw a new card for free. You can do this on your opponent’s turn as well, but only once.
  • Once per game, you can declare “Desperation Mode.” This allows you to cycle as many times as you want on the turn you declare it. The implication is that you are looking for your out, because otherwise you are about to die. You should never declare Desperation Mode while you are winning the game, as it goes against the robust spirit of the game.
  • Depending on who you are playing with, the winner will get both packs.
  • Yes, you can Kick Sadistic Sacrament in Pack Wars, and yes, it is a beating.

sadisticsac

I strongly encourage you to play more Pack Wars, both varieties.

Extended is Still a Thing (Sort Of)

Speaking of packs, I gave away some sweet packs in the Extended tournament I ran last Saturday! If you were following my coverage of the event online, then you know already that while the event was small, it was well-received. We currently have more people wanting to preregister for the next tournament than participated in the last one. I won’t go through round by round coverage, but I will through out some quick hits, as well as my decklist from the event. Then we will close with a couple of quick finance bits.

  • There was one guy playing RDW in the event, and I have to imagine that had he played one or two more lands, he would have taken the entire thing down. He did around 13 damage (enough to kill me) to me on turn four. That’s insane.
  • [card]Deathrite Shaman[/card] and fetchlands are really good. So much so that I don’t think Shaman will ever see Modern play again. That being said, it is probably a really good long-term hold, especially at around $8 in trade.
  • The first website to put [card]Restoration Angel[/card]s on sale is going to sell me a playset. The card is good, especially with [card]Thragtusk[/card] and [card]Siege Rhino[/card].
  • The deck that I expected to have a better performance was Elves! I don’t know if the deck was just a little too slow, or if there were sequencing or construction issues, but it was the 2014 New Orleans Saints of the weekend: hyped coming in, but failed to beat Cam Newton at home.
  • Everyone who played the format had fun, and everyone who came to watch remarked that they wanted to play in the next one. If you’re looking to flex your brewer muscles, evaluating unexplored formats is a great way to build your skills. Trying to crack an admittedly useless format (for now…) won’t win you a PTQ, but it will help you develop some of the skills that make you better at Magic. Plus, it’s fun!

Here’s what I played:

[deck title= Experiment Jund Rides Again]
[Creatures]
*4 Experiment One

*3 Bloodsoaked Champion

*4 Burning-Tree Emissary

*4 Gorehouse Chainwalker

*4 Flinthoof Boar

*3 Lightning Mauler

*3 Ghor-Clan Rampager

*4 Falkenrath Aristocrat

[/Creatures]
[Spells]

*3 Lightning Strike

*3 Abrupt Decay

*2 Dreadbore
[/Spells]
[Land]

*1 Kessig Wolf Run

*4 Bloodstained Mire

*4 Wooded Foothills

*2 Blood Crypt

*2 Overgrown Tomb

*2 Stomping Ground

*2 Mountain

*1 Forest

*1 Swamp

*1 Dragonskull Summit

*1 Woodland Cemetery

*2 Rootbound Crag
[/Land]

[Sideboard]

*3 Thoughtseize

*3 Liliana of the Veil

*3 Lifebane Zombie

*3 Deathrite Shaman

*3 Firefist Striker

[/Sideboard]

[/deck]

The only thing I would change is I would cut the Strikers from the sideboard (they never came in). This deck felt so consistent and aggressive that I plan on trying out a modified version of it in my next Modern tournament. [card]Falkenrath Aristocrat[/card] and [card]Bloodsoaked Champion[/card] happened enough that I’m fine letting [card]Rakdos Cackler[/card] hit free agency. In Modern, the Deathrite Shamans will become [card]Obstinate Baloth[/card]s. Liliana was unreal good and might belong in the main deck, although there aren’t any ways to truly abuse her, 

MTG Finance Quick Hits

  • Remember when I mentioned Restoration Angel, Thragtusk, and Siege Rhino? Of course you do, quit playing dumb. All three of those feel like they either are, or will be, at their cheapest this month. Buy the last two now, and Restoration Angel when it goes on sale. Thragtusk is more of a speculative buy, but Siege Rhino is going to do a lot of work soon, and this is its floor for the next two years.
  • [card]See the Unwritten[/card] is the card I expect to break out. It’s not in a deck yet, but when it is, it’s going to be a See the Unwritten deck. This is in contrast to something like [card]Empty the Pits[/card], which will just be a one- or two-of in a control list. Get literally every See the Unwritten at $2 in trade that you can.
  • A guy at my FNM played an end-of-turn [card]Dictate of Karametra[/card] into [card]Villainous Wealth[/card]. Not sure either of those cards will ever get far outside of the bulk zone while in Standard, but both are attractive Commander foils.
  • [card]Savage Knuckleblade[/card] is the kind of card that people really like, but I’ve learned not to be too afraid of it when it gets played against me. It’s possible that this is the kind of card that requires a higher level of skill and familiarity to maximize (like how Pack Rat really cost five), but it’s popular with the FNM crowd regardless. It may be worthwhile to buy a couple extra sets now at the bottom, just to know you’ll have copies in your binder for the next year and a half.
  • SCG has [card]Utter End[/card]s for $1.35. That’s almost three for the price of a booster pack. Obviously “[card]Vindicate[/card]’s Less Handsome Cousin” isn’t the best a card can be, but it’s probably the best that a $1.35 card can be.
  • [card]Whip of Erebos[/card] has been sneaking up in price, so try and get your set now before it settles in for its senior year of Standard. Sidisi is crucial to that deck’s success, and she’s only $3. [card]Soul of Innistrad[/card] is really good in the list, but I’m not sure if most lists want four. Most of the key pieces to that deck rotate in the fall, so watch to see if there are any graveyard enablers in Fate Reforged (previews start in two weeks!).
  • I’ve picked up mono-black aggro in Standard, and it’s dumb and I hate it.

Next week will be that big article I was supposed to run a couple weeks back, I promise. Unless it isn’t. But it should be! I think.

Best,

Ross

1No, Judge Foils, you don’t count.

Brainstorm Brewery #126 – Too Many M Sets

Modern Masters (2015 Edition) is confirmed. Grand Prix Las Vegas 2 is confirmed. There isn’t much else to talk about, but that’s okay because why would we talk about anything else? Modern Masters 2 is extremely significant financially. Grand Prix Las Vegas is extremely relevant socially. It’s Jason’s birthday, and the cast has a house booked, with a second house being investigated. Did you miss Vegas the first time? Correct that—you have half a year to save your bulk rares. Speaking of bulk, Finance 101 and a reader e-mail are all about bulk, but not the exact same way as last time this happened. Different stuff is discussed. The gang is starting to become used to Corbin not being around by this point. There are more awkward silences, but the silence isn’t broken by Corbin, so it’s a net positive. Also, if you haven’t ordered a t-shirt or hoodie, you have until Tuesday before the campaign closes. Represent the brand.

 

Cabe Riseau produced the intro and outro music for Brainstorm Brewery.

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Conjured Currency #42: Protecting Your Cards

Welcome back, everyone. Because I’m relentless in wanting every eligible person to sign up for this year’s Gamers Helping Gamers scholarship, I’m going to leave the link to the application right here. How do I find out more information about this scholarship, you may ask? Well, I’ll leave the link to last week’s article right here so you can find out for yourself.

On the off chance that you’re here to read more about Magic: The Gathering finance and not Magic: The Gathering scholarships, you’re also in luck. However, instead of telling you which cards to buy, sell, or trade, I’m going to try and go over the best methods to protect the cards you already own.

Back in 1995, Magic players used to shuffle up unsleeved [card]Time Walk[/card]s and scrape [card]Black Lotus[/card]s against the pavement. While we’ve come a long way since then by developing protective card sleeves, not all sleeves are created equal. Some are of poor quality, and need to be replaced after only a few short uses. Certain trade binders have the unfortunate side effect of damaging the cards that they’re trying to protect. When things like this happen, it costs you money.

Sleeves

Ever since sleeving our decks has become normal, the type of sleeve that we use has been just as important. Some buy for durability, some buy in bulk for Cube, and some buy for style points to try and “bling” out their deck even more. The recent [card]Brainstorm[/card] sleeves from Grand Prix New Jersey were going on eBay that weekend for as high as $30, and a month after the event they can still be found on eBay for $15. I’m going to tell you right now that there isn’t a correct answer to what sleeves are right for you. It ultimately comes down to personal preference. What I can do, is make your life easier by listing the positive and negative attributes of each of the most popular types of sleeves.

Ultra Pro

ultrapro ultrapro2

First, we have the basic Ultra Pro sleeves. These come in multiple types: the two most common are a 50-count pack of a single color or an 80-pack with some type of illustration. At most LGSs, the 50-count Ultra Pros will cost about $5, and the packs of 80 go for $8. As far as durability goes, I don’t trust these to last more than a week before at least one sleeve starts to peel or split. While they do give you a few extras, it doesn’t take too many events to make the sleeves appear as though you’ve been using them for years. In addition, Ultra Pro tends to change the color of their sleeves slightly as the years go by. It’s hard to notice while in the packaging, but you might end up buying a pack to match one you got a while ago, only to find out that they’re not exactly the same color.

Unless you’re a huge fan of the artwork or just need a set of 50 for tonight’s draft deck, you’ll be looking to replace them on a regular basis. On the other hand, they’re cheaper and more available than a lot of the other brands. Ultra Pro also got the thumbs up from Wizards to use their images on the sleeves, so that’s why the [card]Brainstorm[/card] ones exist.

Dragonshield

dragon-shield-collage-34

These are the sleeves that I personally use for all of my Commander decks. I used to only use black, but the dirt on those ones is much more visible than Silver, so I’m gradually making the switch when I come across good deals. After around 3 years of only using Dragonshields, I can say from experience that I’ve only had one sleeve ever split and need to be replaced. They’re by far the most durable sleeve I’ve used, and you can find them pretty much anywhere at a safe $10 for 100.

As for downsides, they tend to pick up dirt much easier than other brands. They can take a beating, but they certainly don’t look brand new even after a few uses. It gets annoying, but I personally don’t mind that much considering how rarely I play Magic nowadays.

Also, I’ve heard of more than one instance of someone being called out for cheating for using Dragonshields. Apparently they’re glossy enough that if you peel the top card up, you can technically see the reflection of that card in the back of the sleeve beneath it. While I’ve tried to test the validity of this claim, I can’t get it to work. Maybe it’s because mine are too dirty and old. Overall, I’d recommend using these for Commander decks. They come in packs of 100, and are extremely durable. The colors are also tasteful and not too flashy.

KMC

126771_1
While I have a ton of experience with Dragonshields, I have less experience with the 80-count packs of KMCs. I’ve heard great things, though, including that they rarely break and stay clean throughout play. The KMC Super series and the Matte sleeves will each cost about $8 for 80, the same as the Ultra Pros.

However, I don’t think these are what you want to buy for Commander. 80 is a pretty awkward number, meaning the best bang for your buck would technically involve buying ten sets of 80 for $100,  but most people don’t have ten Commander decks. Buying three sets of 80 gives you enough for two Commander decks, and than 40 leftover for a Draft deck. I think these are better suited towards 75-card Constructed decks, but it’s ultimately up to trial and error, as well as personal preference.

Perfect Fits

KMCPerfectSize

For those who don’t know, Perfect Fit sleeves exist to allow you to “double sleeve” your deck. You first suit up the cards in these clear cases (the top of the card goes in first), and than you sleeve over it with your outside sleeve, whether it be KMC, Dragonshield, or UltraPro. This provides an additional layer of defense against spills and other hazards, while also making your sleeves stick together less (maybe this is just me, but I find shuffling a double-sleeved deck much easier then a single-sleeved one).

However, adding an additional layer to your cards does make it harder to fit into a traditional deckbox, and double sleeving can be a tedious process if you’re the kind of person who switches decks every FNM with only one pair of sleeves. The Perfect Fits are usually about $5 for a pack of 100, but that’s if you can find them at your LGS. Only a couple of stores that I’ve visited have had these in stock, so you might end up having to hunt them down online for $6 a pack. Alternatively, If you want to split a bunch with your friends, you can buy them in bulk online for around $3 a pack.

Binders

Let’s start this off by saying this: Stop using anything that looks like the following:

TR280-3-38-26-362x368_c

Do you see how the binder closes and the circular ring will press down onto the contents of the binder? That’s how cards get damaged. For the love of all that is holy, stop using these type of three-ring binders to store your collection in. It only serves to destroy you. Now that that’s out of the way, let’s take a look at a couple of other variants.

D-Rings

D-Ring-Binders

Although it looks relatively similar, notice how the side of the ring lies flat on the pages of the binder when closed, so it doesn’t imprint a dent into your cards. While you’ll have to buy the nine-pocket pages separately, this is by far the cheapest way you can go while still keeping your cards relatively safe and organized. You can find binders like this at the dollar store, or given away at yard sales. Regardless of what kind of binder you get, make sure to find 9 pocket pages that are free of any acid or other damaging material. Ultra Pro makes these pages as well for pretty cheap, although they do get dirty and cloudy very easily.

Monster

monster9pkt

These are the binders that I personally use. They’re a bit expensive (anywhere from $30 to $40 a piece), but almost all of mine have been acquired as throw-ins from buying all of the cards in the binder from someone selling their collection. They’re pretty sturdy, and are extremely hard to steal from due to the side-loading nature and small pocket size.

As a downside, some people I’ve interacted with have stated that they believe the binder has the potential to damage cards over time, due to the fact that the surface the cards rest on is ridged and bumpy. I was told that cards had the ridges imprinted into their backs because someone left a binder under a stack of textbooks for too long. I’ve never experienced this problem myself, but I believe any worry can be removed by simply sleeving your cards in your binder. Your biggest obstacle here is price, but you can sometimes find great deals that make them worth it.

Ultra Pro

51dcgsWR5lL

And, we’re back to Ultra Pro again. If you’re looking for a cheap, specifically Magic-related binder that will just get the job done, then this is probably for you. They’re around $20, they’re side-loaded, and they have that cool strap thing to prevent the binder from falling open randomly. And since it’s Ultra Pro, you can get the one with Gideon and Aurelia on it, because that seems to be the most popular binder in the world for some reason. One personal problem I do have with these is that the pockets seem to be really large compared to the Monster binders, and the cards have room to move around a bit while the binder is in transit. It’s probably not gamebreaking, as long as you sleeve the cards in the binder, but I feel like it’s a bit easier to steal from.

Unfortunately, I don’t have time to go over every single type of sleeve/binder, but I think I hit the important ones. Even if you just want the cheapest available option, it’s good to know what exactly you’re  buying and approximately how long you should expect it to last. Cards are valuable, but only if they’re protected well enough. Until next week!

Dr. Brewlove: How I Learned to Stop Worrying and Love Real Decks

By Logan White

So this is what it’s like playing a real deck?  –Logan

Transforming one’s mindset can be difficult. I love making my own decks, and I’ve always had that shared dream of deck brewers: to see your own creations make their way to the top—to post a solid result in a major tournament with a deck of your own creation. I’ve also had the dream of many Magic players: to perform well enough in major events to become a professional player. I’ve learned over the course of my years playing Magic that while this is not mutually exclusive, it’s extremely difficult to accomplish both simultaneously. A few weekends ago, I accepted that I had to change; I decided that I was no longer content with being “just a brewer” and that I wanted to move up in the world of Magic.

I was no longer content with being a second-rate Magic player. The best I had ever done was a top 32 at a Diamond Event nearly three years ago, and I wasn’t getting anywhere. I was tired of losing, tired of dropping from grands prix in the fourth or fifth round after accruing early losses to top-tier decks. I knew I had to change; I had seen the writing on the wall for the longest time. Either I had to be content with being a deck creator and not getting anywhere, or I had to expand my mental horizons. I opted for the latter—I opted to change.

How So?

I knew I wanted to play a good deck for the TCGplayer Max Point Championship and I knew that I was only making so much progress with my brew at the time (GW Chord). This story starts a little over two weeks before the Max Point Championship, when I was still considering things. My Chord deck just kept losing matches I expected to win. It lacked the power of some of the best cards in the format because I didn’t want to play anything that could be remotely connected to a “net deck.” I refused to consider the options of looking at those decks. The pro tour had just concluded, and Abzan had come out ahead over the Jeskai deck. The decks looked sweet, I liked a lot of the different options that they included, but I still wasn’t planning on playing anything remotely like them. I was being stubborn.

I had been discussing with my friend and fellow Magic player, Jon Bohn, what I was planning on doing for the Max Point Championship, and I recall the following conversation:

Me: “Is it worth putting black in my GW Chord deck for Siege Rhino and an Abzan Charm or two, right?”

Jon: “… Just play Abzan without the clunky Chords”

Me: “But Chord is great?”

Jon: “No, it’s really not. Just play a real deck

Usually, I would have just ignored those words, as I had many a time before, but this time it just hit me. The reason I wasn’t actually living up to my potential as a Magic player: I wasn’t playing a real deck. I hadn’t wanted to relinquish my creative side as a player, and because of that, I had never played a “real deck.” If I wanted to actually win, I needed to make my deck be a deck archetype that was fully tuned. I only had a week and a half before I would be heading to Indiana for the tournament, and I had to not time to keep messing around with my Chord build. I needed to play Abzan. It was “the best” deck in the format, after all.

siegerhino

At this point, I started looking at the top eight Pro Tour Khans of Tarkir decks, considering their benefits and flaws, with a specific focus on the Abzan lists. I found numerous versions of the deck in the top eight, and even more in the top 32. After reviewing all of the possibilities, I decided that I liked Thiago Saporito’s deck list from the top, but I also liked different pieces that were present in Ari Lax’s first-place list. I took the time to compare the lists before committing to anything specific and noticed the key trend between all of the lists I had reviewed—the crux of the deck. All of the decks included at least 16 creatures, in the form of a playset of Caryatids, a playset of [card]Courser of Kruphix[/card], a playset of [card]Siege Rhino[/card], and a mix of [card]Elvish Mystic[/card]s and [card]Wingmate Roc[/card]s. The also included at least two Sorins, three [card]Abzan Charm[/card]s, three [card]Hero’s Downfall[/card]s, two Elspeths (in the full 75), and four [card]Thoughtseize[/card]s (in the full 75).

I decided that I could still use my creativity that I had developed as a deck brewer and tweak these deck lists to come up with my own winning combination of Abzan. For all intents and purposes, it was both a brew and a net deck. It was the perfect median for me. I had to test the deck style to find my proper configuration, so I turned to the only real resource I could trust to get some representation of the metagame: Magic Online.

That’s Some Serious Commitment Right There

I dropped the necessary cash, sold one of my two stockpiled VMA Lotuses, and got the deck I wanted to try together. I immediately entered an eight-man and won it. Surprised at how efficient the deck was, I tried for a repeat, but lost in my second match to Mono-Red Aggro. I booted up the next eight-man, promptly went up against Mono-Red, again and lost.

“Well, that was unpleasant. I hate that stupid deck,” I remember stating. I made some more tweaks and played another eight-man. I lost in the finals, but still netted some packs. I was actually enjoying myself playing Standard. It was a new concept for me, since I hadn’t enjoyed playing Standard during the entirety of Theros block.

For the next week and a half, I continued to grind eight-mans and even a Daily Event or two when my schedule synced up with them. I got more proficient with the deck, and began to continue to tweak it. I finally arrived at the following 75:

[Deck Title=Abzan by Logan White]
[Creatures]
4 Sylvan Caryatid
4 Rakshasa Deathdealer
4 Courser of Kruphix
4 Siege Rhino
3 Wingmate Roc
[/Creatures]
[Planeswalkers]
3 Sorin, Solemn Visitor
1 Ajani, Mentor of Heroes
2 Elspeth, Sun’s Champion
[/Planeswalkers]
[Spells]
4 Abzan Charm
3 Hero’s Downfall
1 Drown in Sorrow
2 Thoughtseize
[/Spells]
[Lands]
4 Sandsteppe Citadel
3 Temple of Malady
2 Temple of Silence
1 Temple of Plenty
4 Llanowar Wastes
1 Caves of Koilos
3 Windswept Heath
1 Urborg, Tomb of Yawgmoth
4 Forest
1 Plains
1 Swamp
[/Lands]
[Sideboard]
1 Erase
2 Thoughtseize
3 Bile Blight
2 Drown in Sorrow
1 Whip of Erebos
2 End Hostilities
1 Liliana Vess
2 Duneblast
1 Garruk, Apex Predator
[/Sideboard]
[/deck]

I sleeved it up and took it to the tournament. I was a mix of confidence and nerves, lost somewhere between anticipation and fear. It was going to be the first time I was playing a “real deck” in a major tournament. If it didn’t pan out, would I keep playing real decks? I had attained a round-one bye and took the time to find some breakfast and get myself mentally prepared for the upcoming tournament.  I knew I had prepared for this event, but I was still uncertain as to my chances. After clearing my head, I went and sat down for my first actual match. My opponent was on a black-white brew, a controlling build. I took me three games, but I was able to out pressure him, winning my first match.

I experienced a rush of euphoria as I saw my first opponent fall to the power of a Real Deck. Trying to remain calm, I mentally tasked myself for the third round, and went to go sit down. My opponent this time was on a red-green deck with multiple [card]Crater’s Claw[/card]s. After barely eking out a win in game one, game two went swiftly in my favor.

So this is what it’s like playing a real deck? I thought to myself after round 3. You actually just win matches with these things. Sometimes it’s difficult, but other times everything just falls into place.

I then proceeded to go 5-0 before I came up against my first loss: Mardu Midrange. I had not actually played against this style of deck before this match, so it was learning experience watching a single Rabblemaster take over the entire game unassisted. Quite a sad moment for me, as I went into game two, boarding against an aggressive deck only to see him flip the tables and be the controlling deck. Crap… this isn’t going to end well.

goblinrabblemaster

The rest of the day went average after that, with my day one record ending at 6-2-1. I looked at the chart, found myself hanging around thirtieth place, and sighed with relief. I had made my first day two at a major event. My mind was all jumbled. Should I have taken the last round draw? How would it affect me in day two?  It’s hard to say how things might have gone differently—I might not have had the exact matches I had on day two if I hadn’t accepted the draw.

Tell Us About Those Matches

Day two didn’t start well, but I still wasn’t completely discouraged. I started off by picking up two losses, one to a Temur deck and another to the mirror, before finally getting a win to break my losing streak against a Jeskai deck. Starting day two off with a 1-2 record was disappointing, but I knew I had still done the right thing by bringing the real deck to the tournament.

I decided that this was going to be the beginning of a new phase in my career as a Magic player. I decided that I would focus on winning, playing tight, and being the best player I could be. No longer would I be held back by wayward thoughts against people who net deck. I would change my mindset to allow for that kind of thing. I would not look down on them as uncreative people. Instead, I would see them as my peers, or my superiors, since they knew far before me, what needed to be done to be successful.

In the end, I’m very glad that I decided to do this. I’m glad I was willing to be take a chance playing a net deck or real deck or whatever you want to call it. It helped me post my first real results that got me somewhere. Even if that somewhere was only fiftieth place, it was still something.

Being open to ideas and change is important in both Magic and life in general. If we are not open to this change, then it is impossible for us to grow as people.

–Logan White (You can reach me at a[email protected]. Please feel free to check out my YouTube Account, Atrum Gaming, for my MTG Videos. I usually produce content twice weekly.)

Weekend Magic: 12/05-12/07

Cheers to another weekend! This past one featured the Magic World Championship and Magic World Cup, where both a team and single player were dubbed the World Champions! Also featured was Star City Games: Portland. Let’s check out the action.

Magic World Cup (Nice, FR)

Decklists

The Magic World Cup was taken down by Denmark, who were competing with over 70 countries for the title. Team Denmark’s decks were Mardu Midrange, Blue-Black Control, and Abzan Whip. Second place went to Team Greece, which featured Temur, Mardu Midrange, and Sidisi-Whip. Let’s check out some deck numbers from the final decks.

 

Mythic Rare (41) Rare (175) Uncommon (75)

8x Stormbreath Dragon
6x Wingmate Roc
5x Sarkhan, the Dragonspeaker
4x Sidisi, Brood Tyrant
4x Perilous Vault
4x Ashiok, Nightmare Weaver
4x Ashcloud Phoenix
2x Soul of Theros
2x Soul of Innistrad
2x Sorin, Solemn Visitor

8x Llanowar Wastes
8x Goblin Rabblemaster
8x Crackling Doom
8x Courser of Kruphix
8x Butcher of the Horde
8x Bloodstained Mire
7x Sylvan Caryatid
7x Polluted Delta
7x Hero’s Downfall
6x Temple of Triumph
6x Temple of Silence
6x Hornet Queen
6x Chained to the Rocks
6x Battlefield Forge
5x Temple of Malady
5x Caves of Koilos
4x Yavimaya Coast
4x Wooded Foothills
4x Windswept Heath
4x Temple of Deceit
4x Siege Rhino
4x Savage Knuckleblade
4x Rattleclaw Mystic
4x Dig Through Time
4x Crater’s Claws
4x Boon Satyr
3x Whip of Erebos
3x Urborg, Tomb of Yawgmoth
3x Thoughtseize
3x Mana Confluence
2x Whip of Erebos
2x Temple of Mystery
2x Temple of Epiphany
2x Shivan Reef
2x Doomwake Giant
1x Utter End
1x Temple of Abandon
1x Silence the Believers
1x AEtherspouts
8x Nomad Outpost
8x Murderous Cut
8x Hordeling Outburst
7x Seeker of the Way
5x Opulent Palace
4x Stoke the Flames
4x Sandsteppe Citadel
4x Heir of the Wilds
4x Frontier Bivouac
4x Dissolve
4x Bile Blight
3x Temur Charm
3x Stubborn Denial
2x Jace’s Ingenuity
2x Drown in Sorrow
2x Despise
2x Banishing Light
1x Sultai Charm

 

Sideboard (90)
7x Disdainful Stroke
7x Anger of the Gods
5x Read the Bones
5x End Hostilities
4x Thoughtseize
4x Magma Spray
4x Glare of Heresy
4x Elspeth, Sun’s Champion
4x Drown in Sorrow
3x Reclamation Sage
3x Negate
3x Hornet Nest
3x Erase
3x Bile Blight
3x Ashiok, Nightmare Weaver
3x Arc Lightning
2x Utter End
2x Stormbreath Dragon
2x Prognostic Sphinx
2x Nissa, Worldwaker
2x Doomwake Giant
2x Dig Through Time
2x Chandra, Pyromaster
2x Back to Nature
1x Whip of Erebos
1x Sultai Charm
1x Stubborn Denial
1x Silence the Believers
1x Pharika, God of Affliction
1x Pearl Lake Ancient
1x Duneblast
1x Divination
1x AEtherspouts

Main deck cards that grab my attention are [card]Stormbreath Dragon[/card], [card]Crackling Doom[/card], [card]Butcher of the Horde[/card], [card]Murderous Cut[/card], and [card]Hordeling Outburst[/card]. Stormbreath Dragon did very well for itself in the World Cup, which means that once Theros becomes harder to find, Stormbreath could be in for a price increase. Crackling Doom has been very popular lately as well, and I expect that if you want to play Mardu you should pick up your copies sooner rather than later, along with Butcher of the Horde.

Notable mythic rares include [card]Wingmate Roc[/card] (despite its price lowering, the roc should go back up in price over its Standard life once Khans becomes scarce) [card]Sidisi, Brood Tyrant[/card], [card]Perilous Vault[/card], [card]Ashiok, Nightmare Weaver[/card], and two each of [card]Soul of Theros[/card] and [card]Soul of Innistrad[/card]. Clearly the souls are not on the level of titans of yore, but they still see play every once in a while. If you like Souls, picking them up at bulk mythic prices is fine.

Notable rares include eight Bloodstained Mire (which is currently the cheapest fetchland in Khans, by the way—not that now is the time to pick them up, just something to note in case it goes down even further) and six [card]Chained to the Rocks[/card].

For sideboards, popular choices included [card]Anger of the Gods[/card] (which appears to be trending upwards in price) and [card]End Hostilities[/card].

There were certainly small bits of innovation going on in each of the lists, but the card numbers indicate that many of the same established cards, like [card]Goblin Rabblemaster[/card], are still powerful forces in the current format.

Magic World Championship (Nice, FR)

Decklists

Shahar Shenhar took down the World Championships again—the first time this has ever happened two years in a row for a single player! Congratulations to Shahar for performing so well on the world stage. The win was much deserved.

For Khans Standard, Shahar chose to pilot his slightly tweaked version of Sidisi-Whip that featured two Ashioks in the main deck along with a [card]Soul of Innistrad[/card] for some late game reach. Other than this, the list was still running three [card]Hornet Queen[/card], three [card]Whip of Erebos[/card], and four Sidisi, and all the other necessary components from other Sidisi-Whip decks.

Second place went to Patrick Chapin, who like Ari Lax at the Pro Tour, decided to go with Abzan Midrange for his Standard deck choice. Notables from Chapin’s list included two [card]Brimaz, King of Oreskos[/card] and only one [card]Wingmate Roc[/card]. Everything else in the deck was streamlined based on the existing archetype and isn’t anything new we haven’t seen before.

The other Top 4 decks included Yuuya Watanabe’s Jeskai Tokens and Kentaro Yamamoto’s version of Sidisi-Whip. Similar to the deck’s in the Magic World Cup, these decks featured cards like [card]Jeskai Ascendency[/card] and Hornet Queen to bring the beats.

SCG Open: Portland – Standard (Portland, OR)

Decklists

Deck Finish Deck Finish
Abzan Midrange 1st G/B Reanimator 9th
Jeskai Tokens 2nd Esper Control 10th
Abzan Reanimator 3rd Abzan Midrange 11th
Abzan Reanimator 4th Mardu Midrange 12th
Mardu Midrange 5th Jeskai Tokens 13th
Jeskai Tokens 6th W/U Heroic 14th
Sultai Reanimator 7th Temur Monsters 15th
Abzan Midrange 8th U/B Control 16th

The Top 16 in Portland included three Abzan Midrange, two Abzan Reanimator, three Jeskai Tokens, two Mardu Midrange, and five other archetypes.

Sheldon Freerksen took down the Standard portion of the event, beating Brad Nelson’s Jeskai Tokens in the finals. Freerksen’s tech included a maindeck [card]Duneblast[/card] and two Read the Bones while Nelson played four [card]Treasure Cruise[/card] and two [card]Chandra, Pyromaster[/card] to help give himself reach throughout the event. Treasure Cruise is still showing its domination even in Standard, while Jeskai Ascendancy keeps showing its utility in both combo and non-combo decks.

Gerry Thompson placed in the Top 4 of the event playing Abzan Reanimator, which is also the fourth-place deck. Similar to Sidisi-Whip but playing white over blue, these decks utilize the power of Whip of Erebos in order to bring out powerful creatures from the graveyard. Being able to whip up a [card]Siege Rhino[/card] sure provides a ton of value.

The rest of the Top 16 includes decks that have all shown up in one form or another across other recent Standard tournaments. [card]Chandra, Pyromaster[/card] is being played in red decks now to help provide card advantage and unblockability, which is something to note. A few Top 16 decks in Portland were jamming Treasure Cruise into existing builds as well, like many players at the World Championships and World Cup did.

SCG Open: Portland – Legacy (Portland, OR)

Decklists

Deck Finish Deck Finish
Maverick 1st Reanimator 9th
U/R Delver 2nd Jeskai Stoneblade 10th
Burn 3rd Shardless Bant 11th
Elves 4th Temur Delver 12th
U/R Delver 5th U/R Delver 13th
Shardless Sultai 6th Jeskai Ascendancy Combo 14th
Sultai Delver 7th Miracles 15th
Temur Delver 8th U/G Cloudpost 16th

In Legacy, Maverick took down the event piloted by David McDarby. McDarby’s build included a [card]Green Sun’s Zenith[/card] package along with four [card]Knight of the Reliquary[/card], efficient beaters and hate bears, and disruption. Maverick is an interesting choice in a field of Treasure Cruise and Delver, since it can be a very hard deck to pilot if you aren’t familiar with the many intricacies of the deck.

Speaking of Delver, UR Delver came in second, fifth, and thirtheen at Portland. Other notable decks include Burn taking third, Shardless Bant taking eleventh, Jeskai Ascendancy Combo, and UG Cloudpost.

One interesting card choice is three [card]Death’s Shadow[/card] in the seventh place Sultai Delver list. Death’s Shadow is a quirky card that spiked back in April 2013 due to its interaction with [card]Varolz, the Scar Striped[/card] in Modern but has dropped back in price over time since that synergy never surfaced in a well-placing deck. However, it could experience another price upswing due to this inclusion.

Shardless Bant was an interesting deck choice. It included such cards as [card]Thopter Foundry[/card] and [card]Sword of the Meek[/card], along with a mish-mash of artifacts that could be fetched with [card]Enlightened Tutor[/card] and [card]Stoneforge Mystic[/card]. The deck name comes from [card]Shardless Agent[/card] and [card]Ancestral Vision[/card] being in the deck, of course. This deck is so out of left field I’m not sure what to make of it—did Neil Henly just not have the pieces to the other decks and decided to go for whatever was in his binder? Who knows, but I do like the Thopter Foundry and Sword of the Meek synergy in a field full of UR Delver and Burn decks.

Jeskai Ascendancy Combo has made its way into Legacy due to the hype around the World’s Modern decks brewing with it. Legacy players then determined that yes, indeed it is also fine in Legacy. Fatestitcher has already closed its window for financial opportunity—wait for the drop in price, then get in once the hype has died down. [card]Mental Note[/card] is an interesting card choice. Foils of this are still on the cheap at $1 or less if you feel like playing Ascendancy Combo in Legacy.

Wrapping Up

That’s it for this week! Khans certainly is making an impact on every format out there including Vintage! We haven’t seen this much shakeup since [card]Deathrite Shaman[/card] was printed. Keep up the good work, Wizards, with a few more blocks like this, Magic will be diverse for quite some time.

Pitt Imps Podcast #97 Girls Volleyball

This week, the Imps go over GP Ottawa and SCG Richmond. We go over the huge news from SCG with their tournament structure changing. We congratulate Melissa DeTora on her new job. Then we talk about the latest episode of South Park. After finishing that chat, I realized that we didn’t even mention one part of the episode and we are just as bad as the boys on the show. So I named the episode after what we missed. That should make up for it.

Host Angelo    Twitter @ganksuou

Co-Host Ryan    Twitter  @brotheryan

Co-Host Will   Go to face book he’s there somewhere I’m sure

Email [email protected]